New park game

this is gold!!! I will definitely be following this closely, as others have said start a go fund me id absolutely contribute!
 
13928894:JohnnyDope said:
Rail swaps are pure gold !!!

Urban map is soooo sick, imagine if there was a map editor and you could set up your own urban features with some crazy transfers since you already have rail swaps added, I’d play the shit out of that all day long

Have you thought about wallrides? Or at least stalls and presses at top of a wallride feature ?

How about shifties? afterbang animation got me thinking you’ll kil it with shifties lol

Apologies if I’m beeing greedy and asking much, but you are so fast with the progression on your own already and imo making a game that’s about to become the best skiing game ever!

Keep it up good dude, and get that gofundme page running by the time demo is out for us to try it out, my 20$ are waiting

Hey man, thanks for the kind words.

I have added the ability to do shifties today. You do them like you do them in Skate 3, thats is with the right stick. You can tweak to the right/left (shifties) and up/down. I will try to capture some gameplay of it on monday.

And I just want to say that you are defenetly not greedy, I love to hear what you guys think should be in the game. I really think its the best way to get the game as good as possible. I will look into adding wall riding next week, I got to work on some other stuff this weekend.
 
This may be a reach but I've always thought it would be amazing to have a large flat city map and be able to go around and find urban features amd lines yourself, build it up with a small level editor and film it. Obviously this would be farther down the line and probably never happen but just an idea. Good shit so far though, looks really good already.
 
Damn this is looking so dope! The only imput I have is to make the forward stance a little different. Switch looks great but McGhee just have the legs and skis closer together for forward.
 
13926702:MartinMarmenlind said:
Haha im good, dont worry.

Btw if you guys were to select 8 one handed grabs (like in skate 3 where L1 is left hand grab and R1 is right hand grab) which grabs would you choose? Right now I use saftey on left, mute on right, japan on down-right, crossed tail on down, uncrossed tail on down-left and nose on up.

**This post was edited on Jun 5th 2018 at 4:31:33pm

This is right hand

up right - same nose

up - other nose

up left - high mute

Left - mute

Down left - Seatbelt, Cuban, or stale

Down - Blunt

Down right - Japan

Right - safety
 
Would you mind just explaining a little about how you got the character movement and controlling on snow? What techniques or how did you get a smooth nice looking predictable ski movement system?

Thanks

Aiden
 
13934977:original said:
Any update on this? Seemed to have some momentum last month and before that.

13935210:Melbourne. said:

Sorry for the lack of updates! Everything is going in the right direction, except that I have not been able to find as much time to work on the game as I did last month. I have exported the first version of the demo which I have send to some of my frinds. Right now I am trying to fix some minor bugs and when I am done with that I will be able to give you guys a playable demo. I will try to upload a movie tomorrow of the new stuff that I have added to the game.
 
13935281:MartinMarmenlind said:
Sorry for the lack of updates! Everything is going in the right direction, except that I have not been able to find as much time to work on the game as I did last month. I have exported the first version of the demo which I have send to some of my frinds. Right now I am trying to fix some minor bugs and when I am done with that I will be able to give you guys a playable demo. I will try to upload a movie tomorrow of the new stuff that I have added to the game.

Thank you!
 
13935281:MartinMarmenlind said:
Sorry for the lack of updates! Everything is going in the right direction, except that I have not been able to find as much time to work on the game as I did last month. I have exported the first version of the demo which I have send to some of my frinds. Right now I am trying to fix some minor bugs and when I am done with that I will be able to give you guys a playable demo. I will try to upload a movie tomorrow of the new stuff that I have added to the game.

Not trying to be pushy, just excited!
 
Looks awesome, I notice the grab pack 1 and 2, does that mean more grabs, and can you switch between mid run?

Also just asking, how free do the axis feel, is it like shredsauce, where it's 100% controllable, or steep where there's locks, also with the animation side ATM movement would be nice

Great job! Looking forward to that demo
 
13935588:LukeTheWaffle said:
Looks awesome, I notice the grab pack 1 and 2, does that mean more grabs, and can you switch between mid run?

Also just asking, how free do the axis feel, is it like shredsauce, where it's 100% controllable, or steep where there's locks, also with the animation side ATM movement would be nice

Great job! Looking forward to that demo

Yeah, right now there is two different "grab packs" so you have 8 grabs (right stick up, up-left, left, down-left and so on) for each pack.

For the two handed grabs pack 1 and 2 will be left and right, example octo grab: pack1= left hand nose right hand tail and pack2=opposite.

Well depending on your input you will be able to different rotations so I find them free i guess, but of course you are rotating around fixed axis? Dont really understand what you mean haha

What do you mean with animation side ATM movement would be nice? Sorry for my lack of understanding, guess I should have paid more attenting during english class.
 
