Zero Spin in Half Pipe

pattyWhack

Member
A zero spin in pipe, is it:

Taking off backwards and landing down the pipe backwards

or

Taking off backwards and landing forwards

Instinct tells me it's staying backwards the entire time you are in the air, but that's requires you to spin 90 degrees... so that makes it greater than zero.

* Note *

I searched and could not find a result for "Zero Spin Half Pipe"
 
*, but that's requires you to spin 180 degrees... so that makes it greater than zero.

But when you do a straight air in pipe it's not called a 180....

* hits blunt *

but when you do a 540 it is called a 540. I never thought about this before.
 
Cork 0 is the correct answer.

Ever hit a quarter pipe at the bottom of the run? You go up, you come down. You take off in the same spot, you land switch in the same spot. Zero spins required
 
13931873:DirtYStylE said:
Cork 0 is the correct answer.

Ever hit a quarter pipe at the bottom of the run? You go up, you come down. You take off in the same spot, you land switch in the same spot. Zero spins required

holy fuck thank you
 
yeah, a zero would have you take off switch, not move, and land forwards. come to think of it ive never seen one, sounds sick
 
The thing thats confusing is a zero is taking off switch, not spinning and landing switch. Technically it may not be possible to "zero spin" in the pipe because if you take off and land switch you have to 180 in the air
 
A zero spin off a jump though is switch to switch so in a half pipe I just picture it like a quarter pipe hit to a straight landing. If he took of straight and landed switch it would be a 180 but if he goes switch to switch it’s a zero spin.

I vote for zero spin being switch to switch like Duncan Adams second hit.
 
I feel like it depends on how you hit the pipe. If you jump straight up and land right where you took off I feel like a zero is sw to forward. But if you hit the pipe at an angle, and travel down the pipe a ways a zero is sw to sw.
 
if you start switch and then land forward its a pop tart. if you start switch and then land switch then its a zero spin or switch air
 
13932184:WalkerAndrews said:
I feel like it depends on how you hit the pipe. If you jump straight up and land right where you took off I feel like a zero is sw to forward. But if you hit the pipe at an angle, and travel down the pipe a ways a zero is sw to sw.

This sums it all up
 
13931873:DirtYStylE said:
Cork 0 is the correct answer.

Ever hit a quarter pipe at the bottom of the run? You go up, you come down. You take off in the same spot, you land switch in the same spot. Zero spins required

Then whats a straight air
 
13932232:finder said:
Then whats a straight air

There is no straight air in the pipe.

No body hits the pipe at a perpendicular angle. You jump off at an angle and land further downhill. You need that bit of spin to bring it back around.

If you take off forward and spin left (you land forward) or right (you land switch). This adjustment isn't greater than 180 so it dosen't really register.. It is a minor spin that is required to not die in the pipe. If you don't spin at all you will land at a weird angle and eat snow.

Sw to Sw on a jump is zero spin/straight air. Its the same trick for jumps vs quarter pipe. It just makes zero sense when you say its the same thing in a pipe.
 
I think it depends on how you take off from the half pipe. If you come off the lip coming straight up than yes going switch to forward would be a zero spin. But if you’re coming off at more of an angle then a switch to switch would be a zero spin. Interesting question and not 100% sure this is a good answer but it’s what I think
 
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