New park game

yo i love the game, one comment is you should make a controls list for xbox controllers because i cant figure out the controls its different then the dualshock controller

**This post was edited on Apr 19th 2020 at 11:12:13pm
 
13940974:zachshuster said:
yo i love the game, one commenr is you should make a controls list for xbox controllers cus i cant figure out the controls its different then the dualshock controller

I can fix that, dont have time right now but I can do it next week :)
 
I can't get my macbook pro to see my xbox one controller, I downloaded the software and everything but it says no devices found. Anyone else having this problem?
 
jumps look amazing, the only thing that could be cleaned up a bit is the stance for rails, the guy looks like gorilla gang leader when disastering onto rails
 
13947155:Chubz. said:
add keyboard controls fam

Yeah, keyboards might be added in the feauture but its not something I am planing on adding right now.

13947262:TRVP_ANGEL said:
jumps look amazing, the only thing that could be cleaned up a bit is the stance for rails, the guy looks like gorilla gang leader when disastering onto rails

Haha Yeah I think most of the animations needs a clean up
 
13926746:st.vanski said:
Looks really sick already!

Switch stance looks pretty good. Don't like forward really.

I would love to see some stylish riding style as the standard stance, that's imo a big problem on Shredsauce, that it looks clunky.

Just take Keegan, Jake Carney etc. as example.

I would also love to see landings with the skis tight together.

Maybe what you could do is like make 3 different ride styles and the player can choose in the beginning.

As example

1. standard one, neutral

2. More stylish stance with skis pretty tights

example:https://www.instagram.com/p/Bcc5c0QjUgE/?hl=de&taken-by=jc_peggy

3. Another stylish stance with a more relaxed pose maybe.

Another idea is, that you make some sort of afterbang, so you can actually see the impact on the landing.

If you can make the model look super stylish and smooth, i'd be happy to pay like 20$ for that!

This dude has the right idea. The more time you put into rider movement both moving and not moving, the more people will love the game. IDK if you ever played skate 3 but you can pick between like 6 different styles that all affect push, landing, bails, saves, and overall execution. Use skate 3 as an example, maybe narrow it down to standard, stiff like style, a swaggy, lose style, and an aggressive, more stompy style... idk thats just my 2 cents.. GOOD LUCK THE GAME BUB!!
 
13947351:YoungMansClub said:
This dude has the right idea. The more time you put into rider movement both moving and not moving, the more people will love the game. IDK if you ever played skate 3 but you can pick between like 6 different styles that all affect push, landing, bails, saves, and overall execution. Use skate 3 as an example, maybe narrow it down to standard, stiff like style, a swaggy, lose style, and an aggressive, more stompy style... idk thats just my 2 cents.. GOOD LUCK THE GAME BUB!!

Yeah man I totally agreen on this. This would not be hard to add to the game, it is just a matter of finding time to create the animations. Right now I am focusing on just getting the game the work but it would defenetly be cool to add the option to choose between different styles once I am done with the basics of the game.
 
13947453:MartinMarmenlind said:
Yeah man I totally agreen on this. This would not be hard to add to the game, it is just a matter of finding time to create the animations. Right now I am focusing on just getting the game the work but it would defenetly be cool to add the option to choose between different styles once I am done with the basics of the game.

sounds fire dude, update the thread when you got it goin! I always need a new game to distract me at work
 

Here is a little update of the first animation made for the new character model. The first clip shows the riding stance and how it changes depending on the speed. The second clip show the riding stance when the jump button is pressed down to charge a jump and the third clip shows the switch stance. The rest of the video is just me playing around with some butters. Sorry for the video quality, I forgot the set the resolution of the recording so the video had to be scaled.
 

As I am starting to do more animations it would really help if you could share you thoughts on what grabs/tricks that should be in the game. It would also help alot if you could add a reference photo or video together with your suggestion so I know how the trick looks.
 
14133058:MartinMarmenlind said:

As I am starting to do more animations it would really help if you could share you thoughts on what grabs/tricks that should be in the game. It would also help alot if you could add a reference photo or video together with your suggestion so I know how the trick looks.

Could you add mute/tweaked mute?
 
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Here are the 4 positions I use the most on shredauce + a double nose / truckdriver

A one foot position for rail would be welcome as well

Your game seems the dopest thing ever! Axis are so sick!
 
One thing that shredsauce does great is let you make and use your own grabs. It would be awesome if you could incorporate something like this into your game and it might take some pressure off of you to make perfect grabs.