13935594:MartinMarmenlind said:
Yeah, right now there is two different "grab packs" so you have 8 grabs (right stick up, up-left, left, down-left and so on) for each pack.

For the two handed grabs pack 1 and 2 will be left and right, example octo grab: pack1= left hand nose right hand tail and pack2=opposite.

Well depending on your input you will be able to different rotations so I find them free i guess, but of course you are rotating around fixed axis? Dont really understand what you mean haha

What do you mean with animation side ATM movement would be nice? Sorry for my lack of understanding, guess I should have paid more attenting during english class.

With the axis, are you able to controller freely, or does the game put you on a set path, it's like a car vs a train, a car can move around and adapt, a train can only follow the track

With the animation it would be cool if there was a sort of wind up, and in the air, rails, and landings, the dudes arms don't move at all

**This post was edited on Aug 6th 2018 at 6:04:45pm
 
13935596:LukeTheWaffle said:
With the axis, are you able to controller freely, or does the game put you on a set path, it's like a car vs a train, a car can move around and adapt, a train can only follow the track

With the animation it would be cool if there was a sort of wind up, and in the air, rails, and landings, the dudes arms don't move at all

**This post was edited on Aug 6th 2018 at 6:04:45pm

Well, it will adapt to your input. You are able to do all single and double corks/bios (360 to 1440, limited by the size of the jump), all regular flips with rotation. The game is not physics simulated if thats what you mean, so a cork 3 will always look the same I guess.

Yeah man, I totally agree on the animation part. The problem is that I have never done animations before and I find it waaaay to boring to make them plus they always turn out bad. Since I done intend to make any money of the game I done want to hire someone to do them for me. When the demo is done I can look in to fixing the animations, right now I just want to get the game out there as fast as possible so people can try it out. Thanks for the suggestion tho!:)
 
13935599:MartinMarmenlind said:
Well, it will adapt to your input. You are able to do all single and double corks/bios (360 to 1440, limited by the size of the jump), all regular flips with rotation. The game is not physics simulated if thats what you mean, so a cork 3 will always look the same I guess.

Yeah man, I totally agree on the animation part. The problem is that I have never done animations before and I find it waaaay to boring to make them plus they always turn out bad. Since I done intend to make any money of the game I done want to hire someone to do them for me. When the demo is done I can look in to fixing the animations, right now I just want to get the game out there as fast as possible so people can try it out. Thanks for the suggestion tho!:)

Totally understandable

Are you going to put in a physics thing in future? Or just keep it the way it is
 
13935601:LukeTheWaffle said:
Totally understandable

Are you going to put in a physics thing in future? Or just keep it the way it is

Well I honestly dont think that simulating physics is a good idea. I did try it out but I find just adding rotation around different axis depending on input much enjoyable plus it looks more realistic in my opinion.
 
In air animations look so smooth I love it and riding switch looks great however I think the regular riding stance looks a little stiff and he seems too hunched over do other people agree?
 
13935602:MartinMarmenlind said:
Well I honestly dont think that simulating physics is a good idea. I did try it out but I find just adding rotation around different axis depending on input much enjoyable plus it looks more realistic in my opinion.

I agree, I really like the way the tricks look. Also, I think your approach makes the game standout more from shredsauce and probably makes it easier to learn.

**This post was edited on Aug 8th 2018 at 12:34:46am
 
Also, I know you said you want to work on animations later but one thing that could be good is making the tail tap a little more dramatic. It looks like the guy barely moves as is.
 
All my gaming friends think I'm nuts when I tell them this is the game that I'm most hyped on. Fuck all them big titles, this is going to be so satisfying to play
 
Tail Taps, Manuals, Presses, Stalls, and Grabs through a rail and u should make so u can take the lift to the top Lol sorry thats probably asking too much

**This post was edited on Aug 11th 2018 at 5:39:39pm
 
13936332:Lilbushyyy said:
Tail Taps, Manuals, Presses, Stalls, and Grabs through a rail and u should make so u can take the lift to the top Lol sorry thats probably asking too much

**This post was edited on Aug 11th 2018 at 5:39:39pm

You will be able to make all those tricks excepts for stalls. Making you able to take a lift up can easily be added, nothing I will prioritize right now tho. Thanks for the tips!
 
I would just like to add that I think it s sweet that you are even paying attention to what people are saying in a thread on NS. this game has a ton of potential it seems.
 
13936337:Melbourne. said:
I would just like to add that I think it s sweet that you are even paying attention to what people are saying in a thread on NS. this game has a ton of potential it seems.

Of course man, I really want to hear what you guys think of it! The game is made for park skier and not for "casual players" so I think NS is a perfect place for me to get to know what skiers think of the game.

13936455:GaperBoi said:
this game looks soooo fucking sick, good job bro

Thanks, means a lot to hear stuff like this!
 
