EA skiing game

Not that it's a big deal, but I think it's only right that you acknowledge where those ideas came from. I spent a lot of time thinking and typing that, so I'd appreciate you citing me, and anyone else, next time.
 
skier roster/what they teach you:Tom Wallisch-Rail tricks& StyleSimon Dumont- PipeAndy Parry- Creative shitTanner Hall-Powder and dropping cliffs/pillowsSeth Morrison- AK and big linesLaurent Farve- GrabsJon Olsson- Double FlipsColby West-Bonus challenges (like rob dyrdek in skate 2)Max Hill- Shiftiesadd more
 
my bad yo*ALMOST ALL OF THIS IS FROM CASUAL.*
I'm just gonna stockpile all this info into one response
Possible Name: steeze or ski
I'd like to see a complex control scheme ala SKATE, that features a fairly steep learning curve that encourages trial and error. I think what's so special about SKATE, is the sense of achievement you feel upon mastering tricks. I like the idea of aping the "different buttons correspond to different body parts" system used in skate.
I'm definitely in favor of a behind the skier view.
(XBOX360)
Riding:Left Analog (Body/Hips): Left and right control turns (pressure sensitive). Holding "up" causes the rider to take an aggressive stance/tuck. If the rider is in the flats or has completely stopped, up skates. Double tap to holding up causes the rider to sit on his/her tails for maximum speed into jumps. Pulling back (down), causes the rider to scrub speed (pressure sensitive) by snowplowing, or quick speed checks, to an all out hard stop by pulling all the way back.
Right Analog (Skis): Left and right, in conjunction with the left analog being pressed in the same direction, makes as sharp a turn as possible. Pulling all the way back or forward, causes the rider to prepare to pop off of either tails or noses respectively. A quick "SKATE ollie/nollie"movement=small pop, where as a slow and deliberate movement that allows the "crouch animation" to complete=max pop. Pushing halfway forward or back causes the rider to enter into a press. The degree/duration of press is dependent on skis used, and snow type. Buttering is accomplished by pulling halfway back* (*while riding forward, everything is reversed for switch riding/tail butter spins), then swiveling 180 degrees (left or right) to forward accompanied by pressing the Left Analog stick in the same direction. Amount of spin is affected by speed of movements, and terrain (doing so off of a knuckle or over a roller will cause you to spin more).
Digi pad:Player chosen gestures. Ideas: Down=rideaway/bang Up= fist pump/claim Right= Goggle fix/Headphone adjust Left= Pull Pants up/crotch grab thing others: Candide one arm behind back-slight crouch, pole clap, bird, sarcastic racer/gaper tuck, etc.
Back: Toggle i-pod controls --> at which point LB and RB skip through playlistY: Toggles TrailmapB: click in/out of bindings when stoppedLB/RB: Look left/right while skiing straightLT/RT: Handplant WHEN "quick" ollieing over a jib/knuckle. Player must pull back on left analog stick and press LT/RT/both to handdrag. Timing is critical. Releasing the trigger to late will cause the rider to fail to "pop" of his hand(s).X/A: Zoom in/out
In Air:Left Analog: 2 of the 3 rotation axis. After ollie/nollie Left and Right will cause the rider to spin upright. For bigger spins, the player must quickly throw the left analog stick in the opposite direction of the intended spin just prior to takeoff before throwing back in the other direction (direction of the spin). For non inverted off axis spins (bios and corks), the player rolls the left analog stick either forward or back respectively after setting the spin either left or right (at about 180). Up and Down cause the rider to flip. Diagonals control inverted spins (d-spin, rodeo, misty).
LB/RB: Control the 3rd axis of rotation. When pressed without the Left Analog stick, the rider will do a "ear to shoulder" lincoln loop. If used in conjunction with Left Analog, depending on timing, the rider will over/underflip. Experiment.
Digi Pad: customizable. Goof/old school tricks. up=superman, down=laid out backie, left=spread eagle, right=screamin'. others: urlacher, boner, mannequin (for zeros), rollin' the windows up, etc.
Right Analog: Controls "orientation" of skis. When not grabbing, left and right cause the rider to shifty/twist at hips. Pressing the Right Analog stick in the same direction as a spin will make the rider spin faster. Pressing forward will bring the noses up and forward towards rider (think lifting toes), back will drop the tips and bring the tails closer to the rider's butt (think curling toes down). "Orientation" of ski affects which grabs you will do....
LT/RT: Left/Right hands. Grabs! Either LT or RT alone will do a safety, both will do a truckdriver. When combined with the Right Analog stick, the rider will do different grabs. I won't list them all, and I think the "arsenal" should be customizable, but here are some ideas.LT/RT and down = Blunt/TrueTail, LTandRT and down = Octo, LT/RT and up = true nose, LTandRT and up = rocket/double nose...you get the picture.
B: bail!
On Rails:Case sensitive, controls affected by surface type and width.
All controls still apply, and jibbing is really just an extension of the control scheme and is open-ended.
For example: Popping and spinning onto a wideish box. If the rider 270s onto the box, he will continue to spin on the surface. Unleeesss......He grips the edge!! Which brings us to:
