SNOW: freeride/freestyle skiing game

13239426:Rekkil said:
Next update coming out anytime soon? It would be awesome if the skis were updated to this year's models

Literally three posts above you the devs said:

We also hope to have a new update in the next few weeks that will fix multiplayer issues - so you'll finally be able to ride with your friends!
 
It's just not recommended as virtual machines require 2x the power (since they're running 2 operating systems at once). Better to use Bootcamp.

Either way, we can't promise how well it will work (though we have seen bootcamp work decently...)
 
13239716:SNOWTheGame said:
It's just not recommended as virtual machines require 2x the power (since they're running 2 operating systems at once). Better to use Bootcamp.

Either way, we can't promise how well it will work (though we have seen bootcamp work decently...)

Is there any other way instead of using bootcamp and switching your entire computer to windows
 
13240146:Am_park said:
Is there any other way instead of using bootcamp and switching your entire computer to windows

Post your specs, a lot of MacBooks can't run snow even if you set up bootcamp.

Also: no.
 
i found a 2011 toshiba and i finally got snow but when i went to open it it said video processing chip outdated or not good enough (i forget) and it it said it may cause problems then it started loading and i got to the home screen and tried to click customize and it froze and then went black. Is there any way to fix this?
 
13245093:Am_park said:
i found a 2011 toshiba and i finally got snow but when i went to open it it said video processing chip outdated or not good enough (i forget) and it it said it may cause problems then it started loading and i got to the home screen and tried to click customize and it froze and then went black. Is there any way to fix this?

Buy a better computer. the thing is that your computer isn't good enough to be able to run the game
 
13247976:SNOWTheGame said:
As some of you noticed / guessed, SNOW will be the official video game for the B&E Invitational! The whole park will be carefully reproduced in the game and featured in its own level. Now you'll finally get your chance to shred what will certainly be a legendary course!

Here's a bit more info about what to expect:
http://www.snowthegame.com/post-type/news/b-and-e-invitational/

Any chance pipe skiing will be working before it goes up? It seems kinda pointless recreating a giant bowl when it's nigh on impossible to land in pipe.
 
13247976:SNOWTheGame said:
As some of you noticed / guessed, SNOW will be the official video game for the B&E Invitational! The whole park will be carefully reproduced in the game and featured in its own level. Now you'll finally get your chance to shred what will certainly be a legendary course!

Here's a bit more info about what to expect:
http://www.snowthegame.com/post-type/news/b-and-e-invitational/

Whoa...good shit guys. Keep it up!
 
13247986:*DUMBCAN* said:
Any chance pipe skiing will be working before it goes up? It seems kinda pointless recreating a giant bowl when it's nigh on impossible to land in pipe.

yes, we'll make sure that the issues with riding in the pipe are fixed by then.. if not sooner
 
im not able to change the controls when im in the menu (its shaded gray) i just got the game and i have no clue how to play
 
right now you can't change your controls. this will be added in the future. But check this out for a quick guide:

www.snowthegame.com/howtoSNOW
 
Hey @snowthegame, just wanyes to give you some quick feedback after playing for a few hours on the test version, the jibs and rails in the forest is fucking epic, pls make mire of that shit with natiral qp and just bumps for 3s and butters.

Physics for jumps is now prettu dam good, rails are not there yet, feels really unatural and its extremly hard to do switchups or ins and outs.

Then you probs wont work on that too soon, but butters are close to being awesome, if only there could be a flex to the skis (which sounds dam hard to implement) the game would become so much better. Other than that i see that the village and dam section have some new stuff, keep at it, one day this game is going to be absolutly epic
 
Forgot to mention here, but we launched version 0.4.3 this week, which most notably includes a whole bunch of multiplayer performance / networking improvements. More info here:http://www.snowthegame.com/post-type/release-notes/game-update-0-4-3/

Also, @McLS - thanks for the feedback! The pine forest is still WIP so we do have a bunch more wooden features to add to it to make it even cooler. I'll keep in mind the bumps to give you little pops for 3s and 5s.

Rails still need some work, both on tweaking the code but also just new animations and polish on the visuals of hitting the rail. This will come in the future once we do a new batch of animations (probably early 2015)

Butting can be improved with new animations. I think we can probabl bend the skis, but maybe not... would be just in the animation which shouldn't be too hard.

2015 will be a fun year!
 
13269573:SNOWTheGame said:
Forgot to mention here, but we launched version 0.4.3 this week, which most notably includes a whole bunch of multiplayer performance / networking improvements. More info here:http://www.snowthegame.com/post-type/release-notes/game-update-0-4-3/

Also, @McLS - thanks for the feedback! The pine forest is still WIP so we do have a bunch more wooden features to add to it to make it even cooler. I'll keep in mind the bumps to give you little pops for 3s and 5s.

Rails still need some work, both on tweaking the code but also just new animations and polish on the visuals of hitting the rail. This will come in the future once we do a new batch of animations (probably early 2015)

Butting can be improved with new animations. I think we can probabl bend the skis, but maybe not... would be just in the animation which shouldn't be too hard.

2015 will be a fun year!

Bending the skis would be awesome! I hope you guys can pull it off.

