SNOW: freeride/freestyle skiing game

New update just went live:

[*]Tweaked net syncing.

[*]Fixed UI tiles overlapping.

[*]Fix: Tricks being executed multiple times per frame.

[*]Fix: Animations being requested too often.

[*]Fix: “updateButtons” function being called repeatedly.

[*]Removed leaderboard logging.

[*]Resolution is now set to that of the active monitor if the player is playing for the first time.

[*]Steam is now initialized before the engine, and is required for the game to start.

[*]Fix: Oculus not being detected.

[*]Changed @ui_none localization from “Not detected” to “None” to be more clear in the Oculus options.

[/list]

 
Sorry to repeat a question that's been asked many times but when exactly will it be available or Mac? I bought a PC copy hoping it would work with CrossOver (it doesn't). Will I be able to get the Mac version for free?
 
Mac support will come later this year. For now, I recommend using Bootcamp - it works quite well.

Hand drags will be added later this year too :)
 
some random file has corrupted itself - to fix, right click on the game in steam, select properties and then verify game cache. it should download a dozen files, and will fix your problem :)
 
sorry i havent played or been in this thread awhile but when will controller support be available? in the full game? i cant play it without one
 
Posted this on Steam forums but be good to see if this makes sense to anyone here. New preload system doesn't seem right to me:

------------------------------------------------

Played some more with this to see if time and familiarity would improve the preload system; unfortunately it hasn't.

The first goal stated for the rotation system is realism; I really think the preload mechanic as it stands is a step away from this.

In real life; you control the vast majority of your spin and flip in the air, not in your prep; having so much of the rotation determined by preload completely ruins the feel (and IMO, the fun) of the jump.

In my opinion, the best in air system would completely scrap any sort of preload for flips and lincoln loops, and drastically change the preload for spins:

- SPIN PRELOAD - should be able to preload just a small amount of spin (approx 270 degrees); for quick spins in small jumps, spinning onto rails, getting a fast initial rotation in jumps. This could be controlled either as it is currently (direction whilst holding jump prep); or with one button per direction (controller shoulder buttons?). Youriding has a basic implementation of this preload for spins which kind of works well.

- NO FLIP/LINCOLN preload - you don't do this in real life, so shouldn't be able to in-game.

- SPIN/FLIP SPEED could be determined by how soon after jumping the spin/flip button/direction is pressed? i.e if direction is pressed immediately on jump, spin is faster, if there's a short delay, spin is slower; - can work with controller analogue to finetune perhaps?

- CHANGING DIRECTION IN AIR - should be very, very difficult to initiate a spin or flip against momentum

In conclusion; to bring back the fun and natural feeling, your in-jump directions should be managed IN AIR, not ON GROUND.

 
I think that a major thing that should be worked on next is the possibility to set our own control schemes. Although the current control scheme works, and is probably better for new players, I (and many other people) are very ingrained in the control scheme that has been around for many many years with games like jibbin, youriding and shredsauce. The ability to set a scheme that works well for the player would be awesome and (at least personally) greatly increase the playability and enjoyability of the game.
 
Nicko1981 - great feedback. I saw this on Steam last night and it's great to see it's coming from a NSer. We are not done with our work on air rotation and I think you make some great points about the controls. I'll try out some of your feedback ingame and see how it feels - you might be onto something...

Tree60$ - we have controller support, but it's still a little rough around the edges. The new menus and spawn system works much better with controller though.
 
Correct me if I'm wrong here, but I don't think that Tree60 was talking about controllers. I think he was talking about the ability to change the keybinds in the game. For example changing what key is jump, which keys grab, etc...
 
Great, look forward to seeing the next iteration, hope some of the feedback makes it in to the final system; game's got great potential.
 
I am hoping someone might be able to solve this problem I am having. I have yet to find a game that my computer cannot run, but when I boot up SNOW it seems to be running above 50% of my computer usage and also causes Windows programs to fill in the rest of CPU until its at 100% rendering the game unplayable less I let my computer melt itself. I am running a new computer with Windows 8. This should be a simple fix on my end or maybe its the update, but I only just got the game for the first time today. Thanks if anyone knows anything.
 
I haven't been able to play since the christmas update, game gets stuck on the poppermost screen. Posted in the steam forums and sent in my game files, but still nothing. Any ideas devs? Please help this was the best game I have ever played, and I wanna play sooooo badly!!
 
Ive verified the cache, reinstalled at least 10 times and even tried clearing all my game caches, reinstalling and restarting before playing, but to no avail. Anything else I can try? On the steam forums it didnt seem like an isolated case.
 
I LOVE this game! lol ive played it for hours on end the character costimization is sick and its just a fun and addicting game all around could use stuff like...you know sound.... but hey give them some time oh and get the faking multiplayer working lol other than those its a sick game
 
Could you send your game.log file to filip@poppermost.se with a bit of info about what the issue is. Hopefully we can find a solution...
 
I got the new rollerblades! /claim

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Is there an ETA for a Mac release of this game? I've already purchased it on steam but it isn't running in bootcamp on my mac. Hopefully in the coming months you guys will have a mac version?
 
The new update is pretty sick, except the customization is kinda weird, if I don't specially change every single gear piece, when I play it puts my guy in the default clothes. It doesn't save customization basically
 
sorry - forgot to post M2 update video (thanks for doing it for me!)

here are the biggest changes:

• Ski trails

• Ski particle effects

• Jump anticipation animations

• Event system

• Alternative “Orbit” spawn camera

• New animation system for the store

• Leaderboards are now stored per level and can be accessed via the level menu

• Added “Invite friends” tile to the lobby screen

• Reworked tiled UI implementation and added support for dynamic tiles

• Updated to CRYENGINE 3.5.7

• Actionmaps are now synched using Steam Cloud

• The game is no longer paused when opening the main menu (Player is frozen instead)

• Optimized vegetation

• "Play" menu is now replaced with the "Pause" menu when in-game

• Redesigned intro screen

We're planning an M2.5 update in a few weeks with a bunch of fixes and a few surprises, so stay tuned for that!

 
The new update must require A LOT more power from the PC. I used to be able to play the game fine on high and now it's struggling on low..
 
very good game, for it being in alpha its still very fun, jumps are fun to screw around with, but the rails need some work. otherwise great game though cant wait for it to be done
 
once we have physicalized skis we will also redo the railing mechanics - we agree that they are pretty terrible at the moment. Needs new code, animations and overall gameplay improvements.
 
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