New ski game, inspired by the TGR Tracks game

idea: have a shifty button that doesn't have to be unlocked. When you're not in the air, the shifty button works as a sideswipe button to slow you down.
 
probs ommon knowledge, but i got (what i think are) dub corks and im gettin like 350 feet haha, ill try n snag a vid or something
 
People already probly know this but, i found (not discovered) a way to get like 300 feet pul without using all of the inruns so you can still use the whole level. I am uploading the video now.
 
also if you do butters tehn kinda spring out of tehm you get maddddd speed boosts i am continulyey doing 400+ haha ill snag a vid soon
 
Was just thinking the other day. There is the clear tracks button to clear your tracks. How about also a reset button to reset the terrain to the original after you have moved everything about.
 
such a fun game! could you please make a park level agian but without trees? they are in the way when you are costumizing a level :D but it is fun! btw i made a big air by putting all the landing into a inrun in the terrain park map ! im just stomping 2160s all the time! :b
 
It would be sick to have a McConkey turn, regardless of what happened. Now though... It would be a perfect tribute if you could make it possible to McConkey turn.
Props on this game and all the progress you've made. It's been a year or so eh?
 


gnarshmallow rails from Eric Cantor on Vimeo.
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Gnarshmallow Park Run 1 from Eric Cantor on Vimeo.
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Yo quazbotch some backcountry jumps in BC would be BALLER

that would make shit so sick

you should def throw a couple in for next update

Idk if this would work out, but having a custom level would be the SHIT

so like an features menu on the right, and make shit almost like freerider would make it balllller
 
if you look at your trics after you land it is switch and you can do flips. i just cant figger out anyother grabs?
 
HOW TO GO CORK... YES, CORK

-build a big ass booter

-when you launch start spinning with the right arrow key (or whatever that is is wasd)

-wait about 3/4 after you start spinning and press the G key to lincon

-waiting the 3 qaurter second will make the lincon slower, and that sinqronized with spinning fast using the right arrow key will make you corked.

(takes a few tries...)
 
a couple ideas:

1. make features movable between levels ( bc booters. rails off cliffs, etc. )

2. make an ollie/nollie button. maybe spacebar? this would also double as a button to jump on rails for switchups.

3. make grabs saveable. like, if i hear about a new update, i can reload it and still have my saved grabs and not have to re-stom 5 more tricks.

idk if the last ones even possible, but if you did all this, i dont think id go to school anymore.
 
What about a little longer level? I can barely get two hits in after I build a couple big ass jumps.

Also it would be cool to be able to start from scratch and drag in the features yourself. And to be able to reset the level to default without refreshing.
 
This is sick. Just gonna claim a sick slow stomped rodeo 7 over a 190 foot channel gap. This is getting really addictive.
 
just refresh your page

btw i didnt read the whole thread but i think you should have a slopestyle and big air level so every time you want to play one or the other you dont have to rebuild it. I also think after you make an extremely dope level you should be able to save it. but ne w gnarshmallow is sooo sick due
 
How about, quarter pipes, half pipes, hips, step ups, step overs, down rails, up rails, kinked rails, c and s rails, trap rails, a frame rails, boxes.

Also how about a longer course maybe drag and drop elements. How about a save your park feature. Also official off axis rotations and official rail acknowledgment, like 90 on and off, 270 on and off, lip slide, disaster, etc.
 
YES!

If you do anything though, make an official off axis button. Doing lincoln loops with spins is ok but its not the same. After that if you acknowledged rail tricks that'd be sick.
 
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