Why cant they make a ski game like............

tjski

Active member
SKATE!!!! what the fuck, that game is dope....i wish Amped and Skate would team up and make a fuckin sick skiing game...how cool whould that be..?
 
because the entire SKATE format is based on the fact that skateboarding uses two feet operating independently to do tricks.

i don't think it would work very well with a skiing game.
 
SSX Tricky On Tour. Its ok. I know how u feel, ive always wanted that. Like you would sart off as this guy that just has fun around his home mountain and then enters local comps and stuff. It would be super realistic and there wouldnt be any boundaries on the mountain, you could just go wherever you wanted and the game would have real life mountains.
 
I completely disagree. Its very possible to set up sick controls for skiing. (not that I know how to do it, but I know it could be so sick).
 
yeah like you have to use the analog sticks to spin and get of rails and stuff. butter and all that good stuff. it would be pretty sick but then skiing would turn into skateboarding. kids would buy shirts with ski companys on them, oakley jackets, etc. and say that they ski but they have never even seen someone ski except for in a game.
 
well i think it would w/ like the nollie/ollie factore and then grabs could be done w/ a trigger and then the right stick could move your skis into a possition like mute, safety etc.. that way it would be more real cuz sometimes you could miss the grab) i dunno i love the ollie/nollie thing on skate though and thought that specific thing would be ill in a ski game
 
If they are supporting companies who cares? There are a thousand freaking movie production, hat and t-shirt companies, maybe it would be good for the industry to get some more people with $$$ to spend so things could get more financial backing in general. Even though its lame in some ways, you have to look at the plus side. Exposure = more money in the industry = potential for more national/international events = skiing kicking ass.
 
a ski game would not sell nearly as many copies as a skateboard game or a snowboard game, skiing is not accepted in the non-ski community like skateboarding is, people see skateboarding and they think, "oh skateboarding is so sick, you can do cool tricks on skateboards"..... .... companys would not make much profit from a ski game because people dont know what skiing has become... people still think that snowboarding is way cooler than skiing and that skiers where tight suits and ski in formation.
 
i'm all for a ski game based on SKATE because it's a sike game, but i would definately rather see a bmx game based on the game. i just think it would work better and what can i say, when summer rolls around, i ride.
 
i believe the entire format of the game is the fact that skateboarding has an enormous following, and freestyle skiing unfortunately does not have a following even comparable to it.
 
thats why i think the next Amped game should have skiing in it too, to show kids that skiers can so the same things, or better things than snowboarders....i think this will be one of the only ways to eventually have an all skiing game, that or a shit ton of marketing.
 
I think a ski game based off Rollercoaster Tycoon would be sick. Like you build a lodge and chairlifts and then make runs, ranging all the way from freeride AK lines to parks. But it would be like super real-alistic and very freeskiing oriented unlike Ski Resort Tycoon which was pretty pathetic.
 
skiing is too expensive of a sport for it too blow up so huge and quickly like skateboarding did, also the mountains are not nearly as accessible, u can skate prettymuch anywhere as a long as there is a hard surface, year around too
 
That game is a million years old. Roller Coast Tycoon is the shit though! The old one though. The new ones are too weird.
 
i think it would be easy to make a skiing game into SKATE controls. but amped 3 isent all that bad if i can remember corectly from 2 years ago when i played it.
 
I wish they would combine a game of snowboarding and skiing(NOT SSX ON TOUR!) But actually realistic like Skate. Like you can start out at Eric Pollard status...jk. That's not realistic. Like almost beginner and pizza-pie status. And learning to turn heel and toe side. It would be like a life-like learning ability game. It would be so damn sick. And have a park editor and make your own jibs. and parks. etc.
 
it would work, like with skate how the left stick controls your  feet and the board and the right controls the spin.  for skiing, the left would control your skis, like you pull back then up to ollie, and opposite for nollies,  you could like hold the stick down or up for butters then twist the stick around and do butters with spins, then the right stick would control spinning and stuff. and the triggers would be for grabs.
 
