SNOW: freeride/freestyle skiing game

Style? What's that.

not sure what the hell the noises are(I'm not making lightsaber sounds with my mouth)

Pretty fucking hard to do real spins let alone add grabs, anyone used to it? so fucking cool having tail+noseslides on rails too.
 
Was refreshing early access page in class. With my school 5 megabyte/s internet I must have been one of the first to download. This game is sick!!!
 
Any one know a way to fix the black screen? I've downloaded everything but when i go to open the game its just a black screen.
 
finally got it to work on my brothers computer.

It runs great for me so good job on that.

This game has a HUGE potential to be amazing, but it is no fun right now for a few different reasons:

The speed is wack. I always feel like i am flying around, but then I hit the jumps and I knuckle every time. You guys need to make the speed faster or the jumps smaller.

THE CONTROLS. To do a flatspin japan I find myself having to press down 4 or 5 keys. Compress the grabs into one key each. and for gods sake, make the arrow keys turning and spinning, and the letters grabbing. Its what were all used to from youriding and shredsauce.

This whole press down to load press up to jump thing is lame and make hitting stuff very difficult. Make it hold space and let go to pop.

I really love the physics of the game and when i manage to do a cool jump it looks great, but the difficulty of the controls makes it VERY hard to do cool stuff
 
make the speed up key different than the key to front flip. maybe right shift? when I find myself flying down the mountain and suddenly in the air I always end up front flipping.
 
i believe that makes him jump and shifty which is not good sometimes.

I reallllly like the game so far, lot of potential and its alpha so hey its def great for that.

We need to be allowed to edit the controls!. Yea im sure we would all eventually get used to the way it is now but its really bad. Why cant the direction keys just be for carving/tucking/spinning and the letter keys be for grabs? soooooooo much better. and have a jump button that gets held and released. going down and up is just dumb

other then the controls i like it a lot. Cool wide open mountain and i get a huge smile when i find a pillow line or little cliff. Not a fan of the crazy amount of rocks everywhere and flying a thousand feet down rock cliffs all the time but hey it is what it is.

i dont get enough speed for the jumps in the terrain park maybe 1 out of 7 times i do. and hitting a rail with these controls seems impossible for me. i approach the rail and spaz out because i have to think of all the dam controls

thanks a lot for the game SNOW i played for hours last night.

 
We added space bar for ollie early this morning to give people an easier time.

The goal with the ollie controls is to replicate skate. The visceral feeling of having to make a sequence of inputs fits with the intensity of jumping. But maybe it needs more work or maybe just needs to be cut. We're trying to keep the difficulty level between keyboard and controller the same, so we don't want to have 2 drastically different input styles between them.

A tip when doing an olllie (the original way) is to place your index finger on the down arrow and your middle finger on the up arrow (you might need to rotate you keyboard a bit). This makes inputs much easier.

We will add customized keyboard controls soon, just need to build the UI around it. We understand you are all familiar with Shredsauce controls, but we truly believe these make more sense from a game design perspective, so please give them a shot - we know they do sink in eventually!
 
nice^^^ thanks!

Im sure we will all get used to the controls. You guys would've changed them while designing/testing if they didnt make sense somehow.... i have faith.

cant wait to get home to play again, POV is incredible
 
Can you use a controller right now? I just made my own layout in joytokey and its working pretty well, wish I had one more button though.
 
@SNOW, why is there a lip to jump off the bridge but you instantly die if you try to wall ride it?
 
Where is chads i cant seem to find it?

Also this game is.amazing I think that I like the amount of skill required to play. I am overall really impressed.
 
Also wondering.

And does anybody know where the biggest jump/drop in the game is? got really lucky on a sequence of clilffs and got a quad backie but looking for the biggest.

Feedback so far:

When you're switch you can't use the poles/tuck, gets really annoying when you're stuck somewhere while backwards.

The shift+tab menu seems to be popping up sometime when I'm just off a jump and trying to do a trick, I'm pretty sure I'm not pressing tab, though I am shift, in fact it just happened there, definitely no tab, unless my keyboard is bust.

occasional misnaming of tricks
 
I've a question for you: What are your PC's current specs?

But to answer your question, if you're looking to blow cash on computer that can run the game competently with little sweat, look up a $500-$700 gaming PC rig for 2013. Plenty of YouTube vids of people recommending mid level rigs that could handle this. Take a look at the spec sheet I posted above for ny300z..
 
im not sure cause i cant check now but im pretty sure it was the spawn point all the way to the left of the map. then go down the hill skiers right maybe.

 
This game should really just be built ground up for a controller. The prime explain is turning. When turning with a key, you only have one option, on or off. With a joystick you can capture the real life finesse it takes to carve on skis.

And the skate ollie/nollie control works so well for skate because it mimic real life motions of skateboarding. It doesn't really conform to skiing very well. 99% of the time in skiing you're popping straight up (and preload your spin).

You guys should really make it so that you set your general rotation direction and then have minor variance control over it in the air. It would keep you from rotating an initial way then unnaturally rotating back the other way (only pep fujas can do this). Minor adjustments to change the speed and axis of the rotation could be made in the air. I think this would make a more challenging, realistic and rewarding rotation system. To double cork, you would begin with an initial cork spin (maybe by preloading with a arching motion from left to right). As you spin you would slowing reduce your cork, until your back on axis. and then throw the sticks back down to initiate the second cork.

I know you guys are getting flooded with suggestions, but just wanted to get my two cents out there.
 