Also did you change the "flying mode" button because before the update it was F3 and that no longer works for me?
 
Some of the shots of the jumps in that are amazing. If you didn't know it was a game, they could of easily been mistaken for real footage.
 
13282895:daOyster said:
Some of the shots of the jumps in that are amazing. If you didn't know it was a game, they could of easily been mistaken for real footage.

i wouldn't say "easily"
 
13283386:SNOWTheGame said:
This was a mistake by Gamespot - we are getting them to fix it. You'll know about any release dates once they're official, don't worry :)

For the ps4 edition can you make the controls similar to skate? I understand that this may be out of the budget or very difficult but if that is a possibility I think that it would work really well.
 
13286045:THEpancakeman said:
For the ps4 edition can you make the controls similar to skate? I understand that this may be out of the budget or very difficult but if that is a possibility I think that it would work really well.

Have you tried using a controller with the PC version? Its aready pretty similar, bearing in mind it will still be optimised hugely for controller input.
 
13287065:SNOWTheGame said:
We base our controls off SKATE, but have made some changes to better fit the way skiing works

I think one big difference between SNOW controls and SKATE controls is how grabs are performed. I'll start by saying that I much prefer the grab system of SKATE. Here's why:

I'm sure you are familiar with SKATE and how you perform grabs. As you use the controller it feels as if you are connected with the skater because you essentially control their legs with the control stick. When you push the control stick up, the skater pushes their legs forward, diving the nose of the board down, allowing you to perform a tail grab. When you pull the control stick down, the skater pushes their back foot down bringing the nose of the board up, allowing you to perform a nose grab.

To me this makes grabs such as nose, tail, etc. easier to perceive and feels more natural to complete. SNOW is the opposite, where when you pull down on the control stick you can perform a tail grab, and vice-versa.

SNOW is essentially the opposite of SKATE in how grabs performed (regarding nose/tail forms of grabs). It would be great to have an option to invert these controls to allow players who come from a SKATE style game to enjoy the game.

I also feel that the grabs were much better refined in SKATE. I know SNOW is still a work in progress, so there's always room for improvement. In SKATE, there were plenty of grabs you could perform and you didn't feel limited by the controller. An example of this was the Rocket Air where a combination of buttons in a logical way led to the trick being performed. If SNOW can implement a similar scheme for performing grabs, the game will begin to feel a lot more coherent.

Things that I think SNOW is doing well with regards to grabs:

Animations are fluid and occur at a good speed

The use of LT and RT to control the left and right hands is excellent

Clicking the analog stick to control variations of grabs (such as true nose and crossed nose)

Things I think could be improved:

Giving users an option to quickly flip between tweaked/non tweaked versions of grabs before takeoff. So that you can come into a jump and perform a True nose without having to click the trigger. This prevents the skier from first grabbing crossed nose and then tweaking it to true nose.

Add more grabs that are present in skiing. Look at the SKATE game and see how tricks such as seatbelt, christ air, judo, and several other tricks used the controller creatively and precisely for these tricks to be performed. Please don't feel limited by the controller/keyboard preventing you from adding more grabs. The SKATE series used the A/B/X buttons to perform variations of grabs, and it worked very efficiently. It would be great to see something similar in SNOW.
 
13287154:Michael_Thatcher said:
I think one big difference between SNOW controls and SKATE controls is how grabs are performed. I'll start by saying that I much prefer the grab system of SKATE.

Thanks for the great feedback. I think you have some great points, and they're all pretty relevant.

In the future we are going to add a user grab manager that will allow you to assign different grabs to different inputs. There are so many grabs in skiing (and so many variations of grabs) that it would be very hard to create a single control scheme to match everything. Instead we'd rather let the player pick what grabs they want to ride around with on the mountain. So if you'd rather ride with true tail grab instead of regular tail grab, you can do that.

This will also allow you to pick if you want UP to be linked to nose grab or tail grab - it'll be your choice entirely.

This will also allow us to add more grabs in the future as they are invented etc.

For tweaking grabs I think we'll probably change it from clicking the stick to do something more like SKATE where you tweak the stick a bit to either side of the grab position - or possibly link it to how much you pull the trigger (more you pull it, the more tweaked you are).

We'll definitely look into using the face buttons a bit. We're seeing a lot of people get overwhelmed with the controls already, so we don't want to go too crazy with it all.

Does that make sense?
 
You're going closed beta soon? I'm curious as to why; too much random unhelpful jabber from the masses? I'm going to assume those who already bought the game early will be part of this closed beta group, can you confirm/elaborate? Is it based on your tier package?
 
13288568:SNOWTheGame said:
Thanks for the great feedback. I think you have some great points, and they're all pretty relevant.

In the future we are going to add a user grab manager that will allow you to assign different grabs to different inputs. There are so many grabs in skiing (and so many variations of grabs) that it would be very hard to create a single control scheme to match everything. Instead we'd rather let the player pick what grabs they want to ride around with on the mountain. So if you'd rather ride with true tail grab instead of regular tail grab, you can do that.

This will also allow you to pick if you want UP to be linked to nose grab or tail grab - it'll be your choice entirely.

