Modern warfare 2 official trailer

I've yet to see it. Honestly it didn't get the same reaction out of me as the trailer for CoD 4 did. I'll buy it regardless and play it for hundreds of hours though.
 
if this is the same one that theres already a 2 page thread on, then personally it sucked ass, didn't show shit about the new game or anything
worsttrailerever
 
HOLY KENYAN BALLS THAT LOOKS FUCKING DANK!!!!
not quite as sick as the cod4 trailer when it came out, but nonetheless i will put a lot of time into this gametoo bad it comes out right when school starts, fuck my grades
 
looked ballin as hell. agreed though, not as good as the mw1 trailer, but honestly, i dont know how you could get a better trailer than mw1. like i swear they built the campaign around making a badass trailer.

they were like, dude, lets totally put a nuke in the campaign because it would look PIMP AS SHIT in the trailer.
 
only available in the US or something?
I enter my age and some year making me over 21 and the year just dissapears,
i take back what i said before, this one is worse than the last one, i can't even see this one
 
Full credit of this translation goes

to STealthyShogun from GameFAQs. Everything below is quoted from

him/the translated version of the magazine.

-------------------------------------------------------------

Hi everyone,

So

I recently got the latest issue of Power Unlimited (the biggest Dutch

gaming mag) on my doormat, and they had a six-page overview in it. So I

got to translating it, which took a while. There might be some spelling

and grammar snafus in it, but please don't mind them. It's a big piece,

which I'll probably take multiple posts to get up, so please don't post

until I say so.

All rights to the original text are Power Unlimited's.

NOTE:

Segments between parenthesis, in bolded italics, are comments by me.

Regular segments between the parenthesis are part of the original text.

Additionally, there are some inconsistencies in the piece. For example,

under the “things that stood out” section, they mention they were shown

one completed levels, pieces of a second level, and a demonstration

space constructed for the purposes of this demo. However, we were shown

three levels; Kazachstan (apparently in finished state) Rio Favela

(almost finished) and Desert (status unclear)... Or referring to MW2 as

CoDMW2...

Room 612

The

pressure on Infinity Ward must have been immense. Like mentioned

before, it’s not just a sequel they’re making. It’s the sequel to the

best game of the last few years. A game which, if the forums are to be

believed, shouldn’t be changed to much.

Twelve million fans is a

nice thing to have, but is a big burden at the same time. How do you

keep them all happy, especially if you are going to change stuff

anyway? Everyone has his own opinion. One loves Martyrdom, the other

one hates it. And what if your favorite weapon is gone in number 2?

So,

no, we wouldn’t like to be in Infinity Ward’s shoes, despite the fact

that those shoes are undoubtedly very swank, owing to the shipload of

money they made on the previous title.

Infinity Ward came up

with a very simple and efficient way to cope with this pressure. They

set up a good filter on the input from the community, and at a certain

point just took a decision in the vein of ‘this is how it’s going to

be’ and they haven’t deviated from that path ever since.

The

result of over a year and a half of hard work was shown to us in a room

612 of a posh London hotel. Phat couch under our butts, coke in hand, a

gigantic plasma TV and the airco on minus 10 C. That last bit proved to

be a good decision, because our internal temperature rose pretty

quickly because of what we were shown, and that’s putting it mildly.

Let’s just describe what we saw, that appears to us as the best way of conveying how awesome this session was.

First Demo Level: Cliffhanger

Modern

Warfare 2 is a direct sequel to the first installment, but even so, the

beginning is markedly different. The first images we were shown were

pretty uh.... White. Very white even, because were in the middle of a

whole lot of snow! The first mission of the game takes place somewhere

in the Kazachstani mountains. The name ‘Cliffhanger’ is suitably

appropriate for this level, as the first thing we do is shimmy across a

narrow ledge. Beneath us is a deep ravine, the wind is howling and it’s

******* (you're allowed to swear in Dutch media)

cold. Not even ten seconds later, we’re hanging on a ice wall, by means

of two picks. Straight up the side it is. The picks are controlled with

the trigger buttons, one by one. Not even the cracks made by our

icepicks seem to be scripted. The howling winds are still ever present,

and don’t make it any easier on fully geared up soldiers, climbing up

the mountain.

