SNOW: freeride/freestyle skiing game

We are fine with people modding the game and will eventually set up a system to allow modders to submit their creations. We can't allow people to recreate licensed products or create offensive items, so we will have to vet everything.

As for the whole mac debate, I think this sums it up pretty clearly (though I am on a mac and want to have SNOW run on it)

http://stats.unity3d.com/web/os.html
 
I'm really surprised by those stats. I knew there would be a big difference (I was thinking like 85%), but I didn't expect it to be that big.
 
If you put in older ski models from your current brand partners, I will have little need to mod in licensed products.
 
If this game was a female I would pleasure it. Even at times it doesn't want to be pleasured. But please make the controller work. 3rd party programs have got me down in the dumps.
 
Thanks, I understand. Hopefully they don't mind digging into their gear history and you can sell them as 'retro' packs or something.
 
for unlimited pushes!! Easy chads gap!

pl_skiTuckingMinVelocityLength 100

Dear devs, you guys should let the head return to normal position when the rotation key is released.
 
Ugh I fucked up. When you release the key his head does go back to neutral position, but you rarely release the spin key midair because, quite frankly, its very unrealistic. So basically if you're still spinning and you're about to land, the head does not have time to turn back and you end up landing like your character wanted to add an extra 180. Now I realize this would be hard to code but how about a ground detection system where the character "prepares" for landing when the trajectory parabola reach its end?

I will post a screencap if you still don't understand but try it for yourself. Spin a slow 5 where you have to hold the spin key till you land and see where his head is right when he's about to land.
 
Gotcha - this is just because the camera is attached to the character's head and follows his animations 1:1. When you rotate the character looks in that direction, which forces the camera around as well

We will have to redo animations for 1st person view so this doesnt happen, or find another solution.

Until then, you'll just have to live with it..
 
Hmm its not exactly happening in POV mode..

Switch 540 (I'm landing forward) right before landing, the spin key has been released.

x43l3s.jpg


 
The character body position is as if he's going for the extra 180, but I'm not, and I released the 'D' key before that.
 
Going in for a triple post,

last update is dope and I dig the skier skating for speed but now he's "poling" even though hes going switch ahah
 
You should definitely do this!!! Please! this is the only thing that Im missing from the game. Everything else is bearable, but this is REALLY IMPORTANT!! pleasepleasepleaseplease
 
It's not as bad when you're landing switch because you're supposed to keep turning your head to look behind you.
 
For some reason everytime i adjust the resolution it now makes it windowed, which it did not do before..Someone help? how can i make it full screen again?
 
Ever since the latest patch, I've been crashing the very second I hit the "spawn" button.

It had been running swimmingly since release for me, until now. Anybody else experiencing this? I even have it on lowest settings w/ no shadows.
 
My game used to work fine

(on the elusive sys_spec 5)

but ever since the update it wont let me play. it always starts windowed now and ive only managed to play 2-3 times despite trying over 30 times and redownloading the game. sometimes it crashes before the menu and sometimes after I select sialia after solo.

here is the bug report I get:

Problem signature:

Problem Event Name: APPCRASH

Application Name: playSNOW.exe

Application Version: 3.5.3.1215

Application Timestamp: 527296e4

Fault Module Name: nvwgf2um.dll

Fault Module Version: 8.17.12.6141

Fault Module Timestamp: 4d3737d3

Exception Code: c0000005

Exception Offset: 003c09bf

OS Version: 6.1.7600.2.0.0.256.1

Locale ID: 1033

Additional Information 1: 2438

Additional Information 2: 2438764023efea6b7ef4e9d97fd9c246

Additional Information 3: d014

Additional Information 4: d01428ef3d770a989376528bd460f7e4

also when I have managed to play it has been quite buggy and jumping is kinda weird (it is low and very delayed/sometimes doesnt work at all) also the crouch animations need to be fixed, they are very disorienting.

thanks
 
Grabs on the controller are a little frustrating at the moment. There seems to be a delay after you let go before the grab ends and it's a pretty substantial delay. Other then that the new revamped buttons seems to be pretty good.

