Everyone on here says "Oooh SSX is going to give skiing such a bad image..." But think about it for a second, with over 3 million sales to Amps 1/2 million sales, SSX has done nothing detrimental to snowboarding's image. And by that rational its not going to do anything to hurt skiing's image either.
The intrest is in the numbers. The broad market likes SSX more than they like amped, and the bottom line is, no mater how un-realistic the game is, it excites people about the sport, and it might motivate them to go out to a hill and try the sport themselfs.
Even if only 2% of the 3 million copies sold translate to someone trying the sport for the first time, we're dealing with 60,000 people. (this isn't even taking into consideration that realisticly a game's reach is probably 3 times the total sales when you factor in multiple people playing a single copy.)
60,000+ is a good number considering that there were just under 35,000 pair of twin-tips skis sold durring the 03/04 season.
I just spoke with Anthony Boronowski this afternoon. He met with EA in the morning, and said things look good. They were working on things like body positioning, rotations, grabs, tweaks, etc.
SSX is an Arcade game, not a simulation. As Novatony mentioned, there are a large number of companies working with EA on this game, to make it the best it can be within the confines of the Arcade style. Its what sells, and EA knows this and so do the companies that are involved.
I think things are going to be very different from what everyone saw in the first teaser.