Ski Games

mauii

Active member
Well, it seems there have been a recent interest in computer skiing games with the improvment of DNA spin. Well, it got me thinking. We need a game made by skiers based on suggestions and input from people on here. The past few weeks iv been attempting to put something together. This however, is not something that will be done in a week or two, it is an on-going project.

Let me get to the point! I need your suggestions and input for what would want to see in a game. Understand that i have limits and am not a professional developer, so keep them realistic!

And for those that are interested in this sort of thing, this is how i am working on making it (note: this is a bunch of technical blah):

-It will be delivered in either a stand alone projector or be web based.

-This will be a realtime 3d interactive game

-The game greation will be based in 3ds and Director 3d. Models will be made in 3ds and exported for development in director with .W3D

-If you want to try and create something similar, you will need Reactor for 3Dmax. Physics are based on the Reactor/HavoK physics engine, that is available in maya, 3ds and director, alowing scenes with havok properties to be interchange. (If you want a copy of Havok/Reactor for max, i can send you a copy)

Any one who has experience in any of this who would like to give me suggestions, assistance, that would be great.

Thanks!

-Mike

Viva La Resistance!
 
i have no idea what to say--but sounds sick!! and you should go for it.....

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be short

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word to your mother

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represent the ............

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freeskier204 say: 'don't be hatin, be procreatin'

 
probably not the answer you were looking for, huh?

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be short

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word to your mother

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represent the ............

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freeskier204 say: 'don't be hatin, be procreatin'

 
keep it simple

keep it fun

keep us updated

unlike DNA spin did, let us play it in multiple window sizes.

only put the stylee grabs in, some are harder to animated then others

goodluck programming flatspins :p

LINCOLN LOOPS!!!

let us skin stuff - lots of people here can use photoshop/paint.

 
sounds cool, all i say is make is as real as possible with good transitions... and take your time. if u do too much in 1 night u will get pissed and quit for a month (well thats me) im retarded when it comes to programming. just make a smooth game. ive never played it but mabe foll fakie flair challenge. or ask the guy if u can port it. that would prolly be easier than creatin a new game

 
well, i can't help you with the programing as i do AutoCAD..... but i would like to see something like this happen.

So, here's my input:

It defanately needs to be a stand-alone type of thing..... although DNASpin is great, the browser reliance is annoying....

And the skiier needs to be able to rotate in the 'Third Axis' (Ex. Lincoln Loop).... I heard about this idea in some other thread, and it sounds like a key point of a new ski game.....

Hope that this pans out.....

Sweet idea

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*Go Big or Go Home*

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skip the sound effects unless you can get really good ones.

framerate rules all, otherwise the best animations will look sloppy as hell. go ahead and use wedges for jumps and crappy 2 polygon sheet trees, make the skier look good.

if you give us a halfpipe/qp, make the walls perfectly vert and don't let the skier pop, that should keep things simple.

instant replays & rotatable view would be nice if possible.

 
great, thats the kind of feedback im looking for.

Also, what will make this game uniqe is an extra directional control axis. This will allow people to do lincols, Rodeo's, flaspins and d-spins. There are essentially the regulat forward and back, left and right, but also a 'left side flip' and 'right side flip' eg. if you only usis the left side flip while winding up, you would do a lincoln to the left. If you held down left side flip and left spin, you get a d-spin. Left side flip and right spin gives you a flatspin. Those with a good spatial sense should be able to visualize what im getting at!

-Mike

Viva La Resistance!
 
if it makes it any simpler, skip the whole point scoring programming crap, and let us play the game sooner.

maybe you can get the program to automate screencaptures so we can create sequences.

 
dont make it slow....what ever you do, dont make it slow......also i hate 3d people but a 1d level. make the level somehow like interactive or some shit i donno

Homo Un Erectus
 
just a rail game

_________________________________________________________

one one two.... tha one tweezy

Bitchin, truly Bitchin

L1P

www.level1productions.com

www.onetweezy.cjb.com

 
like a session

_________________________________________________________

one one two.... tha one tweezy

Bitchin, truly Bitchin

L1P

www.level1productions.com

www.onetweezy.cjb.com

 
to adress speed issues, i could attempt to have different versions of the meshes apply depending on the processing power of the user machine.

-Mike

Viva La Resistance!
 
with replays... from diffrent angles

_________________________________________________________

one one two.... tha one tweezy

Bitchin, truly Bitchin

L1P

www.level1productions.com

www.onetweezy.cjb.com

 
I really dont think we need scoring, competitions, all that stuff. Just a more realistic freeride game where you can do anyhitng you want.

 
talk in regular talk, that computer stuff scares me, i just wanna know if it wont run slowly - but that rail idea would be really tight - and i like the freeride idea too

Homo Un Erectus
 
How fast itruns really depends on your computer. Unless your talking about game speed and how fast the game PLAYS.

 
i got a nice computer, but ski games tend to mess up on my computer - dna spin never seems to work quite right., like half the levels wont load but when they do, they load quick and it plays fine, also that ski simulator from www.motionplayground.com always froze on me and i had the full version too, not just the free online one

