.Rybak.
Active member
13731644:Kretzschmar said:Yup
[video]https://www.facebook.com/snowthegame/videos/1182531415119305/[/video]
It's beautiful
13731644:Kretzschmar said:Yup
[video]https://www.facebook.com/snowthegame/videos/1182531415119305/[/video]
13731665:SNOWTheGame said:Damn you guys are quick.. beat me to posting the video!
It's finally happening
More exciting news coming next week...
13731689:trevorschu said:Mac or Xbox One?
13731665:SNOWTheGame said:Damn you guys are quick.. beat me to posting the video!
It's finally happening
More exciting news coming next week...
13731745:dalsberg said:How do we sign up to get access to the beta when it comes out
13710115:AnGaper said:They look incredibly different.
Tell me the game isn't completely pointless, you can't rank up fast enough to actually have fun trying to unlock stuff. You literally need to buy credits to be able to buy anything past your first set of goggles. It's not getting more hype than snow because it is 'more reputable,' or 'successful,' do you really think skiers care about knowing that shit? It's because snow died when it launched for free, people realized it was pointless.
As for 'They have a disadvantage,' sorry, bud. this is the real world, you don't get handicaps for not having enough resources to do your job properly. Maybe you don't understand that though, you're the one pouring your heart out on NS for a video game.
13731894:marrows said:check out this handicap, claiming one video game is more pointless than the next.
cherry on top; he thinks ubisoft will make a better game than snow. :^)
cue toxic butthurt paragraph long post that I won't read
13731857:IBranden said:SNOW. I have already payed 60$ for this game on PC. Now you want 20$ for the OPEN BETA on PS4? What the heck are you guys doing? I find this a bit outrageous. I mean, I want to support this game but charging for a open beta? What's up with that?
13731857:IBranden said:SNOW. I have already payed 60$ for this game on PC. Now you want 20$ for the OPEN BETA on PS4? What the heck are you guys doing? I find this a bit outrageous. I mean, I want to support this game but charging for a open beta? What's up with that?
13732133:Titsandwich11 said:oh wow where'd you read that it's $20 for the beta? that's hilarious
13732182:electric_apricot said:do you know how little money you make as an independent game developer for a niche game?
don't buy weed for one week and support these men getting no sleep busting their asses trying to entertain you.
13732252:IBranden said:I completely understand man, that's why I chose to pay 60$ for the PC version when it was aviliable for only 15$. I wanted to support this game. But now charging for a open Beta? And then are they charging more for the game? And everything in game cost money too? Seems a bit outrageous, as I just got into the steep beta for free.
13732378:SNOWTheGame said:Just like for the PC version, we charge for an earlier version of the game and then will go free-to-play in the future. As mentioned previously in this post, we are a small self financed team (of 7) working as hard as we can to make this game a reality. We have gotten this far thanks to the support of the Newschoolers community and hope that those of you that haven't been able to play yet will get the PS4 Beta.
If you already have the PC version and want to get the Beta, I appreciate that spending more money might seem harsh. Unfortunately there's nothing we can do about it. But know that your money is going directly to us and not some publisher.
We're making this game for the love of the sports and will continue to do so as long as we have the support of the community.
Also.. we've been working on a big urban level that is getting close to being done. We're aiming at launching it this winter. Here's a teaser, just for you guys!
[img=]http://i.giphy.com/l2SpVbpmy8xB7vOcU.gif[/img]
13732378:SNOWTheGame said:Unfortunately there's nothing we can do about it.
13732378:SNOWTheGame said:Just like for the PC version, we charge for an earlier version of the game and then will go free-to-play in the future. As mentioned previously in this post, we are a small self financed team (of 7) working as hard as we can to make this game a reality. We have gotten this far thanks to the support of the Newschoolers community and hope that those of you that haven't been able to play yet will get the PS4 Beta.
If you already have the PC version and want to get the Beta, I appreciate that spending more money might seem harsh. Unfortunately there's nothing we can do about it. But know that your money is going directly to us and not some publisher.
We're making this game for the love of the sports and will continue to do so as long as we have the support of the community.
Also.. we've been working on a big urban level that is getting close to being done. We're aiming at launching it this winter. Here's a teaser, just for you guys!
[img=]http://i.giphy.com/l2SpVbpmy8xB7vOcU.gif[/img]
13735358:*DUMBCAN* said:Are you ever going to improve animation and controls? EVER?
Like the game's not even remotely fun to play. I don't care that there's urban, I just don't want to play the game because of the shitty control system that doesn't work as well as gnarshmallow, let alone shredsauce.
With major publishers entering the market you'd think you guys would get blown away by their money, but having played steep there's no reason why you can't compete if your mechanics weren't fucking garbage.
13735372:chiefclul said:Dang man who pissed in your Cheerios?
13735377:Rparr said:he's right, sadly, something is just really awfully off about the skiing mechanics. It feels better to play shredsauce, and it shouldn't be that way.