A jet passes by, just over our heads. The enormous

noise generated by the plane causes a small avalanche to occur. Heaps

of snow and large ice cones only just miss us. Suddenly a fall, phew.

General MacTavish grabs our hand just in time. MacTavish... doesn’t

that ring a bell? Precisely, it’s one of the main characters of the

previous game.

During moments like these, the gameplay is slowed

down. The same thing happens when you kick down a door, or trigger an

explosion. A small slow motion segment happens, after which the

gameplay returns to it’s normal pacing.

INFILITRATION

What

struck us both, is the finished look of the game. The frame rate, the

facial expressions and the little graphical details, it all already

looks super smooth. The best part of it all is that Robert Bowling and

Vince Zampella (the guys demoing the game to us) know it all too well.

You could see them gleaming when they could finally unveil the project.

When they could finally open their mouth about it.

Finally on

top of the mountain, we and MacTavish are trudging through the snow.

Our weapon has a heart beat measuring device, allowing us to detect our

enemies. Snowfall heavily limits vision. At no more than 30 meters

ahead of us, two patrolling soldiers. MacTavish: “You take the left,

I’ll take care of the right!” We wait until a fighter jet flies

overhead to mask the noise of our shots, and take the patrolling

enemies down with a minimal amount of bullets. The blood spatters fly

through the air and color the snow red.

Modern Warfare starts

with a pure infiltration mission. We’re supposed to sneak around, which

is not what we’re used to. The accompanying stealth kills are new to us

as well.

ALL HELL BREAKS LOOSE

We

dispatch of a patrol a couple of times again, and sneak into the enemy

camp, cutting some throats here and there and setting explosives. It is

at that moment that we are caught and MacTavish is forced to surrender.

Just before he does so, he yells over the comms to proceed with plan B.

MacTavish

is being held at gunpoint by about twenty Kazach combatants. A simple

press of the button makes the scenery behind these guys explode, which

ends the sneaking. Half the camp is one fire, smoke plumes, jet

fighters, and helicopters are involved, and armed enemies pour from

every nook and cranny. When the first real shootout starts, the floor

of the hotel room shakes. Should be audible three stories down.

So,

MacTavish was saved by the explosion, but how long will you last in

this chaos? Not long, it turns out. Accordingly, we were spraying the

guns around like blindfolded Rambo’s,taking cover behind sandbags

before getting our asses on to snowmobiles. All within 15 minutes of

playing!

DOWNHILL

Like

two drunk teenagers, we race down the mountain at full speed,

zigzagging between the trees. Shaun White, eat your heart out. All the

while we keep shooting at our enemies. Looks like James Bond in Die

Another Day. While there is little color in this level, there's enough

to experience. Racing through fresh snow, to gliding across an ice

sheet. No matter what surface we’re traveling on, it’s fast... downhill

fast. Bullets whistle past our heads, trees get hit and fall down, snow

falls from branches, and if all that isn’t enough, a large chasm looms.

A huge jump follows. We’ve made it, and are greeted by our teammates.

The mission is (partly) successful. The action, the entry!

Second Demo Level: Slums

The

next level we were shown seemed like more familiar terrain to us, or so

it appeared. It turned out fairly quickly we were not in Afghanistan,

but in fact in a Favela, a slum in Rio de Janeiro.

We’re in a

car when all of the sudden, we’re fired upon. Our driver gets a bullet

in the head, and is bleeding to death on the steering wheel. The amount

of bullet holes in the windshield is multiplied in a mere fraction of a

second. You’ve probably already seen it coming: All hell breaks loose,

again. Multiple dudes are shooting, and not only at us. Our objective

is pursuing some dude, but we have to capture him alive.

It’s

complete chaos. Residents of the city run away screaming, in sheer

terror. Exploding cars, bodies in the streets; looks like a news

broadcast about Afghanistan or Iraq on a particularly violent day.

There’s

enough civilians around that you don’t really want to maim, that

hitting the right target turns into an art. Nevertheless, we succeed in

hitting the sprinting dude, the one we were looking for, in a leg.

We’ve got him! That’s where the demo ended.