This is what I suggested as well earlier, Having full control over spin in the air leads to some really stupid stuff, and I think makes it harder to land. I want to commit at the lip, and maybe be able to slightly speed up or slow down the spin to make it.
 
This really is so far a really close replica of Freakout extreme freeride. But freakout is still better.

In the future I would like to see, the seasons actually change in the game. Custom user control input, controller input, full settings window, in game purchases through steam, with a reward system for completing events, ie. working towards items in the game. Terrain editor, where I can move objects up or down, side to side, bigger smaller, etc. QUICK SPAWN POINTS!
 
It looks beautiful, I mean for the most part, the lighting on the skis is excellent, the shimmer on the edges, my god. But in my mind the mountain has too many rocks and is way too euro/ big mountain instead of having different forms of terrain, I know there are other parts that aren't "unlocked" but if being able to fly around the whole mountain means anything it all sort of feels the same in that regard. More variety is always better and will appeal to all potential customers.

Gameplay: The character is too ridged that's for sure, hell I can turn a tighter radius while snowplowing at a high speed. I feel that speed should help determine the turn radius, the faster you go the larger the radius, because hell navigating things like the park is a bitch but going pov on big mountain stuff feels about right.

-More "fluid" off axis spins, as in you set the axis to spin on instead of this pre-determined stuff. I find most of us will be playing with a controller anyway as it gives sports/ racing games on pc a better less mechanical feel so I'd put keyboard guys on the back burner.

-A quicker way to respawn is needed, say with a spawn beacon, one touch respawn would be nice as I currently find it faster to fly to a spot than to spawn at it.

-Not a fan of the controls, I know there is a learning curve to it, but I can't wait for the control customization.

-Going for realism, but you put in a QP to 60 foot rail, might want to look at your strategy again.

Overall: I enjoy the looks, some form of deepness to the snow would be cool, you sink more in pow than on groomers would be sweet. But the actual gameplay needs some work before most find it enjoyable. With that said, good job on what you have done so far and I can't wait for further developments.

Oh and why can't I clear chad's no matter how hard I try? Is that the joke?
 
Really good work guys! This game has some serious pontential.

This thread helped alot to make it run smoother on my laptop http://steamcommunity.com/app/244930/discussions/1/792923683648525583/.

One thought. I do not know if anyone has mentioned supreme snowboarding in this thread. It had this awesome feature were you could alter a config-file to change different paramters regarding e.g. rotation speed, jump power, etc.

You could for example make the rider barely make the biggest jumps and not able to rotate over 1080. Or you could go really crazy. I think that this in some ways is a great way of doing this. We all know that different riders have differnet preferences. In alowing the user to define different factors in the game, you allow the user to represent it own riding style. It is hard to make one paramter setting that will represent such a diverse sport as skiing.
 
Is it just me or is skiing switch straight up impossible? So far I've found this game to be nearly unplayable. Looks great, but the mechanics just feel really sluggish and stiff.
 
My list of needs so far

1. Need to be able to control the quickness of your spins so you can spin as slow or fast (humanly possible) as you want.

2. Some grabs need more attention.. The mute grab looks like a gaper and the nose grab shouldnt really be crossed unless you want to cross it.

3. Longer terrain park with more realistic rails and boxes

4. Similiar to number 1 you should be able to turn as quick or slow as you want...

overall the exploration and beauty of the map is outstanding and I think you guys are on the right track.
 
Game has a ton of potential, but it's very difficult to do pretty much anything right now. Needs control support and/or custom key mapping...I understand the reasoning behind using WASD, but I keep find myself mashing the left arrow trying to turn. Speed seems like and issue for jumps, can't really seem to clear anything in a line (and mashing W is annoying to get it to come close). I like the space bar better than the "ollie" system, the ollie system might work with a controller (like skate), but the timing is really difficult on a keyboard, especially since the keys are also bound to something else. Graphics are crazy (maybe too good...seems to hinder performance), but the skier seems really stiff. But like I said, it's got a ton of potential and the fact that's its still ing alpha or beta or whatever gives me hope.
 
For spins. In ssx on tour you could slow your spin down by pressing the opposite direction. I think this would be much better than being able to completely change direction.

the Xbox controller works okay with joytokey, but dedfinitely need to make controller the main control system not keyboard. The keyboard is really limiting the game.
 
How about no. A keyboard is never a limiting factor, as there are hundreds of button combinations avalible to you. What is limiting here is poor key layout and sluggish response times. Controller support would definitly be nice, but Id like to see the keyboard controls sharpened up before controller support, with the controls as sluggish as they are now, it would be even more noticeable on a controller.
 
...all these complaints when people were begging to release it already...I for one love it, keep up the good work! Months from now when it comes out for free it's going to be 10x better. But for now, deff best skiing game out
 
This type of game is meant for a controller... Keyboard controls are good for games with many commands like..FPS and RTS and RPG games... for a 3rd person game with only a set amount of controllabilty controller is king
 
ehhh not really tho. A analog stick allows you to express different strengths of input. For example, you could make turning go all the way from a slight edge to a complete hockey stop all from one direction on an analog stick. Its not really possible to express that with a keyboard.
 
happened again, 3 times total. just went for a backflip, froze up in the middle and shut down the whole comp. anyone else getting this issue?

Also, just having the ability to do those absolutely SICK laid out backies off some gnarly cliff alone is worth 15 dollars. So stoked to see how this game improves. Its absolutely beautiful already, once the game mechanics and bugs get figured out, we are going to have us one hell of a game.

 
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