This will also allow us to add more grabs in the future as they are invented etc.

For tweaking grabs I think we'll probably change it from clicking the stick to do something more like SKATE where you tweak the stick a bit to either side of the grab position - or possibly link it to how much you pull the trigger (more you pull it, the more tweaked you are).

We'll definitely look into using the face buttons a bit. We're seeing a lot of people get overwhelmed with the controls already, so we don't want to go too crazy with it all.

Does that make sense?

Hey that's an awesome response and I love where you guys are going with the game!

I agree that it is very hard to create a single control scheme because there are a ton of grabs. I think having an option to pick your own grabs would be great through a menu, although I think there'd be a way to improve this:

Give the user 2 modes to pick from with regards to the grab scheme. The first is similar to what is used in the game right now and contains a limited number of grabs. It's an easy/beginner sort of scheme. Then offer more advanced riders the ability to setup their own grab layout. Only give them the opportunity to setup more than one grab layout. Then when they are riding they can quickly flip between 2 presets of grabs with the press of a button on the controller/keyboard.

So imagine the player rides into the first jump with their first grab control scheme, performs a grab, and lands. Then they can press a button on the controller (lets say left on the d-pad) to flip into their second preset grab scheme. They can then quickly flip between grab schemes before rolling up to the second jump. It would be an excellent way to give players quick access to an enormous number of grabs.

With regards to using the analog stick to tweak grabs I am concerned. I think that system works great in the SKATE series but wouldn't work nearly as effectively as clicking the analog stick in SNOW. Lets pretend we are going to be doing various tweaked versions of a tail grab. Currently the player can click the stick to grab true tail, and then move the analog stick to one side to control the skiers legs. The best part about the current setup is that you can perform variations of grabs (true tail vs crossed tail) separately from where the skier positions his legs (tucked, pushed to a side, etc.). If you use the analog stick for variations of grabs (changing the skier from grabbing crossed to true) then you lose the ability to position the skiers legs how you would want.

I would also be willing to help make some layout drawings of different grabs that can be performed in SNOW so that you guys can prevent people from being overwhelmed by the setup.

Keep making such an awesome game! You guys have been extremely successful and continue to amaze the freeskiing community with each update.

 
Wow mad respect to the SNOW development team. Hardly ever see developers really tailoring a game to the group their selling it to this much! I would dig if there was a way to turn of ingame music to just use the steam music player. Can't wait for the new B and E map!
 
13288969:ISP_wa said:
So is this going to be a real game that we buy or will it just be through steam? Also will it just be for ps4?

Umm, it's already a game you can buy, but I'm going to assume you mean a physical hard copy. Aside from the PS4 edition I'm going to take a guess and say no. Why would you want a hard copy of the PC version? The only benefit I see is the ability of copying it to a blank DVD, either for personal use or for illegally pirating the game, and the latter isn't a benefit to anyone.

If it's the former (and it better be), why not just use a suitably sized USB drive, or other storage device?

PC hard copied games are becoming redundant in an age of cheap digital storage. You're just paying more for a fancy box and a flimsy DVD disc.
 
13288968:ZachAndCheese said:
Wow mad respect to the SNOW development team. Hardly ever see developers really tailoring a game to the group their selling it to this much! I would dig if there was a way to turn of ingame music to just use the steam music player. Can't wait for the new B and E map!

Open up the console by pressing the "~" key in the top left of your keyboard.

Then type in "m_musicvolume 0"

The only downside is that you have to do this each time you launch the game. But it will disable the in game music.
 
OK, so I've just lowered the graphics settings all the way and reduced the resolution as far as it goes, and it works!

I just wanted to givea bit of feedback about the game:

The rail mechanics have improved greatly. I just spent a good hour in the park doing laps of the rails, and it was a ton of fun.

Jump mechanics are almost perfect at this point. I feel as though the only thing detracting from the jumping experience is the amount the skier sticks to the snow, ie if I go over a lip and dont pop I will stick to the snow. I think this value needs to be reduced considerably, as its pretty unrealistic at the moment.

In terms of map construction, I have one main suggestion: As soon as possible, remove all the kickers from the urban areas, and add a system for people to be able to place rails and kickers themselves, as this will open up TONS of new ski opportunities. If you did implement the dropper, make sure to add a bunch of hits that werent created before. I really like the urban area as it is now though, tons of rails and fun lines to do. Also, I really like how many rocks were removed, as it was just rediculous at some higher map points.

Finally, A feature that would be really useful would be kind of in tandem with the object editor above. This could take a little more work: Make a placeable winch for getting speed for urban areas and other flat/short spaces. This would be incredibly useful, and would definitely affect the dynamic of the map.
 
I noticed with my computer my FPS is pretty much perfect everywhere except the park, once I get in any park my FPS drops and it gets laggy with all the settings on low.
 
13289338:Miomo said:
It's gonna be free anyway, so there's really no point to "pirating

I understand, I was just stating the reasons someone may want a hard copy. Actually, the PS4 version would probably be a digital download too; that makes his question even more retarded.
 
so stoked on the beta announcement! Been playing this game since it was availible, I've been loving the direction it is headed.
 
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