**This post was edited on Apr 22nd 2020 at 2:46:19pm
 
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I like the idea of having a normal safety and a cork 3 style safety

also maybe when landing switch if u are spinning right when you land have the head look over right shoulder and left shoulder for left spin

**This post was edited on Apr 22nd 2020 at 2:44:25pm
 
14133154:asparagusfriend said:
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I like the idea of having a normal safety and a cork 3 style safety

also maybe when landing switch if u are spinning right when you land have the head look over right shoulder and left shoulder for left spin

**This post was edited on Apr 22nd 2020 at 2:44:25pm

I can't see your pics, seems 404
 
I got a suggestion of making the camera smoother and I must say it did a lot to the overall feel of the movement on snow. So here is a showcase of the new camera movement with a run with some turning in it. More lag has been added to the camera movement and the camera has been moved back from the character. I really like the change, it feels way better when aiming for a rail and just turning in general.
 
The game looks really sick! i'm not sure if this is a feature already but if you spread out the legs a little bit more I think it would look better. Right now it looks like the skiers on a monoski.
 
14133804:MartinMarmenlind said:
I got a suggestion of making the camera smoother and I must say it did a lot to the overall feel of the movement on snow. So here is a showcase of the new camera movement with a run with some turning in it. More lag has been added to the camera movement and the camera has been moved back from the character. I really like the change, it feels way better when aiming for a rail and just turning in general.

Maybe a little camera shake when you land after a jump tho. Highlight the impact, could be a cool effect
 
looks sweet man keep at it!

shame how much demand there are for ski/snowboard games but no major company wants to make them. Steep is fun but the parks suck. Snow was a fun park game until you had to buy "lift tickets/season passes" for their shitty underdeveloped game(lmao). but with the popularity of Jibbin', Shredsauce etc and now this it is weird that no companies want to be the "EA Skate" of skiing/snowboarding
 
First off, love it. The snow splash on landings, the feet together, and a few other details really have me sold. I could go on about positives (and should for feedback) but instead here is a list of feature creep improvements that I think would be sick:

1. Can you the skier spread their legs and possibly set spins with their arms? Even as a button to press. As user of these games, I am constantly just thriving to recreate reality. I don't mind how hard it is as long as it is achievable (this point goes for the rest here too)

2. Is there any way to add wobble on landings from over rotating? Not sure what happens if the skier lands sideways but I'm curious.

3. stance change when locked into rails (and footwork for pretzels but I notice you had that years ago already). What I mean is that a skier doesn't stand the same way on a rail as on snow, would be cool to see that reflected here.

4. Landings seem to accelerate the skier (strange), I could be wrong. Would be nice to see the effects of gravity reflected on a stomp (slight knee bend, landing spotting and look reorienting if switch, maybe a heavy head lol)

All in all, so dope. Let me know if you need someone to demo this and provide actual structured feedback (unlike this). I work as a product manager in tech so do this with engineers all the time, happy to help! Keep at it.
 
I know this a park game, but maybe you could add some rotation separation in the turns. It looks a little funny seeing the character turn as like a ‘single unit’. Idk if your able to add some animation for the turns. Dope game and love that you can butter in it and I think the switch stance looks steez
 
Thanks for the input and suggestions, sorry for the late response.

[tag=120527]@ski.loon[/tag] "Could you add mute/tweaked mute?"

Yes sir, there will defenetly be a mute grab in the game. Regarding the tweaking I am thinking of doing someting like skate 3 where you first do a grab and than you can tweak the grabs with the right stick while your in the air.

https://www.instagram.com/p/BjqXGxrnFss/

Here is a old post from 2 years ago where I did some experimenting with grab tweaks.

[tag=248994]@Kundera[/tag] "A one foot position for rail would be welcome as well"

You will be able to do different rail tricks like you could in the last version, the only problem I have with it is that I dont really know how to map the input but I will have to figure something out.

[tag=242556]@ParkRx[/tag] I dont think I will be able to add a system where you can create and add your own grabs in the game but I guess I could upload the skeletal mesh when the game is ready so that you guys could mod grabs/tricks. I have implemented a system so you select from the menu what trick you want to be able to do and you are able to change them whenever you want during the game simple by going into the pause menu. I will upload a video of the menu system as soon as I am done with it.

[tag=270562]@asparagusfriend[/tag] "I like the idea of having a normal safety and a cork 3 style safet, also maybe when landing switch if u are spinning right when you land have the head look over right shoulder and left shoulder for left spin"

I guess you mean like a wider safety and a regular one? As I mentioned above you will have different grabs to choose from and they will be tweakable. In the first version of the game you could swap what shoulder you wanted to look over with a button press, it could be changed to automatically set it from your rotatio.

[tag=270249]@shred14[/tag] "if you spread out the legs a little bit more I think it would look better. Right now it looks like the skiers on a monoski."

