Wich´s the perfect landing angle?

Arg-GC

Member
So, lets say for a medium size jump. Witch would be the perfect angle of the landing slope? Perfect for smooth, soft landing.Please help me out! Thanks
 
This is a silly question

The landing angle depends on the angle of the lip and the amount of stepup/stepdown

Big stepup = flatter landing while a stepdown = steeper landing
 
no yeah i know, i just thought bigger jumps tended to be a bit steeper than 35. i dont know/remember at all though, i was just saying i was under the impression that landings were steeper than that
 
No way jose. Step overs need less angle than big step overs. I bet the JOSS stepdown 2 years ago had a 45 degree landing. And the stepover was probably only 30 or so
 
So I read somewhere on the internet. that the landing should be the same angle that the jumps shoots you off.So if´s a kicker, that shoots you at the take of in about 40 degrees.. the same should be a nice landing.

That makes some kind of sense?
 
Would make perfect sense if there were no decelleration in flight, and the takeoff/landing were the exact same height. But there is decelleration in flight, and the takeoff/landing are very rarely the exact same height. So.... no, that is wrong.
 
really?

i always thought they would be built like a spine almost. like REALLY steep take-off and a really steep landing

oh well
 
the landing angle depends on the kind of jump, speed, size, launch angle, distance and difference in height (a good stepup can even land perfectly on flat while step down will have quite steep landings ....)

in essence your landing should be a tangent to your flight trajectory, but in practical fashions, they're allways less steep since conditions may vary in the jump and you don't want to overshoot by a mile ....

projectiles.png


this is a simplified drawing, ie. drag wasn't considered

let's say you build a table feature, so your takeoff and landing are on the same height, you can see that in theory takeoff and landing are equally steep....

for a stepup, let's say your jump is at 45°, the blue line, if you put your landing on x=60 distance and about y=28 high, you could have a flat landing and be perfectly fine :)

for stepdowns, lets take the purple graph, at x=55 , y= 45 is a cliffdrop, you can see, the further you jump, the steeper it gets, lets say your trajectory follows the purple graph, if you drop 45, you see that you have covered a distance of about 55 (x=110) and you're moving in a 60 ° angle, so in theory a 60° landing would be perfect....
projectiles.png


^^in case embedding fails
 
That sounds like totally truth. But now, i´m trying to desing a jump for dry slope. How do I calculate the angle and length of the approach to get the speed? Any ideas???

 
There's a lot more friction on dry slope material than snow, and how long an in-run needs to be is dependent upon a person's weight and whether you want to be able to turn into it or if you are willing to just point it. That's more of a feel thing than a calculation thing.
 
But it should exist some way to get a angle and length as to get enough speed. Or kinda:a standar weigth men, in a 30 degrees slope, for 90ft would reach a speed of X.

 
honestly, not intended to offend you in any way, but if you don't know how to approach/calculate something like that, i feel like you shouldn't be designing/building dryslope jumps...

those things already are sketchy, add poor design/construction and it quickly turns into a death trap ....

anyways, if you have your dryslope, just time how long you do from point a to point b in a straight line, from there you can calculate your friction coefficient and consequentially your speed after x ft ....

if you have your speed after x feet, you can start designing a jump like i mentioned above, make sure you dont put it up too high on the hill, cause afterall everyones gonna "slide" differently and need to speedcheck it to find their personal drop-in point ....
 
I´m doing a 3D design of a dry slope, just to see if its possible. So i need as much information as i can get. To make the model the most trustable possible. Thanks for all your info.
 
Back
Top