X/A (Left foot/Right foot): Scissor/grip jibs. Rider pops, spins a right 270 onto a flat box and lands right foot forward. Pressing A will cause the rider to grip edge with front (right) foot, thus stopping the rotation. This allows the player to straight slide and simply "fall off" the end of the box and spin 90 degrees in either direction to land switch or reg, OR pretzel 270 (and up) out. This is done by quickly ollieing with the right analog stick and spinning (in this case left). Same principle applies for any sort of swap. Front or blind (on a box) is determined by which side to the box the rider lands on. Popping onto a box left foot forward to the right side and pressing X will initiate a blind swap toe dip. Landing left foot forward on the left side and pressing X will initiate a front swap toe raise.
Rails are essentially the same, scissoring is still done with the front foot's corresponding button, but the player must also push either left or right on the left analog stick in the direction of the desired swap/spin out. Example: Urban style down rail on the skier's right. Ollie(nollie) spin right 90 degrees to left foot forward skier slide. To front swap, I would press X (left foot) and left on the left analog to drop my heel. A quick ollie, and a left 180, and voila. K-feds and any combo of swaps/spin outs should be possible.
Back to the initial example of the wide box hypothetical.
If the player takes too harsh of an angle in approaching the box (box on skiers right, starts waaay left, and takes a sharp angle to his right) he will slide off to the right. Landing on either a box or rail directly under the bindings will produce the most stable slide. BUT, landing behind or in front of them allows you to do presses, IF the corresponding direction (up=nose press or down=tail press) on the right analog is pressed.
That's all I got control wise for now.
The option to design parks, move objects, build urban lips, bc jumps, wallrides, etc. would be fantastic.
Obviously, extensive rider customization (ala SKATE) is cruuuuucial. Sponsorship by ski manufacturers, boot cos., outerwear/accessory cos., etc. is important. Ski choice should affect rider's abilities i.e., stiff skis are better for jumps/pipe, soft skis more playful/buttery. Riding Bents in the park should feel different than Walls. Riding a rockered pow ski should feel different than a more traditional big mt. charger. In addition to this kind of customization, there needs to be a "style" feature. Sleepy, steezey, lazy VS. Athletic, aggressive, technical. The style choice should affect animations such as landing jumps, making turns, skating, popping, etc.
I think the inclusion of pros similar to SKATE feels about right.
For the love of god.....no collection challenges!!! I don't care if they're letters, coins, or fucking guitars...it's never fun. Ever. Challenges should resemble those in SKATE and focus on particular set-ups, tricks, photo ops, etc. They should involve all of the skills in the game and should serve the duel purpose of helping the player progress. There should be essentially 2 career paths. Comp skier vs. Film skier. Player chooses his focus. Ultimate goal to have Segment of the Year/Athlete of the Year at Powder Awards, or alternatively win JOSS/X/Dew. Get photos, make edits, earn sponsors as you progress.
Big focus on on-line multiplayer. Also, the ability to freeski and to set "drop in points". Real-time weather simulation.
Environments should be varied, and resorts should feel like living, breathing places. Strong balance between big mt., tree/pow/bc booter, park/jib.
Jibs/Rails: In addition to the Right Analog allowing you to press (by pressing forward or back assuming that your bindings are where they should be for either a nose or tailpress), Left and Right on the Right Analog stick should allow you to "crook slide" (pressure sensitive). Halfway = solid crook, whereas throwing the stick left or right quickly and completely should perform a surface swap.
Taps/bonks should be achieved simply by ollieing (whether already on the rail/jib or not) and "orienting" your skis with the right analog stick in the desired direction. For example: I'm skier sliding an up flat box left foot forward. At the kink, I ollie (quick pull back on the right analog --> quick flick forward) and spin 90 degrees left THEN I quickly push the right analog stick forward at the apex of the ollie, thus "lifting my toes" and tapping my tails on the flat section, before continuing the spin to switch out.
As I said before, X/A would be responsible for gripping rails/boxes (based on the lead foot). Maybe the rear foot further modifies the trick....one footers? Andy Parry style trickery? hmmm... Example: I'm sliding a rainbow rail right foot forward. I press and hold X (left foot) beginning at the apex of the rail and the skier lifts his left foot for a gnar gnar onefooter. OOOORRRR, I'm on a flat box right foot forward and I press X and it initiates a hippy killer or jack knife.
Something I didn't mention about grabs: As in SKATE, grabs can be modified after the fact by pressing the right analog stick in different directions. Example. I'm spinning a right rodeo 5 and I grab trailing safety by pulling the LT (left hand). While holding LT I NOW press up/forward on the right analog stick (remember ski "orientation") and my boring safety becomes the poked out high safety that Sammy Carlson does. Booyah.
Story Ideas:
1.)How about a film company, magazine, or even NS, is having a flim/photo session at your local mt., or a nearby mt., and you poach the setup and kill it. You catch their eye, and are invited to shred?
There should be multiple opportunities to get coverage, and the player should have the freedom to choose which opportunities to pursue or not. Your "career" will be affected by the choices you make, companies you decide to work with, etc.. NS, or an NS inspired website could act as a "challenge manager"...you could enter "on-line" edit contests similar to real contests. And of course, a mock superunknown.
Different Mountains:different resorts:Squaw Valley
breck/keywhistler
alta
ak haines/valdez
are sweden
SLC rails
boulder rails
troy rails
snowpark NZ
park city
small east coast hills
mt snow
japan