GREATNESS IN LITTLE THINGS

At

that moment, our ‘demonstrator’ Zampella, quits the mode, detaches the

camera and shows us the gigantic level. He zooms out, and in again. For

Modern Warfare, they’re using texture streaming, so that much bigger

levels can be created. Wouldn’t you notice more pop-up, we asked.

Bowling was honest about it: “Yes, that could happen if you don’t

utilize the technology correctly, but we don’t intend to do that”.

Regardless:

We can expect even bigger levels, which is good news. “You can devise

your own approach to success in these levels. However, we haven’t done

it, just because it’s technically possible. The story and gameplay come

first, and then we think about making it technically possible.”

Modern

Warfare 2 is going to surpass it’s predecessor in the graphical

department as well. Among other things, the lighting is a lot better

than it was in COD4. The way the sun reflects in a windshield or on the

lenses of the weapons! When zooming in you can even see finger prints

on the lens. Really, the details are unprecedented.

The

corrugated plate living huts built on the mountainside, the little

shacks, the clotheslines full of clothes, the structure of a brick and

the way in which a sun ray falls through a hole in a tent cloth. It’s

bizarre how pretty it is. All those huts, all those little hallways;

we’re inundated by details, like a few old newspapers in a little

corner, being subtly moved by the wind. It’s amazing! When we remark

that this would be an amazing multiplayer map, Bowling answers, with a

wide smile ”Yes, yes it would...”

Third Demo Level: Desert

By

now, we’ve seen two levels, packed with action. In Rio, we stopped

playing after a while, and just ‘looked at the game’. For example, the

way the level was built. The ‘Slums level’ is not done yet, although

you’d think otherwise at first glance. The gentlemen at Infinity Ward

are not ones that leave things half-finished, and didn’t want us

playing ‘unfinished business’. Which was the reason we explored the

third level in precisely the same fashion in which we concluded the

second level.

It isn’t even afternoon yet, when we’re surprised

for the third time by the duo Zampella & Bowling. Because we’re now

smack bang in the middle of a desert. A deserted landscape, with

nothing but sand all around. Zampella tells us we’re driving a Jeep

from the middle of the desert, to a ravine. There, we see a deep

ravine, with a river in it. We also come across a abandoned settlement.

The setting is old and dilapidated. Zampella says we’re going to abseil

down the cliff face. Right at that moment, you see a smoke stack,

puffing out smoke, and realize that this abandoned settlement is

anything but abandoned. When we, just after, notice a cave entrance, it

becomes clear. We’ll be playing underground!

After walking into

the cave a bit, Bowling starts to tell how proud he is of this segment.

“It looks a lot like that scene in Iron Man, where he builds his suit”

He’s right: It looks exactly like that! The cave has large rooms and

consists of a seemingly endless corridor system, right until we exit on

the other side.

“We really have to stop now, guys” An Activison

rep tells the Infinity Ward guys. You can tell by looking at the two,

that they’d like to tell more and show more. In their enthusiasm,

they’ve told too much already.

Other Information (Still from the Magazine)

It’s

clear that there’s a lot of work still cut out for the development

team, especially so considering the rock solid November 10th deadline.

It’s very clear however, that these dudes are doing one hell of a job.

Who’d have thought they’d top CoD4’s levels.

Nevertheless,

that’s exactly what it looks like they’re going to do. Of course, as an

experienced gamer, you won’t be immediately blown away, after all,

you’re used to Modern Warfare’s level, but count on it that number two

will be a unavoidable game for everyone.

Activison manager Simon

Wells even dares to predict that Modern Warfare 2 will be the best

selling game ever. That’s about the same as Dirk Scheringa saying that

AZ will be Eredivisie champion for the next five years. Additionally,

it seems unlikely to us that the game will top Wii Sports.

That

notwithstanding, it is very clear, even now, that we’re dealing with

such a awesomely awesome game that every gamer with common sense has a

big exclamation mark on the November 10th page of his calendar.

THINGS THAT STOOD OUT

In

two hours time, Bowling and Zampella showed us one complete level, some

pieces from another, and a specially for the purposes of a demo,

constructed demonstration space in which you could blast anything back

to kingdom come. Further, they mainly gave us info about the story and

the possibilities within the level they ran. They kept their lips

together, but nevertheless, by paying close attention and asking some

clever questions, we managed to gleam some things, which we’ll divide

into the segments ‘singleplay’ and ‘multiplay’.

