New ski game, inspired by the TGR Tracks game

I was thinking about this a few nights ago, and i think i have an idea on how to get corks to look better, but it requires some tiny changes with the game.

Look at when you're doing back/frontflips with spins. the little dude is doing the flip in his spin, not the spin in the flip. Its hard to explain, but try doing a 90 degree spin and then do a backflip. He does the backflip to the side, and not straight back uphill. If QuazBotch (sp?) makes the front/backflips go straight uphill or downhill, corks would look a lot better. And we still have the lincolns do do rodeos, misties, flats etc.

I think it would work, but as i said earlier, it requires a little change in the script. I'm not familiar with how hard that would be, but i think it could be done.
 
MATTgnarshmallow.jpg

 
This game is so good. Seriously, I kind of lost interest for a while but since the terrain park came out I have been playing non stop. Only thing I guess I wouldn't mind seeing added are some more jibs or features and a way to save levels. Other than that, perfect.
 
i realized that you can land on rails while holding grabs. if you do a japan while on a rail it's like a one footed grind. this glitch will satisfy all the fruit booters that are sure to advocate for one foots, broken grinds, and hippy killers in the game.
 
how do you get enough speed to clear the big ass cliff on alaska? I think i have before but can't do it again. how do you do it?
 
Just a heads up for anyone looking for urban style rails, you can put a rail at the start of a landing and its basically the same thing.
 
could you make it so when you fall you double eject and rag doll and then the run restarts like normal

but yeah saving parks could be a good idea and having like a profile that people can see what parks you have made and stuff

 
might as well call it jibbin, that would be basically the same thing, i love the simplicity of it, and the birds eye view. its really slow on my ibook g4, but i love you so much quaz
 
BEST IDEA!don't know if this has been said, but i know there has been a lot of demand for afterbang, so why don't you make it a reward for stomping a trick (as in your skier automatically afterbangs after he lands a stomp, not like something you have to unlock)! anyone agree?
 
COC MAP!?!?!?!??!?!

I JUST SCREAMED LIKE A LITTLE GIRL!

ASAHSDFHAHHAHAHAHHHHHHHHHHH!!

AHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!

B====D- - - --- - - -
 
Don't know if you're being a smartass or not. "Kickers" if that makes you happy. If you truly didn't see them, they are all over the level...
 
What about a "dialed" addition, where if you land your trick without taking your fingers off the arrow keys, aka, setting the perfect amount of spin for the air you get? Maybe get enough "Dialed" airs and you get a new grab?
 
not to impose on the great idea but thats pretty much what the stomped is, you get new grabs n shit for stompin a certain amount of tricks in one run
 
Yeah, it would be a new thing like "stomped", but it would reward you for setting the much harder technique of setting the correct amount of spin to perfectly rotate an air without removing your finger off the spin key.
 
i fully understand what your thinking now. i think that would be way too hard tho because the skier spins at diff. speeds each time
 
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