Randoms:1. Have powder skiing along with park2. A super unknown like thing3. A large amount of clothing, skis, boots, ect that you can choose from4. Sponsors including smaller companies like ninthward, moment, sweet5. Realistic tricks (no quad backies or 1800's)6. A sick story line7. All the main stream pros and then the smaller guy's like LJ and Steve Stepp8. Different career paths you can take9. and of course AFTERBANG
*ALMOST ALL OF THIS IS FROM CASUAL.*
 
Alright NS, these ideas are sooooooooooo insane and I can't believe this thread has gotten this much attention. Right now I am finishing up making a microsoft word document where I basically layout why this game could/should be made. The control layout, and possible storylines. I am nowhere near finished because there are so many more ideas that could be put in here, like multiplayer, possible pros, gear, hidden features, whatever. So I would like to shift the focus of this thread to those other ideas because I basically have the controls and storyline down (mad respect to Casual) because his controls are the biggest part of the document. I'll take a look at them later tonite, finish it tonite, give it to my friend tomorrow at school and just wait. I'll post what the entire word document in here later tonite.
 
dude, nice job and all but your not completely making the game, they pay ppl to do that sorta shit like hidden crap, just the outline and some detailbut good for u for helpin to get this goin and possibly actually happening
 
im pretty sure theres a very very very very slim chance of this game being made sorry to break your hearts guys they would definately produce a snowboarding game that tailors toward skate before something ski wise came out
 
Multiplayer:

think ShawnWhite minus the glitches

-be able to do challenges and contest (like slopestyles and stuff) with everyone

-chill and sesh spots (sesh marker would be needed)

-skate multiplayer challenges (SKATE, spot battle, etc)

-ability to record each other. and it be cool if there was a way to send it to the person in the shot, like upload for download thing

-be able to tear it up on sleds maybe

Normal Game: (already said, iknow)

parks customizable

-like able to adjust jumps and move rails to get it dialed and make for some sick gaps and stuff

skate 2 replay editor

Gear:

as many companies as possible:

K2 armada line moment rossi ninthward etc etc etc ALL with length and mounting position options.

clothing: saga LD jibberish, holden, through in special blend and other sick snowboard clothing too with sizing options so there is a range from tight to extreme bagginess and from normal shirts to man dresses. AND dont forget the 4 for 20 Talltees in the game
 
have each analog stick be a foot when you set and then when you grab you control the hands maybe thats too complicated.

skate and skate 2 are very realistic but for a skiing game it should be realistic but be possible to do various doubles and big spins. NO SSX TRICKY MOVES
 
I dont know if anyone said this, but I think they should make like SSX on tour in the sense that you can pick between a snowboard or skis, because, lets face it, skiing isn't as profitable as snowboarding is. This would allow for a larger budget and a broader audience which insures more success for the game.
 