Homo Un Erectus
 
for sure get rid of the scoring if you can--like everybody said, a freeride game is the best. if you do do something that says what trick has been done, maybe try to make it better than dna spin, which makes everything a dspin, straight flip, or a spin up to 900.

~~~~~

be short

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word to your mother

-

represent the ............

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freeskier204 say: 'don't be hatin, be procreatin'

 
i found that at first, the scoring is what got me coming back to DNA spin. Trying to top other people's scores, The i just tries to do things that looked nice. Maybe i could integrate these together and have an on/off thing for points. As for something that calles what trick you did, i agree, no point, were all skiers, you'll know what you did, and it doesnt matter. Just more work for me and a topic for pointless arguement. What do you guys think?

-Mike

Viva La Resistance!
 
i found that at first, the scoring is what got me coming back to DNA spin. Trying to top other people's scores, Then i just tried to do things that looked nice. Maybe i could integrate these together and have an on/off thing for points. As for something that calls what trick you did, i agree, no point, were all skiers, you'll know what you did, and it doesn't matter. Just more work for me and a topic for pointless arguement. What do you guys think?

-Mike

Viva La Resistance!
 
yeah on/off for points is a good idea, but if it takes too long to do just skip it

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Creator of the NS Cousin Exchange Program

me think u need realize that we dun give a fuck..' cams

Stealth Ninja of the Silent Army

Viva la Resistance!

 
I'd assume all of us at least have TNT2-class cards. Everyone's machine should be able to handle a few thousand triangles on screen at once with OpenGL or D3D. Much more then DNAspin anyway.

 
i kinda like the idea of it telling you what you did so you dont have to think about it so much - dna spin only lets you spin to 900 then it starts over - also the main problem with DNA is that every time you try just spining or just fliping, you come off axis and it calls it a dspin wich is cool if you TRY to do that, but i never do!

Homo Un Erectus
 
Yeah and release it in versions. Start with a simple but playable version, and then if you want to add stuff do it and release another version. That way we dont have to wait as long

 
so ... wait.. if it has 3 deeee back grouns, you can make loops and gaps cant you?

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Official Co-leader of the Communist party of Newschoolers

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Work Pays off later, Laziness pays off now :D

If you cant say Fu** at least 10 times in one sentence, you must not really be upset.

Im Scared

When your going big mountain, off da cliffs, you gotta briing your first aid, your shovel, your water, your food, your helmet, your radio, all your safety gear, cuz diing aint livin man

Doug- FUck, that kid had no style, he wasnt even as high as my left testicle.

 
try to include some cool tricks like flatspins, rodeos, misties,d's,corks, bios, underflips etc...

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...one time this guy opened a window and the ninja flipped out and killed the whole TOWN!!!...
 
i dont know who said it but i really like the idea of being able to take screenshots so u can put together sequences....if thats too hard thats fine....just make it simple (no scoring system...none of that pointless stuff) i would rather have a game where you can do tons of variations and tricks with no scoring system than a boring game with a scoring system...but do what you can!!!thanx for asking our input

Oompa
 
some screenshots would be cool.... realistic rails, boxes. channel gaps, bridge slides, urban jibs, step-ups, half-pipe...make one fuckin level that just goes on forever....

Mplayer09: there is a thread about u on ns.com

freeskier9001260: there always is

(Gallant)

Five-9 Productions

'You can't go steezy in tha treezy'

-Brian Class on Skiing in the Glades

When there is no grass on the field, play in the mud

-Pep Fujas

-MR
 
him i can possibly help create characters at school if you want we have 3D studio max and are getin Maya

whos in da house, SACA is in the house!!! hahahahmuhahahah
 
out of curiosity, i might be wrong, but isn't the havok engine commercial? i'm looking at the sdk right now and it appears that it is. did you actually buy it b/c otherwise you could get in trouble w/them if you don't. i could be wrong so if i am point me in the right direction.

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I always say what I feel and that is a promise, nothing in life is above being honest - 311

from chaos comes clarity, I tell ya what you appare to me, you ought to know glycerin tears don't fool me, i tell ya delusions plaguing everybody - 311
 
Yes simplicity is key! Remember the tramp game on flashkicks? So simple, but so much fun. Personally, I say focus on gameplay. Graphics can always be changed later, if you need. I would just like a game that has good physics and good controls. Just my .02

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Andrew

***NEWSCHOOL UNDERGROUND***
 
i say fuck the score keeping dealio. i rather have replays of the run that you could share with the other fruits who waste thier time playing a VERDIOH GAYAME! hows about a big ol' terrian park and nothing more. i dont really find carving around the back country fun in a video game, just tables, rails, qps, halfpipes, creative gaps?

 
are you using DNA spin as the platform for this game?

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'I say don't drink and drive - you might spill your drink' - NOFX

'Time is never wasted when you're wasted all the time.'
 
damn, you should make a sweet tramp game when your done with the ski game - if i had any clue on how to make a game, id do it myself

Homo Un Erectus
 
also one idea would be to keep it reaslistic. I.e not a 1440 of a 15 foot kicker. Is it going to be physics based (motion playfround) or pre-est tricks (DNA)?

also what view is this going to be from?

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Member Since 2002-03-12

Member Number 5035

Ahh well I had nothing else to put
 
i suggest you have few grabs, just to make it easier on yourself. mutes, japans, blunt tails, safetys.

 
yeah and be able to do like people have said misty's d spins, corks, rodeos, loops, bios, flats.. and be bale to do popular grabs.. tails, mutes, lui, safetys, phils, and japans.. also try and make a balance system for rails so you can even yourself out

|B|r|y|a|n|

www.|S|a|S| films.com

www.zealoptics.com
 
Like the balance in tony hawk and stuff.

Also, make it so that when you come put of a trick, you stop flipping and spin more. The one thing that bugged me about JMMT was that you just kept flipping instead of coming out of the flip and spinning. No double rodeos or mistys.

 
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