Do you mean when he is skiing forward,skiing switch, charging a jump, when he is in the air or just in general? I did get a lot of complains when I worked on the last version that the characters feet were to far from each other so I might have put them a little to close this time.

[tag=217396]@dan38[/tag] "Maybe a little camera shake when you land after a jump tho. Highlight the impact, could be a cool effect"

Yeah I can look in to this, I think the engine have a pre built system for this so it might be easy to add.

[tag=157619]@Gypsy_Skier[/tag] 1. Yeah this is a good point. I have been trying to add this but I have failed to find a input that I like. One option is that when you have the jump button pressed the character set a rotation according with the turning, i.e if you turn right he sets for a right rotation and so on. The problem with this is that you will set a rotation when you aim for a rail/jump even if you just want to do a normal turn.

Another option is to do a check if the character is on a kicker and have a high enough speed to jump than he does it automatically if you turn left/right on the kicker. Problem with this is that you might want to set a rotation in some places, for example on a knuckle.

Option 1 and 2 also have the problem that you would only be able to set a rotation while turning, and you would not be able to set a rotation is you go straight into a jump.

The third option is to set a rotation with the right stick, problem with this is that there might be other stuff that needs to be controlled by the right stick (currently butter rotations). I guess you could add condition for this, somethink like having to press L2 to do butters.

2. Right now I have only added a system that checks if you land front/back heavy so you can only crash depending on you "flip rotation". Previously I used this system to check if you landed sideways but it did not work since you want to land sideways sometimes e.g hip landing. I will have to do a new function for this that takes both the velocity vector and the floor normal vector into account.

3. I have added this today actually, will upload a video later.

4. You are right, landing do accelerate the skiier. Without going to much into detail this is because of how the engine use the velocity vector and how it preserves the velocity when you jump, or rather how it does not preserve it. The function is working but I need to tune the curve that I use to set the velocity when landing.

[tag=269615]@LilBenjiWop[/tag] I dont really understand what you mean? I have added some temporary animations for the turns, you can check them out here:

youtube.com/watch?v=y8gbb8Z0QrY

These animations are not final tho, I will clean the turning and the rest of the animations up later on.

**This post was edited on Apr 28th 2020 at 4:51:50pm
 
I dont really understand what you mean? I have added some temporary animations for the turns, you can check them out here:

youtube.com/watch?v=y8gbb8Z0QrY

These animations are not final tho, I will clean the turning and the rest of the animations up later on.

**This post was edited on Apr 28th 2020 at 4:51:50pm[/quote]

All of the skiers weight is on the uphill ski, and there's no separation between the upper and lower body in your animations. If you do that when you're actually skiing, you'll just tip over. If I remember correctly, Snow the Game did an ok job of showing the weight transfer and the skier actually getting up on edge.

As far as separation/angulation goes, right now the skier looks like this in the turn:

/

/

When really unless you're really tipping it over, you should be stacked more like this:

|

/

Here's an example of what you should be trying to replicate. Obviously not this extreme, but you can see how his upper body more upright.

Hope this helps!
 
sorry if this has been covered but might you consider making it so you actually have to balance well on rails?

i always felt that was the major thing missing from Skate 1-3 (which imo are the best, idk "shredding" games, Amped 2 getting second place), they have all these involved mechanics but no requirement to balance on rails which imo would really help the game and heighten the skill ceiling

EDIT: sorry I should have started off with this: those videos look phenomenal dude

**This post was edited on Apr 28th 2020 at 10:10:55pm
 
14135237:SofaKingSick said:
sorry if this has been covered but might you consider making it so you actually have to balance well on rails?

i always felt that was the major thing missing from Skate 1-3 (which imo are the best, idk "shredding" games, Amped 2 getting second place), they have all these involved mechanics but no requirement to balance on rails which imo would really help the game and heighten the skill ceiling

You should have a balance bar like in the Tony Hawk games, that could also make it more realistic for c rails/s rails becuase you would have to change the way you were leaning on the rail
 
[tag=123239]@MartinMarmenlind[/tag] I think having a decent leg width when skiing switch, the legs seem to come togather to close. if you had just a little wider of a stance like skiing forward it would fix the issue.
 
Very interesting demo versions, I think your game will get success. You have to do a lot of work for future but beginning is good, you have the wish of doing something and that is very important. You can check more videos about games on YouTube. Guys I know that a lot of you are playing now Valorant, me too, lol, very popular game right now. I have tried elo boost in valorant and to be honest the service provided by the guys is very professional, you can check it. The prices are very low comparative with others.

**This post was edited on Jun 28th 2020 at 12:00:36pm
 
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