there should be a map for like urbans, and an urban setup feature, and add eric pollard to the pros, chris benchetler, jossi, and the rest in that long thing.
 
double post but...

sponsors like

goggles: scott, oakley, anon, spy etc

poles: scott, swix, armada etc

skis: so many to choose etc

binders: salomon, look, rossi, marker etc

aparrell: skullcandy, DNA, oakly, etc

have a create your own pro model

have adrenaline mode for big comps and diong big tricks

have online where it is just a big jam session and have activities like in skate 2

butters, fronts off knukles

make spinning the opposite direction a bit harder

I REALLY HOPE IT GETS MADE I WOULD BUY IT

 
everything sounds perfect.

just make it so the money is realistic, so when you start out, your just scraping buy, but you have to buy plane tickets, passes, etc. and keep the comp money the same.
 
Yesssss!!! and the huge thing at the top that was insane. But id really like to have spot battles as in skate along with the ability to record eachother and just one xbox freeski i think that isnt put in enough in games and id like to see this happen..deeff all those brands and tall teeSS!!! dont make the people look like little newbs gotta have different styles in clothing wheather it be from hesh which is gay i think haha but to gangsta but none the less get every aspect in there
 
skiing powder needs to be as well thought out just like skiing park has already been.
1. what is gonna make pow skiing challenging in this game is controlling your speed to hit lines right. for example if you overshoot a pillow you will be fucked.
2. pole planting- before you make turns you should have to plant your pole by hitting the grab buttons to what side you are about to turn. the better timed your plant, the better of a turn you are going to make.
3. slashing- pressure needs to be added to the tails, so doing the same thing as you would for tail butters then turning makes sense.
add whatever you want
 
Id buy it.

just want to say thanks to all of those for contributing, because im getting excited just thinking about the possibilities.
 
Multiplayer is a definite yes with games like SKATE except maybe SKI instead.

As you go through the game you should unlock pros. start with dumont or T-Hall, someone well known and work your way up.

I think it should be something where you start with like 2 levels and a set of missions or something. Like Mammoth and Breck. Or you could do it by country or city and tour North America. ANd than you can unlock extra levels like pyramid and chads.

as for gear I think the player should start off with a lesser known sponsor or a sponsor of a company that only makes certain gear like smith and work your way up into 4frnt, salomon, k2 etc.

hope this made sense and i hope it helps!
 
Put Garrett Russell in it, and Id def buy it.

Seriously though. View has to be third person. And just make it like skate, But have like an off ski feature where you can like walk around the lodge, have a house, and like make a crew and film segments. that wud be dope.
 
make it also so that you have some challenges to complete, like beating a racer in a race who thinks they're all cool for racing through the park.
 
FULLTILTSSS!!!!!!!!!!!!!!!!!!!!

full tilts should be the only available boot in the game

make it like amp'd and skate, but lesser gay than amp'd and 4 times as awesome as skate
 
I would buy a 360 to be able to play this game. In fact, if they made a system that only played this game and skate, I'd buy it.
 