  1. SINGLEPLAY
  2. »

    The physics on bullets and grenades have become more realistic. Bullets

    will now ricochet, and grenades will bounce down stairs, or roll down

    inclines, like they would in real life.
  3. » You can now hold a pistol in one hand, and a knife in the other. In doing so the knife hand supports the gun hand. Knifing will now become even more popular.
  4. » We’re going under water. Why else would they show us a extremely cool, heavily armed SEAL diver?
  5. » We glimpsed a level with the name ‘International Cyber Space Lab’ We aren’t going into space are we? Or was this a abandoned Russian missile base.
  6. » Bullet time will make it’s debut in CodMW2.

    Hold your horses!, it won’t be FEAR, ramming on yellow if you get into

    trouble. Bullet time will only occur when the developer wants it to,

    and will be used more like a dramatic effect during an explosion,

    allowing you to take out those few extra enemies.
  7. » This time around, there will be more innocent bystanders.

[*]MULTIPLAY

[*]» There will be a number of new modes in multiplayer.

More about this will be only made public after E3, but they are modes

we aren’t seeing in other games yet. The menu structure from which you

start multiplayer sessions, will be changed as well because, and we

cite Bowling, “there will be too many extra things, that we want to

present in a decent manner”. And oh yes, the music will change too. We

know it all to well by now.

[*]» Perks like Martyrdom changed the

shooter genre in a pleasant way. Other shooters happily steal the perk

system from Infinity Ward, but they don’t care one bit, because in

CoDMW2, they will have a number of new perks that will undoubtedly be a

pleasant surprise for the community.

[*]» The riot shield will be, for a 100% sure, a perk.

Bowling let it slip, that you’ll be able to carry two shields with two

guys, and that a third player could, while taking cover behind the two

gents, open fire on the enemy. How sick is that?

[*]» Good news for everyone hating on dudes that decide to walk out in the middle of a game.

Bowling wouldn’t say how, but he indicated that there would be “options

to act on that”. We’ll be keeping him to his word, because if there’s

something we hate.

[/list]

[/list]

A RACE AGAINST TIME (Special Forces Mode?)

A

innovation in CoDMW2 that we liked a lot, was the addition of the

so-called Challenges. When you complete a level in the singleplayer,

you immediately unlock a ‘Challenge’ This Challenge looks the most like

the Horde mode from Gears of War 2, where you have to rid yourself of a

****load of enemies (you can drop the S-bomb in Dutch media)

In

CoDMW2 however, it all revolves around time. The faster you blast

everyone in a certain setting, the higher you get in the rankings.

Really a very nice addition that at the moment is only playable

splitscreen with two people, but will very likely be playable through

online co-op as well. That this **** will be hard was proven by the

fact that Bowling and Zampella couldn’t get through it, with the two of

them playing on regular. And they built the level themselves.

Magnificent!

EVERYTHING F'D UP

A

big wish of the CoD community was that there’d be more destructible

environments in Modern Warfare 2. In the first game, you could

penetrate a lot of **** with your bullets, but really strategically

destroying a position wasn’t possible. That wish of destruction has

been heard. CoDMW2 still is no Red Faction but a whole lot more can be

sent to kingdom come. And, in true Infinity Ward fashion, not in a

cookie-cutter way. For example, you can blast a fire hydrant, resulting

in a huge geyser. It looks awesome, and will obscure part of your

vision.

Another nice one is the gas pump of which the hose, when

the thing is hit, will bark out a thick jet of fire, like a turning an

tumbling dervish. We aren’t sure yet, but we can see both the fire

hydrant and the gas station coming back in multiplayer. Resulting in

unheard of strategic possibilities.

Furthermore, crates and

boxes were riddled, and they really broke into pieces and splinters,

that ended up in the air, and floated down to the ground in real time,

all accordance to the laws of gravity and wind. Pure eye candy, that

unfortunately, you won’t have a lot of time to admire, as the enemy

won’t account for sight seeing.

-------------------------------------------------------------

All rights to the original text are Power Unlimited's.

Credits to STealthyShogun for translating.

Original source: m http://www.gamefaqs.com/boards/genmessa ... c=49638552
 
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