If Jibberish where a full budget game?

I am pretty sure we can make it work for both platforms without too much trouble. I am going to spend the next week or so figuring out some details and brainstorming some ideas with the coders.
 
Seriously though. You guys should think about making this game legit. The potential is unbelievable (trust me, I can't count the number of repeat Jibberish threads I delete everyday). The game is fucking tight. The fact that you can make custom skis, clothes, levels, & riders is fucking awesome. The game is so entertaining even though its such a primal game technologically. I love Jibberish. I would kill to have a dope ass version and would definately pay $20-25 or whatever it may be. I think a lot of others on this site would as well.
 
If anyone else has useful comments like this as to how the game can be built, or designed better please feel free to PM me.

I am quite serious about this.
 
that would be sooo pimp if that happened! escially if you put in all the levels that are currently in there, and all the stuff. plus it would help the ski industry too... id pay any price for it
 
This is all so awesome to hear. I am working on the doc already adding what features would be good.

However we need a site with forums for the game asap, any web guys out there wanna get in on this early?
 
i'd pay $70 or more to get a top quality skiing videogame.

I think it would be amazing, but i don't think i could help, other than paying for it.

The gameplay of jibberish is pretty good, but the graphics are pretty bad. They need massive improvements.

Also, if you get enough support and want this mainstream, maybe a mountain/track creator thing would be so sick.

That would probably be insanely hard, but i thought i might as well throw it out there.
 
i wish i could help you dude but someone out there should easily be able to??maybe apply to non ski gabber.

the markets definately here though
 
i love jibberish, but here are some suggestions that i think would make a ski game better.

1. graphics, obviously.

2. make things to scale, (size of the skier and size of features)

3. have a create-a-skier mode like all the skate games and what not.

4. make i realistic, we already have ssx tricky.

5. have a career mode or something along those lines where you can do comps.

6. try to make real resorts like the game has, whistler, mammoth, etc.

7. have a create a feature thing like a bc jump or a rail jam set up.

those are just a few i can think of right now, but i'll try to think of some more.. i think it would be dope.
 
Anything similar to amped 2 would be prime. I got a fairly detailed list of features/ideas I'd like to see in a ski game, just can't seem to find the word file.
 
theres a lot of things that you can pick and choose from already existing extreme sports games(amped, THPS) like people have said realistic stuff and having people feel like they can ski at places. places like whistler, resorts in CO, tahoe, other big places would be dope to play. deffiantly customization stuff like building parks, tons of jackets, pants skis, you could even have real BC stuff like chads or something. i would be willing to drop money on this and sponsers would help alot to make the game more real
 
i would def buy it especially if it was similar to amped.

i agree with this guy too making things more to scale would be sick and with the levels wit would be cool to design them off of existing mountains. even if you dont use the names because of royalties or what ever just making them similar would be sick.
 
make sure the bag of tricks in this game is rediculously large it would make the game last so much longer if you didnt have to do the same trick over and over and if it was so wide open that you could essentialy make your own off-axis or own trick or whatever.
 
this is why we want to get the forums online sooner rather then later, so you all can post how you'd want to see the game done.
 
get sponsers like armada line 4frnt head rossi etc... they would be down with you promting there skis in a game and they would probably give you money whice makes it a better game
 
we will get to the sponsor stuff when we have a stable game to show. No point in sponsoring something that's not evens started yet :: )
 
if u still need permission for the code pm or find a way to contact mikee he was teh creator of the original game

a level editer and multiplayer would be amazing
 
I've always said that they should make a game identical to Tony Hawks Pro Skater, and Amped combined, but with freeskiing. I think it would be amazing! Heck they can put snowboarding in too if it'll make the game a bigger success, it just can't turn into SSX with retardedly unrealistic tricks and whatnot - maybe with cheats and stuff if you just wanna dick around...

Seriously though, it'd be amazing to unlock levels and stuff in a career mode! They could also combine sports games like NHL or something so that you can have an ongoing season, and have ongoing standings in many different series... on your calender you'd just have all the events marked down (honda ski tour 1, US Open, Honda ski tour 2, X Games, Jib Academy 1, Honda ski tour 3, etc...) and you'd advance throughout the season with your money, pick up new sponsers, heck you could even learn new tricks to up your skill and chances of winning comps... there could be am and pro levels, so much possibiltiy!

Also, there'd be just a normal freeski mode, where you could choose from a list of parks across the world to sesh, or some BC too. And instead of having to restart after every run, there should just be a chairlift station at the bottom (or a helicopter if ur doin BC) and when you ski up to it, it just kinda fades out, then fades back in and you're at the top of the park again, or something like that...

