Yeah it's better now. They have a quarterpipe up, along with their superpipe. But don't get too excited about those because the quarter will only be good if the sun gets on it and rids of some of the ice. The pipe you can just forget about, it's nothing but ice halfway up the wall. They have two jumps on the quaterpipe side, the first one is wicked fun, impossible to overshoot and not ride away and it leads into a second jump that's about 40ft. Setup with a small kick, looong knuckle. Gives you enough time to easily throw 5's. There's a nice rail to the side of the first jump, c-box, battleship, ''rainbow box,'' flat-down box, flat box, flat-down rail, flat-down-flat and a down-flat-down rail (wicked fun to gap to furthest down), all below the second jump before the quater pipe. Above the pipe has a few small jumps like last time you went, no fun hitting and there is an A-frame you have to go really slow up to or else you gap the down, A-box next to that, and above the jumps is a small mailbox. You'll have fun. Oh and I suggest hitting the glades. Found a massive drop in there that shoots you into trees on the landing, massive fun.
----2ond in Command of DANSA-----
To Huck. v. The act of throwing oneself off of a cornice, cliff, rock, or any other thing that results in an attempt to fly.
If you can't dazzle them with brilliance, baffle them with bullshit.
GW Award December 3, 2004