The comps that I do are judged evenly on 4 things: Style, Amplitude, landing and difficulty. Usually though it is just the last three, with amplitude and landing pretty much determining all of the score. Thats why most comps are gay, some kid can come in and just go off and land a little shakey or on their tails or something, and another kid can throw a 3 and win. I think it should be 50% style 25% difficulty and 25% landing. And throw in amplitude somehow.