amped 2 is the shit. for sure in my top 3 favorite games of all time. would easily be the best if it had skiing in it, the controls are set up perfect and would easily translate to skiing. i definitely needs to be done.
 
i got REALLY bored last year and came up with this:

Freeskier: the game

Combines ski stunt sim, gran tourismo, gta

& ssx on tour



Ski stunt sim: physics based skiing game;

position of sticks (mouse) translates to skiers’ body position

Gran tourismo: driving simulator, based on

real physics, this will have more in common with driving games than action

sports games

Gta: 3rd person role playing

game – freeskier will have little mini games to help get you more $, as well as

an on-going damage thing, like shoot-em ups – if you stack it too much you’ll

get injured and need to heal yourself (doesn’t need to be complex, can just be

something like going to the med centre and paying some $)

Ssx: only 3-d skiing game out there



Gameplay

Because the controls are so involved you’ll

need a fair few tutorials to get the hang of it.

Turning: basic turning will be moving the

left stick left & right, but then short turns, hop turns, smooth carves and

skiing switch can be learned. L&R2 control edge setting untouched, they

will put in a bit of an edge, but rolling down the hill will let you sideslip

and rolling up the hill will dig in edges more.

Jumps: like sss, jumping will be controlled

by the contraction and extension of the legs. With the 3 axis of movement

available, you’ll be able to do spins, flips, Lincoln loops, off axis spins,

rodeos & mistys. Due to the physics sim nature of the game, your air will

be dependant on your body position and how you set up the air, no bullshit

auto-landing like in ssx.

Grabs: the grab will be dependant on the

body position and the button pushed. For example, neutral sticks with the L1

button pushed will be a left hand safety, and L2 will be a right hand mute. By

extending the legs you tweak the grabs, but by squatting down they will be more

stable – completely tucked legs, neutral position and L1&R1 buttons pushed

will be a double safety but with extended legs and leaning forward will be a

truck driver.



Skills and attributes

All skills can only be learned but not

bought. (Like in gta:san andreas, with driving & riding a bike), however

your equipment adds to your skills.

As your skills increase, the gameplay will

be less twitchy and less demanding, so your character wont have to think so

hard about what he’s doing (remember when you were learning, how hard you had

to concentrate?)

Power: controls how much oomph you can put

into turns and airs – increased by gym work & just skiing around

Stability: what it takes to knock you off

your feet, be it landing wonky or getting bucked by uneven terrain or stiff

skis-increased by gym work & skiing around

Air sense: your stability in the air.

Greater air sense means perfect form on takeoff & landing aren’t as

important and you won’t go window winding on big airs or drops. Also makes

judging airs easier – increased by taking air

Spin: how fast you can spin. Goes hand in

hand with air sense, but is responsible solely for how fast you can spin or

flip – increased by spinning your arse off

Balance: connected to stability, but has

more to do with fine balance like on rails and releasing & setting edges

than core stability – increased by doing rails and practicing side slipping

Stamina: freeskier will have days like gta

and your character will get tired. Increased by gym work, general skiing and

hiking

Resilience: how easily you get hurt, either

by stacking or overdoing it.

Stoke: how stoked you are, your stoke will

affect all your other attributes as a percentage, when you’re 100% stoked, all

your attributes will be at full potential, but when you’re bummed out you might

only have 25% of your attributes available. Stacking will decrease your stoke

while doing hard things, good weather or being in a comp will increase stoke

Hurt: being injured will decrease your

power and stability mainly, but also your stoke so you can’t perform to 100%



Equipment

Skis: rated on torsional & longitudinal

flex, length, camber, sidecut, surface area, edge strength and core strength –

these factors will decide its responsiveness, float, glide speed etc, just like

in real life. You can’t get better just by buying the ‘best’ skis. If you get

skis that are too long/fat/stiff/straight/whatever, you wont be able to control

them and then they’ll kick your arse. All equipment can deteriorate with use,

so it’s worth your while to get strong things. You can also have your skis

waxed & tuned to go faster and handle better. All freeride/freestyle skis

from all the bigger brands will be available, but then the smaller guys like

pmgear and iggy will become available to you as you get connected, eventually

meaning custom built shapes and your own promodel. There will also be novelty

skis available like snollerblades, old-ass straight skis and classics no longer

in production (like pow pluses and spats)

