ShredSauce best trick

I was stoked to watch yours because I finally found another person that hits more jumps and actually messes with corking them out in order to ACTUALLY land on his feet.
 
good way to do a realistic looking dub cork 10 with a controller:

Pop off lip and hit left immediately as well as grab. At 180 (skier facing take off) roll from left to up on analog and skier will continue to spin left and will now tilt his head towards the take off, corking. After reaching desired amount of cork, rotate analog back towards left (not all the way to pure left, slightly more than 45). At 720, click in the analog and go all the way to pure left, initiating the lincoln loop axis.

It ends up looking like cork 7 to lincoln, similar to many skiers "dub 10". You have to get the feel for it, and it's one of those things where sometimes you'll blow it, but it's pretty damn consistent after some trial and error.

You can do the same thing switch, swapping up for down at 180, looks great with the tweaked right hand safety spinning left. Usually when I do this trick switch, I stop at 900 because I think it looks better. Instead of taking the first cork all the way to 7, I time it so I'm upright at switch cork 5, then I drop into a lincoln getting a pretty cool looking sw dub cork 9 (different than the sw dub rod 9 you see a lot of people do in comps).

Sw dub misty is easy also: while looking over left shoulder (players right side of screen), pop and immediately press down and left on about a 45 (I like a lil more left than down to make the rotation at a less purely flippy axis, again a lil trial and error) and grab (mute works best) and basically hold through two misties and release as you come back on axis. You can also do this trick as a single sw misty by popping, spinning a switch 180, and then pressing up and slightly left at 180.

Dub flats: easiest of all, just pop and hold mostly left (or right) with a bit of down (varying amounts will make it more flippy vs flat) through two rotations for a dub flat 7, or get on axis and spin a late 180 for kang. I like safety or japan (sort of counterintuitive but if you're holding down and left on left analog, hold down and right for japan or right for safety and vice versa for correct hand grab). I've done this trick with the lincoln axis and I personally don't think it looks as good, but others seem to like it.

SirFryanator has a nice little tip for rodeo 9's and 12's (sort of tim mcchesney or matt walker style) that works really well that slowed down can be used to do good rodeo 5's in this thread either on this page or the last.
 
^^^Been trying this for days, also trying to transition down into the wall ride from the jump. If anyone has done this and captured it I would love to see it !!!!
 
I tranny found in the little right jump from the wall ride uphill. I landed in the takeoff and earlier landed in the backside of it which is super fun and takes a lot of tries to get the carve right.View attachment 525585

Here is a pic of me in the gap, gapping with blind/ally oop 2

525698.png
 
penta kang flipget on the SIDE of the dfd like tom wallisch in that popular dew tour edit on youtube

cork 4 onto downrail
 
can anyone else do this? I seriously cant carve up hill with all the rollers andmaintain my speed, it's actually seeming really difficult.

BTW are there any other difficult transfers/tranny finds I saw a hip left of the far left jump. I also grinded the wall up hill ally-oop while trying to do this gap.
 
go to the far left next to the left jump and carve across hill and then abruptly up when you reach the kicker. Or you can do the same thing, but carve up hill from the roller thing near the up box and carve off the wall which works sometimes.

Good luck it took me like 20 tries to figure it out at first.
 
how does one dub rodeo 6? you can't physically do that? A rodeo is at least 250 degrees so dub 6?! WTF? Also that is total BS because you cant do dub on pretz misty off on any feature in the current set up.
 
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