Post music youve made

I don't even know if its a mix thing though, its possible soundcloud just made it really quiet for some reason. I've never had any problems like that and I have some pretty terrible mixes haha.
 
yea it's almost like the more followers you have the louder they allow your music to be. but really, i think that if i want really good mixes i just need to send it out to get properly mastered.
 
Yeah that one's definitely a bit louder, pretty sick too. Your percussion is really on point. Love the reverby percussion fills in that first chorus. Really solid arrangement too.
 
I make a music from time to time

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^That's some good shit man! My only advice would be your drums sound a little dry, and the hats are a bit on the loud side. I LOVE the portamento'd out synth lead in Natural Perception.
 
I disagree, I have a feeling this wasn't mixed for cheap speakers or a club setting. The kick in natural perception is amazing, if you have speakers that pick up anything below about 80 Hz it should sound pretty damn good.
 


/images/flash_video_placeholder.pngMy most recent project. I'm working on some more hip hop/chill step/trap stuff in the future. I was really digging everything posted on this page so far.
 
I hit a wall while working on a track. I have no idea what to do next.

Is this called producers block?

This is my 3rd attempt ever at fruity loops. Any suggestions would be chill af

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Sometimes it can be really beneficial to shelve something for a while and start a new project. Just leave it alone and save it in a folder called "finish later" or something. Come back to it when you have a flash of inspiration or when you get bored and want to work on something but don't feel like starting a new track.

That said, there's also some merit in being able to grind it out even when you don't want to. Sometimes the biggest thing that prevents people from writing good music is the willingness to do the painful, difficult parts of composition like hand drawing 32 bars of automation or rewriting the entire rhythm track because it doesn't sit well with your hook.

Sometimes when I don't know what I want to happen next in the tune I'll just start flicking through presets and playing around with them on my midi keyboard. A good sound can be really inspirational.

Another thing I like to do is to copy and paste around different elements of the track into the next 4 bar grouping, maybe change up the rhythm or add an element, then I listen to the transition and change what I don't like.

Try changing the rhythm, adding a new element or a new sound, whatever haha. I really believe that structure and arrangement is where musical creativity comes in the most. You can't really teach that stuff, it just comes with time and knowing what you do and don't like.

And sometimes, the best thing to do with a track is to just start deleting shit. Start muting tracks, if having them muted doesn't make the music significantly worse then just delete them. And sometimes shrinking your arrangement and starting over there can be good too. Don't get too committed to a bad arrangement that makes it difficult for the music to move forward. Delete entire sections, write new ones.

If this is only your third track though I wouldn't worry about it too much!
 
I feel that. It makes sense to do that but I actually have an idea of what I want but I don't really know how to get it. Maybe I'm missing a plugin or maybe i'm not utilizing something I should be.

You can tell where the drop should be and how weak it is. That's where i obviously got stuck. I want some real grimy sounds but I can't find anything I like.+k for feedback, thanks panojibbro.
 
I feel that. It makes sense to do that but I actually have an idea of what I want but I don't really know how to get it. Maybe I'm missing a plugin or maybe i'm not utilizing something I should be.

You can tell where the drop should be and how weak it is. That's where i obviously got stuck. I want some real grimy sounds but I can't find anything I like.+k for feedback, thanks panojibbro.
 
Ahh those grimy sounds take a long time and lots of practice though man! Bass music producers really pride themselves on sound design and it generally shows.

Because you're using FL I'd suggest you check out seamlessr's channel on youtube. It might help you get some results you're happy with.
 
I know you said you use FL but if you want to see the workflow of how to make outrageous grimy sounds the Mr. Bill youtube tutorials are a great place to start. He uses Ableton, but you can just take the techniques he uses and incorporate them into other DAWs. He does go really, really fast though; it can get confusing quick.

http://www.youtube.com/playlist?list=PLDxTQYPyq4JTRvdmYDiykyOdoEjjyuQgI (list of tutorials)

http://www.youtube.com/watch?v=wdBO_2EHS9c (stereo imaging)

http://www.youtube.com/watch?v=YVY7yXFOpow (editing) - this one is really cool. He shows how he gets his sounds by exporting little clips of his patches as audio files and then chopping them up. again, he goes fast as hell so it can be a little difficult to see what exactly he's doing

 
Little Hip Hop beat I threw together. I'm pretty new to producing my own music so throw any criticism or suggestions you have!

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@MADDECENT @elinde both you guys should bust out your EQ and do some serious cuts on almost all your elements! Music is good but the mix gets really crowded because you have so many things occupying the same frequency range. High pass everything except your bass and your kick, do some gentle cuts around 500-1k in a lot of elements. Most instruments want to occupy that 500-1k area so its important to make sure you treat it really carefully - really fucks up your mix fast if you're not cautious.

Also consider panning some stuff, use your stereo field to your advantage - a lot of the parts of your song are occupying the same "space" so to speak. Try using a combination of carefully applied reverb and stereo delays and panning and different levels on different tracks to create a sense of front, middle and rear of the mix. Listen to some of your favorite tracks and close your eyes and try to imagine where the sound might be coming from - if there was a live band in front of you playing the music, where would each performer be? Try to pick out each individual sound and place it, then recreate that in your own piece!
 
on top of this the general/basicrule for panning is the higher pitch/freq the sample is, the 'wider' or more 'split' it should sound. ie basslines stay mono. hats usually go wide.
 
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