im coppying this from http://away.com/skiing/ski_resorts_sitemap.tcl
A[*]Alpine Meadows[*]Alta[*]Alyeska[*]Andermatt[*]Antelope Butte[*]Anthony Lakes[*]Apex Mountain[*]Arapahoe Basin[*]Arosa[*]Ascutney Mountain[*]Aspen Highlands[*]Aspen Mountain[*]Attitash Bear Peak[/list]back to top
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B[*]Bear Valley Mountain[*]Beaver Creek[*]Beaver Mountain[*]Belleayre Mountain[*]Big Horn[*]Big Mountain[*]Big Sky[*]Big White/Kelowna[*]Black Mountain[*]Blue Mountain[*]Bogus Basin[*]Bolton Valley[*]Boreal[*]Breckenridge[*]Bretton Woods[*]Breuil-Cervinia[*]Brian Head[*]Bridger Bowl[*]Brighton[*]Bristol Mountain[*]Bromley[*]Brundage[*]Burke Mountain[*]Buttermilk[/list]back to top
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C[*]Camelback[*]Cannon Mountain[*]Chamonix[*]Cooper Spur Mountain[*]Copper Mountain[*]Cortina[*]Courchevel[*]Courmayeur[*]Cranmore[*]Crested Butte[*]Crystal Mountain[/list]back to top
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D[*]Deer Valley[*]Diamond Peak[*]Donner[*]Durango[/list]back to top
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E[*]Eldora Mountain[*]Elk Meadows[*]Elk Mountain[/list]back to top
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F[*]Fernie Alpine[/list]back to top
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G[*]Gore Mountain[*]Grand Targhee[*]Greek Peak Mountain Resort[/list]back to top
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H[*]Hakuba (Nagano)[*]Heavenly Lake Tahoe[*]Hogadon[*]Holiday Valley[*]Homewood[*]Hoodoo Ski Area[*]Hunter Mountain[/list]back to top
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I[*]Ischgl[/list]back to top
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J[*]Jack Frost/Big Boulder[*]Jackson Hole[*]Jay Peak[/list]back to top
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K[*]Kananaskis Valley[*]Keystone[*]Kicking Horse Mountain[*]Killington[*]Kimberley Alpine[*]Kirkwood Mountain[*]Kitzbühel[/list]back to top
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L[*]La Grave[*]Lake Louise[*]Lake Placid/Whiteface[*]Las Leñas[*]Le Massif[*]Les Trois Vallées[*]Loon Mountain[*]Loveland[/list]back to top
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M[*]Mad River Glen[*]Madonna Di Campiglio[*]Mammoth Mountain[*]Marmot Basin[*]Monarch[*]Monterosa[*]Moonlight Basin[*]Mount Ashland[*]Mount Bachelor[*]Mount Baker[*]Mount Hood[*]Mount Hood SkiBowl[*]Mount Hutt[*]Mount Rose[*]Mount Snow[*]Mount Sunapee[/list]back to top
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N[*]Niseko[*]Northstar-at-Tahoe[/list]back to top
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O[*]Okemo[/list]back to top
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P[*]Panorama Mountain Village[*]Park City[*]Pebble Creek Ski Area[*]Pic Du Midi[*]Portillo[*]Powder Mountain[/list]back to top
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R[*]Revelstoke Mountain[*]Riksgransen[/list]back to top
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S[*]Saddleback[*]Schweitzer[*]Seven Springs[*]Shawnee[*]Shawnee Peak[*]Sierra-at-Tahoe[*]Silver Mountain[*]Silver Star[*]Silverton Mountain[*]Ski Banff at Norquay[*]Sleeping Giant[*]Smugglers' Notch[*]Snow King[*]Snowbasin[*]Snowbird[*]Snowmass[*]Snowshoe Mountain[*]Snowy Range[*]Solitude[*]Squaw Valley[*]St. Anton[*]St. Moritz[*]Steamboat[*]Stevens Pass[*]Stowe[*]Stratton[*]Sugar Bowl[*]Sugarbush[*]Sugarloaf[*]Sun Valley[*]Sundance[*]Sunday River[*]Sunlight Mountain[*]Sunshine Village[/list]back to top
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T[*]Tamarack[*]Taos[*]Telluride[*]The Canyons[*]Thredbo[*]Timberline[*]Tremblant[/list]back to top
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V[*]Vail[*]Val d'Isère[*]Valle Nevado[*]Verbier[/list]back to top
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W[*]Waterville Valley[*]Whistler-Blackcomb[*]White Pine[*]Whitefish Mountain[*]Wildcat[*]Willamette Pass[*]Windham Mountain[*]Winter Park[*]Wolf Creek[*]Wolf Mountain[/list]back to top
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Z[*]Zell Am See[*]Zermatt[*]
[*]I think that thats every ski resort in the USA. so have every one in there, and have real trail maps on it. [/list]
 
thats got overseas places in it, like niseko, japan would be insane for powder segments u could create
 
Some more quick ideas!

(EA uploading new park features in a timely manner

When you go to the back country you can have a snowmobile or helicopter, depending on if your in grizzly gulch or Haines Alaska

For xbox live: After you beat the career you could host your own invitational online and build whatever the fuck you want!

I defiantly think it should be skiing and snowboarding just like Jiberish clothing)

I think they should incorporate everything in the Chapter 2 jiberish edit and it would be illin.

but defiantly tight pants shit too like skier Max hill and snowboarders Jed Anderson or Joe Sexton

CAREER- is pretty much the superunkown funneled down into a video game. You start out as the superunkown, and your goal is to obviously make it to the TOP. You start off at your home mountain (prefrebly the players choice from the mountains in the game) and your not very good you have no style and you just realized skiing is what you wanna do with your life. So you go through earning fame points and money so you can travel to new and better locations. You do it ALL, from city rail jams, to the best terrain parks in the U.S. for competitions and just shredding (Breck, Keystone, PC, Mammoth, Whistler, Are... etc.) to filming in deep snow in Rettalack in British Columbia? Not sure, but defiantly the place where tanner hall shreds the deep pow. You go through doing everything an aspiring pro would do. Trying to get noticed, and Earning the fame points and getting that Skrilla! (Cash Money)

