SkiTheYeast
Active member
this is gold!!! I will definitely be following this closely, as others have said start a go fund me id absolutely contribute!
13928894:JohnnyDope said:Rail swaps are pure gold !!!
Urban map is soooo sick, imagine if there was a map editor and you could set up your own urban features with some crazy transfers since you already have rail swaps added, I’d play the shit out of that all day long
Have you thought about wallrides? Or at least stalls and presses at top of a wallride feature ?
How about shifties? afterbang animation got me thinking you’ll kil it with shifties lol
Apologies if I’m beeing greedy and asking much, but you are so fast with the progression on your own already and imo making a game that’s about to become the best skiing game ever!
Keep it up good dude, and get that gofundme page running by the time demo is out for us to try it out, my 20$ are waiting
13926702:MartinMarmenlind said:Haha im good, dont worry.
Btw if you guys were to select 8 one handed grabs (like in skate 3 where L1 is left hand grab and R1 is right hand grab) which grabs would you choose? Right now I use saftey on left, mute on right, japan on down-right, crossed tail on down, uncrossed tail on down-left and nose on up.
**This post was edited on Jun 5th 2018 at 4:31:33pm
13934977:original said:Any update on this? Seemed to have some momentum last month and before that.
13935020:LukeTheWaffle said:Agree
13934977:original said:Any update on this? Seemed to have some momentum last month and before that.
13935210:Melbourne. said:agree
13935281:MartinMarmenlind said:Sorry for the lack of updates! Everything is going in the right direction, except that I have not been able to find as much time to work on the game as I did last month. I have exported the first version of the demo which I have send to some of my frinds. Right now I am trying to fix some minor bugs and when I am done with that I will be able to give you guys a playable demo. I will try to upload a movie tomorrow of the new stuff that I have added to the game.
13935281:MartinMarmenlind said:Sorry for the lack of updates! Everything is going in the right direction, except that I have not been able to find as much time to work on the game as I did last month. I have exported the first version of the demo which I have send to some of my frinds. Right now I am trying to fix some minor bugs and when I am done with that I will be able to give you guys a playable demo. I will try to upload a movie tomorrow of the new stuff that I have added to the game.
13935588:LukeTheWaffle said:Looks awesome, I notice the grab pack 1 and 2, does that mean more grabs, and can you switch between mid run?
Also just asking, how free do the axis feel, is it like shredsauce, where it's 100% controllable, or steep where there's locks, also with the animation side ATM movement would be nice
Great job! Looking forward to that demo
13935594:MartinMarmenlind said:Yeah, right now there is two different "grab packs" so you have 8 grabs (right stick up, up-left, left, down-left and so on) for each pack.
For the two handed grabs pack 1 and 2 will be left and right, example octo grab: pack1= left hand nose right hand tail and pack2=opposite.
Well depending on your input you will be able to different rotations so I find them free i guess, but of course you are rotating around fixed axis? Dont really understand what you mean haha
What do you mean with animation side ATM movement would be nice? Sorry for my lack of understanding, guess I should have paid more attenting during english class.
13935596:LukeTheWaffle said:With the axis, are you able to controller freely, or does the game put you on a set path, it's like a car vs a train, a car can move around and adapt, a train can only follow the track
With the animation it would be cool if there was a sort of wind up, and in the air, rails, and landings, the dudes arms don't move at all
**This post was edited on Aug 6th 2018 at 6:04:45pm
13935599:MartinMarmenlind said:Well, it will adapt to your input. You are able to do all single and double corks/bios (360 to 1440, limited by the size of the jump), all regular flips with rotation. The game is not physics simulated if thats what you mean, so a cork 3 will always look the same I guess.
Yeah man, I totally agree on the animation part. The problem is that I have never done animations before and I find it waaaay to boring to make them plus they always turn out bad. Since I done intend to make any money of the game I done want to hire someone to do them for me. When the demo is done I can look in to fixing the animations, right now I just want to get the game out there as fast as possible so people can try it out. Thanks for the suggestion tho!![]()
13935601:LukeTheWaffle said:Totally understandable
Are you going to put in a physics thing in future? Or just keep it the way it is
13935602:MartinMarmenlind said:Well I honestly dont think that simulating physics is a good idea. I did try it out but I find just adding rotation around different axis depending on input much enjoyable plus it looks more realistic in my opinion.
13936332:Lilbushyyy said:Tail Taps, Manuals, Presses, Stalls, and Grabs through a rail and u should make so u can take the lift to the top Lol sorry thats probably asking too much
**This post was edited on Aug 11th 2018 at 5:39:39pm
13936337:Melbourne. said:I would just like to add that I think it s sweet that you are even paying attention to what people are saying in a thread on NS. this game has a ton of potential it seems.
13936455:GaperBoi said:this game looks soooo fucking sick, good job bro
13936491:MartinMarmenlind said:Of course man, I really want to hear what you guys think of it! The game is made for park skier and not for "casual players" so I think NS is a perfect place for me to get to know what skiers think of the game.
Thanks, means a lot to hear stuff like this!
13936496:LukeTheWaffle said:So when will you have a playable demo out? Even if it's not complete, just so we can get some hands on feedback if ya know what I mean
13936498:MartinMarmenlind said:Hopefully this week, I am working on the the menus right now along with a simple website where you will be able to download the demo.
13936895:willyg0808 said:Genuinely curious. Why all action sports games make features way bigger than they would actually be? Just so tricks look big? So you have more time in the air and on rails to react and do more tricks? Always thought it looked funky. This goes for all games not just yours, Martin. Also, I am super stoked on your ideas, and I will always always love shredsauce, but I'm stoked you're pushing for innovation! It looks great so far
13936895:willyg0808 said:Genuinely curious. Why all action sports games make features way bigger than they would actually be? Just so tricks look big? So you have more time in the air and on rails to react and do more tricks? Always thought it looked funky. This goes for all games not just yours, Martin. Also, I am super stoked on your ideas, and I will always always love shredsauce, but I'm stoked you're pushing for innovation! It looks great so far
13939073:gohometourists said:Just out of curiosity what's the current situation/ are you plannin' on releasing a beta version for us to try?
13939082:MartinMarmenlind said:Will be up tomorrow, I am currently exporting itI will write a post tomorrow about it.
13939082:MartinMarmenlind said:Will be up tomorrow, I am currently exporting itI will write a post tomorrow about it.
13939152:Lilbushyyy said:What time do you think?
13939156:MartinMarmenlind said:Well I got an exam tomorrow and after that I have to fix some stuff at school so probable some time around 19:00 for me (thats 11:00 GMT-4)?
13939460:footmassage said:can i use a dualshock 1