Bindings: you will be able to get alpine,

rando and tele bindings and adjust the din. Just like in real life, bindings

will have a certain build strength, responsiveness, weight and pre-release-ness

(marker, that means you). As you adjust the din, you will need to find the

balance between prereleasing and buggerising yourself. Rando & tele

bindings will let you go skin out & tour, but tele bindings make skiing

around harder



Boots: rated on flex, weight and comfort.

Heavy, uncomfortable boots will decrease your stamina, boots that are too stiff

will make landing in the back seat more painful & soft boots won’t respond.

Getting things like custom moulding & footbeds can increase the comfort



Safety gear: increases your resilience

significantly and stoke a bit – can include things like helmets, spine

protectors, hip protectors and knee braces.



Clothes: waterproofness, breathability and

insulation will combine to affect stamina and stoke (face it; if you're cold

& wet you're not gonna have fun)



Pack: getting a hydration pack can increase

your stamina, getting one that carries skis lets you bootpack easily etc – I

can go on & on



BC gear: get skins, beacon, shovel, probe,

crampons, whatever & go out & be safe in avy conditions, build a jump

or go hike a sweet line



Vehicles: get a snowmobile, hire a cat or

chopper & get out there!!



Goggles: shit ones will fog up, good ones

will give you increased terrain definition and a clear view



Environment:

A whole lot of resorts will be available in

their entirety, including all that fun stuff between the runs & the nearby

front/sidecountry.

The weather can change day by day and be

sunny, cloudy, snowy, rainy, whatever – and the snow will change accordingly –

you will need to change your gear depending on the conditions



Places & minigames

Lodge: go home, save game, change your gear

The bar: hook up with people, like photogs,

other skiers & potential sponsors. Stupid fun things like foosball, pool,

dancing and drinking (lots of drinking) can get you attention. Has barman

minigame (see how drunk you can get people so they hook you up)

Photography: take photos or footage &

get $ for your good work.

Ski shop: get new stuff or get your skis

tuned. Also has minigames like wax bitching and delivering skis on the

snowmobile

Ski school: learn new skills faster than

just skiing around pointlessly. Also have ski school minigames – snowplow as

slow as possible without losing it and going apeshit at the little kids

Med centre: get fixed up, go to the gym

Ski patrol hut: get bc training, 3

minigames – akja rescue, chasing down speedfreaks and avalanche patrol/rescue

(blow shit up-YEEEEEEEEHAAAAAAAAA!!!!!!!)

Heli/catski place: go heli or catskiing,

and guide/pilot minigames



Career:

Enter comps, get hookups, sponsors,

whatever and unlock new resorts.



That’s about all I can think of at the

moment, what do you guys think?

only problem is, ive lost the pic with the controls on it, but it was pretty similar to skate.
 
Whatever happened to that "Jib Game" forum? And Is that still going on? Where is Enlightener in this thread?
 
the reason they wont make our own game... yet..

A) Snowboarding and Skateboard are their own sports

B) NewSchool skiing is a sub-culture based off of Skiing.

+ they should have a racing game before any freestyle game!
 
Dude, I have been waiting for a game like skate for forever, and I've had the exact same Idea.

I vote that we get some of the crazy peeps on NS to make a game, better then Jibbin, and available for 360 and PS3...

...yeaaa...nvm...^^
 
I kinda like where skiing is right now. Known but not over blown up. I dont think id liek it as much if it was mega exposed
 
Amped 2 man! That is what you want a skiing game to be like, its so steezy once you really get into it, my friends and i still play it on the regular.
 
think about it... Amped 2 had the ability to butter and rotate while buttering, stalling on objects, you controlled your axis with the joysticks and your grab was determined by which way you pushed the right joystick and whichever triggers you accompanied it with, so in that respect it is like EA Skate.

Just thinking about a skiing game is wetting my appetite
 
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