I can agree that large segments of films that are only double/triple kink urban rails can get old...
But I'm curious about how long you've been around freestyle skiing and how much urban you've watched? Not trying to challenge your love your skiing or your enthusiasm or anything, just curious. No hate.
Because if urban is now getting old, then triple jump lines in the park should be a distant fading memory. We're reaching a point in park skiing where progression is starting to rely on the ability to build bigger jumps, and longer rails, and taller pipes, etc. Creativity is no longer the driving force, because there's kind of a rut of expected features and expected tricks. In a lot of cases, IMO, its harder to be creative when you're holding all the cards, when you can manipulate all the variables to create something exactly as you had planned in your minds eye. There have certainly been some really cool and unique FEATURES built in the park in the last few years. But tricks? Meh. All of these really awesome and unique features are met with predictable tricks. Spin faster. Flip harder. Grab more. We're progressing into a rut.
The simplest features are the ones that result in the most creative tricks. All of Andy Perry's alien wackiness? THAT takes creativity and imagination, and he does them all on flat boxes and dfd rails. Simple features require you to ride at a level where you make the feature more than it seems to the naked eye.
And the most simple features can ALWAYS be found in the urban environment. I mean fuck, a wall. Just a 12 foot wall. But maybe beside the wall, there's a concrete ledge, and below that a dumpster. All of a sudden, you have to figure it out for yourself. Wall ride to massive air over the ledge to bonk on the dumpster? Maybe a tow into the ledge; grind the ledge, hit the wall at the end, 180, back flip off onto the dumpster, 180 off to ground.
Any given episode of Nipwitz, for example, can show shit like that. Most of the features that they use in an urban environment take so much creativity, so much precision, an so much effort. And that's just in the process of setting it up. The skill and ability that it takes to hit some of those features far surpasses, IMO, the ability that it takes to a take a run through the park. It's really fucking mind-blowing.