It would be cool if you guys added a very long jump line and perhaps some rollers that go one for a while and maybe a nice quick rythm section. Good job lately!
 
It would be a cool concept if you guys release characters for the all the great skiers who have passed away. The content could be sold as a donation to the family or a charity.

It would be awesome to lay out backflips as McConkey (or maybe even SAUCER BOY!), throw Bio's as CRJ, ski half-pipe as Sarah, or destroy rails as Warnick.

I just think it could be a cool way to pay tribute to those we have loved and lost.
 
turnings kind of iffy in the new update. Seems like the skier doesn't shed enough speed on sharp turns. Turning is definitely more realistic in general but I find it too hard to control speed now.
 
That can be adjusted with pl_skisidedotfrictionmultiplier. This determines how much the general friction is multiplied when the player is sideways. So raise this if you essentially want to make your hard turn to have more bite.

38-40 is what I've been using with good results. You can enter it through the console or put it in system.cfg for permanent non HAX counting results. If you put it in the cfg make sure it's like this:

pl_skisidedotfrictionmultiplier=[Value]

That's the thing with the game right now; if there's a setting you don't like, the variables are there for you to adjust if you're willing to learn and tinker a bit.
 
any word on controller support yet? since the update (i think) i cannot use some buttons on my controller through pinnacle and it was working fine the first few weeks. Once you use a controller u cannot go back to playing with the keyboard :(
 
Yeah the update broke my Xpadder config's funtionality so I've been forced to use what little controller functionality there already is. They did improve the controller a bit (the L stick is now analog!) but still far from completion. As for when full controller support will be ready, I don't know; I haven't heard anything.

Honestly at this point I'm ready to do some digging to find out how the game control input is configured and help the devs speed up controller support.
 
I'm aware, but I appreciate the tip anyway (didn't know about the system.cfg for permanent change though, thanks for that ). I just wanted to give the devs some feedback on the new update.
 
that sucks. how do you even use a controller without using a 3rd party software to map the keys? it just works but u cant change the controls?

sucks cause without my controller i probably wont play it again until that works.
 
I played a little bit with it last night, and I have to say, the increase in speed helps out tremendously. The skate animation is still a little jenky, but Im sure it will get smoothed out.

One thing that really grinds my gears though is when you even tap a rock, you crash. There has been so many times were I am trying to throw some huge air, that would result in me sliding off the back side of a snow covered rock that you could probably do IRL that just as soon as I contact the rock makes me eat shit. I dont know if you can tune down the slider on rock collison vs. eat shit itude but it would help.
 
I don't know if anyone else feels this way, but the mountain needs to be bigger, yes it's a little late to bring it up for sure but I can get to the bottom of the mountain in like 3 minutes, that's what like 1000 feet vertical? I'm probably off on that but the thing I enjoyed about ssx was that it took over 20 minutes to hit the bottom of the hill, sure it wasn't free roam, but if it was that would have been sick.

Think of all the hidden areas you could stash in that much space, hidden tree jibs or snow covered dh trails. You could stubble upon a back country jump and so on. I just feel that it is way too fast a transition to be out of the big mountain stuff and be in the park.

It's a lot of work but I would enjoy one face of a mountain that was insanely long over an entire mountain, maybe it's just me but I dislike respawning every couple of minutes.
 
Its early alpha still. Everyone seems to forget this. Also, welcome to the east coast. I can bomb down most mountains out here in
 
Same here, and that is why it doesn't seem like a big mountain/ shouldn't have such large big mountain features when it is mostly just a hill. I realize it's in alpha but doing an overhaul of the entire map at this point seems a little much.

Also, since we are on the topic, a longer park would also be nice.
 
I imagine one of the things they will monetize later on is more mountains. You will probably get this mountain for free, and then they will sell other mountains, which is tottally fine. This one works as a test bed for the core game mechanics, its not the end all be all of their mountains I am sure.
 
so for the last few weeks, every single time I spawn the game locks up immediately. I've been running on the lowest settings without shadows, and it was fine for the first month or so after it was released. Anybody else experiencing this?
 
Lately when I've been playing, it only occurs at the top and park spawnpoints. Where do you access the game log?
 
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