TNORTS
Active member
13559791:SNOWTheGame said:This is a bug with the feature that occurs if you don't let go of jump before entering the air. Loading up spins is a game mechanic that encourages you to plan ahead and stops players for performing massive spins of small jumps. If you're hitting a rail, don't feel the need to wind up so much before the lip (unless you're going for a 630+), simply pop just before you reach the jump.
A lot of the times thats not enough though. I think it would really help out the fluidity of the game if you allowed people to turn during wind ups somehow. Not sure how you would implement it though. I have to admit, I've been on break from school for thanksgiving and I've given this game another chance. The wind up mechanic is cool. I've definitely gotten back into this game. But it could be better. Another feature I would suggest is make the player spot his landings. A lot of the times as I'm finishing a trick the character looks up hill or in the wrong direction which just looks strange. This becomes a problem in first person mode too because its becomes very hard to ACTUALLY spot your landing. As far as physics goes, I think turning still needs to be more agile to an extent. I find that if I want to make a hard turn, the character often reverts and ends up going switch when I dont want it to. Also work on keeping the character upright somehow. On steep slops when standing sideways, the character follows the slope. In real life, I would have my downhill leg straight and my uphill bent with my body still oriented in the direction of gravity. It just looks awkward and unrealistic the way it is now. Otherwise this game is the best there is as far as ski games go, but it could be better! Keep it up.