13936491:MartinMarmenlind said:
Of course man, I really want to hear what you guys think of it! The game is made for park skier and not for "casual players" so I think NS is a perfect place for me to get to know what skiers think of the game.

Thanks, means a lot to hear stuff like this!

So when will you have a playable demo out? Even if it's not complete, just so we can get some hands on feedback if ya know what I mean
 
13936496:LukeTheWaffle said:
So when will you have a playable demo out? Even if it's not complete, just so we can get some hands on feedback if ya know what I mean

Hopefully this week, I am working on the the menus right now along with a simple website where you will be able to download the demo.
 
Genuinely curious. Why all action sports games make features way bigger than they would actually be? Just so tricks look big? So you have more time in the air and on rails to react and do more tricks? Always thought it looked funky. This goes for all games not just yours, Martin. Also, I am super stoked on your ideas, and I will always always love shredsauce, but I'm stoked you're pushing for innovation! It looks great so far
 
Sounds like your looking to play THPS 4 with the stats turned down

13936895:willyg0808 said:
Genuinely curious. Why all action sports games make features way bigger than they would actually be? Just so tricks look big? So you have more time in the air and on rails to react and do more tricks? Always thought it looked funky. This goes for all games not just yours, Martin. Also, I am super stoked on your ideas, and I will always always love shredsauce, but I'm stoked you're pushing for innovation! It looks great so far
 
13936895:willyg0808 said:
Genuinely curious. Why all action sports games make features way bigger than they would actually be? Just so tricks look big? So you have more time in the air and on rails to react and do more tricks? Always thought it looked funky. This goes for all games not just yours, Martin. Also, I am super stoked on your ideas, and I will always always love shredsauce, but I'm stoked you're pushing for innovation! It looks great so far

it's a fair question. i think everything you said is true, plus it's a video game, so why wouldn't you make things big and crazy? the average person prob doesnt have interest in sessioning a little realistic down rail or something haha

that said..... i hope and assume you've played the Skate series..? :D
 
And in the future, (maybe I should've said this earlier, seeing as how you plan to release it soon) you should make it so the clothing like blows behind the character, and make it so you can change clothes and make baggy clothes.

And you should be able to pop your skis off and hike/walk around to a feature

**This post was edited on Aug 18th 2018 at 8:51:27am
 
Yo I do not mean to shoot you guys down in any way, but it has to do with the way the games are rendered. Yes, realism is always a must, but the way the game is played; the speed, the physics, (the screen resolution), everything needs to be rev’d up a little bit. There’s a reason why these games are considered, “simulations,” as opposed to real time, real physics. It would just get boring. And I've been there. Playing THPS, I would stop next to a rail and think, "damn, the rail is the height of the guy." From goldeneye, to the newest COD, when you walk all the way up to the wall with bullet holes, the holes practically take up the whole screen. This is a result of much trial and error, of trying to create realistic game play. And of course, we've come a long way from ssx, and Johnny Moselys mad trixx. The Skate franchise created hard-core mode. THPS 4 is def fun with ollie stats low and flip speed and spin stats high. But there's a fine line between trying to recreate something as real as possible, and making a game as fun as possible, while still trying to make it realistic.
 
13939073:gohometourists said:
Just out of curiosity what's the current situation/ are you plannin' on releasing a beta version for us to try?

Will be up tomorrow, I am currently exporting it :) I will write a post tomorrow about it.
 
13939156:MartinMarmenlind said:
Well I got an exam tomorrow and after that I have to fix some stuff at school so probable some time around 19:00 for me (thats 11:00 GMT-4)?

you the man
 
At last. You can now download the first version of the game for windows over at newskigame.com. The download contains a .rar file which you need to extract. After that you are ready to play, no installation needed. I will upload a version for Mac tomorrow.

Befor you download it you should know that this is a super early build, it should be seen as a chance to test the controls rather than a game. A lot of the animations need to be adjusted, along with much more. A while ago I noticed that the crash function was super inconsistent when it came to rails so therefore I have just removed it since I don't have time to fix it right now and I just want you guys to be able to test the game.

The webpage is almost done, I just need to add some text for the controls so for now if anything is hard to understand you can always message me here on NS and I will try explain how the trick is done.

Furthermore I will take a couple of weeks off from working on the game but if you find any bugs please let me know so I can fix it when I start to work on the game again. I really want to continue to work on it but right now I need to focus on school plus I feel that I need a new computer to continue the project. The entire game is built on my three year old laptop so everything takes much longer time than it should need. With that said, I am currently saving money to buy a new desktop computer so if you want to contribute to the development you can make a donation (via paypal) at newskigame.com.

Here is a video with gameplay from the downloadable test version:
https://www.newschoolers.com/videos/watch/908116/Gameplay-NewSkiGame

Hope you enjoy the game and I look forward to hear what you think about it :)

**This post was edited on Aug 29th 2018 at 5:45:55am
 
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