Prototyping

QuazBotch

Active member
I had some time late December and early January and decided to take a stab at doing a 3d game. The overhead camera angle doesn't work well for the halfpipe since you can't tell what direction the player is facing - the sidewalls/tips are always facing the camera instead of the tops/bases.
JeP1u.jpg
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Of course being 3d presents a whole load of other challenges such as how to shade the ground so you can always tell what the fall line is, how to keep level design/editing simple and shareable, figuring out how the game can assist you with landings, how to give the player good control over the camera if they want it... the list keeps growing the more I toy with it.
Still lots of work to do and problems to solve if I decide to go this route.
 
looks really sick,maybe figure out a way to adjust the scale and make the rider/jumps bigger on the screen without just zooming in.
 
So excited!

My ideas (you've probably already thought of these...)

W,A,S,D- Control camera angle

All other keys stay the same...

This would be awesome if it ever happens!
 
^which would be sick i might add. also, you should come out with a red-blue 3d level, with the same look as the old gnarsh. that would be sick
 
needs some way to be able to flip controls or have it happen automatically because when you move the camera angle behind you the left and right are swapped.
 
works for me. wish the controls werent inverted though. camera control is also kind of annoying.

FUCKING SICK LEVEL THOUGH! JEAHHH QUAZZZZ!!!
 
SO SICK! a few things that would make it more sick...

zoom in feature

make spins faster than flips so you can throw cork 7's, 9's etc more flluently

make spins immedietly off jumps

do you NEED to be able to switch angles? i think behind would be best

acceleration button

THANKS
 
okay, here is what i want to see:

- bring back the old flip/spin axis so that you can do things like double front 10's and stuff, not just quad flatspins. that's something i don't like about jibbin.

- a cork axis? so that when you spin and press the "cork axis button" either left or right, you rodeo or cork.

- i'm guessing the grabs simply weren't there cause it's a prototype?

- allow the angle to be locked in so if you accidentally hit your mouse you don't have to try and figure out what the hell is going on.

- i personally don't like the "press left arrow key to turn right" and vice versa. i know i could get used to it, but it's a little annoying.

- this could be because of the prototype too, but the map just straight ends. put like an unusable lodge or something in the bottom

- will you still be able to edit parks?
 
It's amazing! you've got to finish this! If you made it really pro, you could charge people a few bucks for a copy! i also don't like the inverted turning, and the mouse, you should make the camera closer to the person, and a button to lock on rails. And a customizable person and shit like that
 
so sick!

im already addicted to the glitchy proto

i like the follow cam view which makes the controls inverted which is rather frustrating

i got a lip 270 to pretzel 630 out though

ive been playing for like 30 minutes, this rules!

Edit: also if no one has figured it out yet you can jump with space bar to boost fat
 
only went a few times but the hip is so dope! can't wait for it to be a finished product
 
so stoked! Please make this 100x better than jibbin!

Keep the camera right behind the skier the whole time i think its the best. probably really hard to figure out in the pipe but idk.
 
i love the new flipping system, leaves so much room for creativity.

meh on the mouse controlling the view, would rather have the 1-9 buttons have 9 different angles or something.
 
I know some of theses have been said but

-Lock camera angle

-List of grabs you can select from

-inverted controls=nono

-some dope levels

-many updates

Thanks again botch

 
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