CITY RAIL JAMS + URBAN MISSIONS- You earn small amounts of fame points from the rail jams and you earn a little money to travel to like one place so you can have a chance to earn even more money to travel even more from like a slope-style or pipe comp. As for the Urban missions you gotta GTS it (Get the Shot) for your superunkown! or promo vid. So there are multiple locations in the city of the resort for handrails, wall rides, gaps and jibs. After Rail jams you can go back and shred the set-up perhaps if you win the rail jam? i dunno! But the main thing that will get you noticed is your video!! It would be nice if there were just a shit load of possibilties! Endless ways of doing things.

PARK n PIPE- one of the key points of the game. This is your training ground, this is the place you will progress the most at first. Just like for most people in real life. Remember as the game begins you blow at skiing. So what do you do? You ski your ass off! and the more you do it the better you get! For an example you cant always get the right axis you have to try a few times, or you cant always get a true tail (Blunt) or you cant do all the grabs you have to start off with the simpler ones first (mute, saftey, japan, tail) But the more you play the better looking and steezier tricks you get. So when you get really good you can pretty much make anything look good like a tindy 9 like brogan. Even though orginally tindy's are gay looking. But you gotta make it so you can just pick the game up and get sucked in, you gotta be able to do a decent amount of tricks. Competetions could be Dew tour, Winter X games, and you have to have JOSS. that will be the biggest Jumps and features you can hit in the game. So maybe after you beat the game you can do your own competetion and you can build whatever features you want! Perhaps even a little bigger than JOSS. You should also be able to take your skis off if you wanted to hike a rail or jump in the park. Or you could just set a respond point so you can just restart from that point.

POWDER- I feel like this might be kind of hard to grasp. This should be one of the best and funniest parts of the game. It should be ridiculously fun to just shred through some trees in deep deep snow. Obviously you will need some powder skis for this. You dont get to shred pow until your sponsor pays for your trip to ski pow. So this may come a little later in the game. Trick will be much harder at first but again the more you do the better you get. You wont be able to 180 a 20 ft cliff right away you gotta get better at skiing pow and landing switch. It would be cool to be able to build lips off cliffs and cornices. And there are a few gaps and specific spots to build jumps at the different back country locations. LIke pyramid or chads gap in utah. Which would make your superunkown that much better! It would also be key to have locations like in stoked (Alaska) for Heli Skiing. You could also have skins to hike up something real short.

CONTROLS(xbox360)-

Left analog is for rotations

Right analog-

Air- use the R- Trigger for your right hand and the L-Trigger for your left hand. At first the Right stick is used to make various grabs depending on the direction pointed. used in conjunction with the trigger gives you a sick grab trick. and once you have the grab, the stick is freed up to tweak the grab, or click the R-stick and poke the grab in the air.

Rails- once you ollie or nollie on the rail you can use the the Triggers as your feet (Right and Left) to grip the rail or box so you can switch up, spin-off and pretzel the feature. you can use the right stick to nose press, tail press, nollie switch ups/ nolle spins out, ollie switch ups and ollie spins out. You figure out the more technical tricks as the game plays out.

Nicky Keefer May 2nd 2009

 
A few more things...

Park = Tom Wallisch to Max Hill

Powder = Tim durschti to Wiley Miller to Eric Pollard

Pipe = Simon dumont and Tanner hall

any other ideas??
 
no no no....

definitely you need to be able to do all park, pow, pipe, trees whenever you want. you can do challenges anywhere you want, like in skate. in skate there is a bunch of different challenges. in Ski you could have like big mountain cliff charging, building your own jumps and gaps as was mentioned before. provide features but you arent told to build jumps you build them wherever you want. That would be SICK!!! Building your own gaps on mountains, shooting them with sick camera angles and effects, and make entire ski movies. Like in skate, but you can overlap and join segments into one big film project. it could be ill.
 
probably been said but snowmobiles backcountry hiking maybe? but hiking might be boring on a game. but like build bc booters set session markers etc
 
no thats dumb, if you can do everything from the start, it would get boring sooooooo fast
 
yeah its not that big of a deal, there are like 10 ppl who are regularly posting in this thread, and they all knew you wrote most of that. dont be hatin on my boy geoff
 
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