13736097:Gunter said:Release of the beta is delayed. Now it will release on October 25th (accoring to SNOW the game's twitter)
13736687:DBL said:Do these guys ever release their stuff on time? Seems like every release gets delayed
13736985:Lé.Skiing said:At least they're not Hello Games.
13731857:IBranden said:SNOW. I have already payed 60$ for this game on PC. Now you want 20$ for the OPEN BETA on PS4? What the heck are you guys doing? I find this a bit outrageous. I mean, I want to support this game but charging for a open beta? What's up with that?
13735358:*DUMBCAN* said:Are you ever going to improve animation and controls? EVER?
Like the game's not even remotely fun to play. I don't care that there's urban, I just don't want to play the game because of the shitty control system that doesn't work as well as gnarshmallow, let alone shredsauce.
13735358:*DUMBCAN* said:Are you ever going to improve animation and controls? EVER?
Like the game's not even remotely fun to play. I don't care that there's urban, I just don't want to play the game because of the shitty control system that doesn't work as well as gnarshmallow, let alone shredsauce.
With major publishers entering the market you'd think you guys would get blown away by their money, but having played steep there's no reason why you can't compete if your mechanics weren't fucking garbage.
13737319:MNSkiers said:[img=]842875[/img]
Just posted this on their facebook. The makers of SNOW are actually making some good progress on the game with the new update coming out.
You can read about it from their blog here;
http://www.snowthegame.com/news/winter-x-games/
13737353:Titsandwich11 said:that's pretty sick. i think im gonna try the beta... even if it isnt amazing i bet it's fun. i havent played a fun action sports game since skate 3
13737342:SNOWTheGame said:Animations require complex code setup to make it as good as you see in other AAA games. We have 1 programmer and no full-time animator so we can only make tweaks and improve the animations over time. The 0.9.0 update will have a lot of animation improvements, but don't expect the same quality as you see in Battlefield 1.
What issues do you see with the controls? They're not perfect, but compared to the games we're inspired by or competing with, we don't see that as one of our main weaknesses. 0.9.0 will also include some improvements in handling and grinding.
13737371:MNSkiers said:Its honestly pretty damn good!
13737377:*DUMBCAN* said:Read about the maths of off-axis rotations, them implement them. Start by hard-coding things in a way that it's virtually impossible to fail (press a certain button to do a cork 7 or flat 5 or whatever), then build a control system around that, then implement failure.
13737377:*DUMBCAN* said:The controls, once airbourne, are sluggish and unintuitive. They don't resemble the way skiers move, and they don't produce results that mirror the way skiers spin. It's not that hard - a skier in the air approximates to a gyroscope, and the physics surrounding them is very well defined, so it really shouldn't be hard to implement.
13737425:twatt_chaurus said:Yes this! Pls devs 1 keystroke for a certain trick, the game will feel so rewarding to play. Then people with only 1 finger can play the game the way it's meant to be played. Or not.
13737429:MNSkiers said:I'd Agree. Even though I have played THE SHIT out of this game better physics with air rotations and rail mechanics would make this game way more fun to play
13737425:twatt_chaurus said:Yes this! Pls devs 1 keystroke for a certain trick, the game will feel so rewarding to play. Then people with only 1 finger can play the game the way it's meant to be played. Or not.
13737561:*DUMBCAN* said:I don't think you understand me. I never suggested releasing a version which is completely impossible to fail in, but to me it seems a critical part of the development pipeline. You make a guided mechanic that works, then you make it harder.
When the dev team for skate started developing the fantastic flick-based controls they were literally working with a command line, they would try a gesture with the right stick and the trick they performed would be printed to the terminal. No graphics, no physics, the game stripped down to its bare bones so they could develop a control scheme that was fun.
13737561:*DUMBCAN* said:I don't think you understand me. I never suggested releasing a version which is completely impossible to fail in, but to me it seems a critical part of the development pipeline. You make a guided mechanic that works, then you make it harder.
When the dev team for skate started developing the fantastic flick-based controls they were literally working with a command line, they would try a gesture with the right stick and the trick they performed would be printed to the terminal. No graphics, no physics, the game stripped down to its bare bones so they could develop a control scheme that was fun.
13737561:*DUMBCAN* said:I don't think you understand me. I never suggested releasing a version which is completely impossible to fail in, but to me it seems a critical part of the development pipeline. You make a guided mechanic that works, then you make it harder.
When the dev team for skate started developing the fantastic flick-based controls they were literally working with a command line, they would try a gesture with the right stick and the trick they performed would be printed to the terminal. No graphics, no physics, the game stripped down to its bare bones so they could develop a control scheme that was fun.
13737694:Dabid said:I absolutely adore skate & its controls, but I don't see a way to incorporate a similar control scheme onto a computer. Maybe you could do sequences of keystrokes, or a num-pad, but I don't think it would translate that well. Definitely think the controls need a revamp, and it would be fantastic if they could do it in a similar fashion to skate thatd be stellar
13737543:twatt_chaurus said:I was being sarcastic. I agree that the physics need work, but removing the "skill" aspect removes the rewarding feel when you nail that line you were working on.