Man I could go on for hours about how good this type of game could be, but to sum it all up it would be pretty much a mix of Tony Hawks Pro Skater, Amped, and an EA Sports Game (to incooroporate seasons, standings, etc), and, you'd never be able to beat the game (technically), because you'd just keep progressing from the previous season. Every time your season would end, you'd just start off a new season where you left off, with the same tricks and everything, but everybody else would have improved over the 'summer' as well, just to make it equally challenging.

And that, is my idea!
 
you just made me think it would be sick to have in a career mode like get things to work towards like getting invited to a bear mountain post season shoot or something then go actually hit bigger sicker setups, also a build a promo mode where you can place camera where you want them and get your tricks then edit it and stuff
 
jea if you contacted line and armada and stuff, they would prolly hook you up if you put their skis in the game
 
everything he said.

especially a career mode with create a player and real mountains. this would be the dopest game ever bro. if i think of more stuff ill pm ya.
 
just consult us EVERY step of the way, give out a demo to Rekker before its released so he can double check it...

and maybe talk to skigamemaker, he knows what we want
 
So you think I am setting up the forums for my own health?

HAHA why do you think I am setting up forums specifically for the above mentioned reasons lol.
 
id deff pay 50 - 60 bucks or whatever the price of a video game is for a version of jibberish or any freestyle skiing game for ps2
 
but i really like the ability jibberish has to change with skiing, like we got all the new grabs and stuff which made the game really cool. If u could make it so it could keep evolving with skiing id like it more
 
id deff pay... and like do like the seasons... when its winter u ski in North american and europe and what not and when it becomes summer u should b able to ski in south america or new zealand... that would b ballin... and also being able to do linclon loops would be pretty ballin and double flips
 
thats the kinda stuff i mean... and you can't always do the big shit cuz you aren't 'good enough at the beginning'. - example: only if you're at a certain standings/skill will you be invited to the JOI that season, if not, work for it next season...
 
Ok, theres a few ways you can do this and the choice is obviously yours. I'm a developer but I work 12 hour days 7 days a week, so I'm just going to offer an opinion or two.

I've never played the game but I generally know what I'm talking about

1) Fully web-based.

Web based means platform independent (mac, pc, linux). It can be flash based, and take place on the web server, meaning you can allow people to play against eachother or at least keep a central score database and have top players.

You charge an entry fee for a login, or require a mandatory minimum donation to NS, etc. Then you can have small token fees like, say... $.50-$1 to enter into comps or ladder matches, all online, all on one server.

2) Console, with SDK

You buy the SDK from whatever platform, and adapt the game. This will require usually a complete re-write, lots of money, and tonnes of work. You simply charge for the game like anything else

3) Console, without SDK

You make a console-bootable self-contained Linux distribution on a CD, that boots itself and then runs the game under the Linux environment on the console. You avoid the SDK, require only minimal changes to your code, and it can be platform independent if it is a web-based game (ie, linux starts a web browser, connects to the server to either play or download the most current version). You charge for the game itself, or by access, since there may be legal issues charging people to recieve a linux distribution (which is GPL).

4) PC, closed source

You create the game as a normal PC game, where all development is done by the dev team. You compile for a certain OS. You sell the game normally or on subscription based

5) PC, Open source

You create the game and release the game itself under GPL, making it open source. Your dev team does a lot of the work, but the community can make suggestions to the code and you can incorporate them. You sell the game on a subscription service where people can pay to play or just pay to enter special events or contests etc.

6) Handheld game

You create a small, cheap, but fun and playable game geared toward a handheld console (ie Nintendo DS/lite/etc). I believe DS allows you to create cartridges without purchasing any official SDK, and if you do have to purchase it, it's affordable. Development for DS in particular is easy, and cheap. Depending on what the current game is written in and what libraries it calls on you might only have to make minor adjustments.

I personally would use the web based option, because you have

a) no cost of media (cartridges or CDs [bluray is expensive as shit])

b) fluid development (as you fix bugs and add patches they are instantly available)

c) subscription control (you can tell who pays, whos playing, who actualy plays regularly, etc)

d) cheap/free development costs (if you can adapt it to flash etc)

e) easiest multiplayer capability (since theres one version of the game, on one server, everyone plays together, instead of itnegrating 5 different consoles or PC platforms)

f) Works on anything with a web browser.
 
I think that the people who run it should try to sell to xbox and get them to make it a good game...not that it is not a good game...but with superb graphics and such
 
yea it could be real sick. i would def pay. as long as they dont get to carried away with it which im sure they wont. but it cold be real sick.
 
hahaha thats sick that you're in Chelmsford. I live in Andover literally 5 mins away. I could come down and do some testing and then do a no bullshit report back to the rest of NS.com!
 
yea me to, im really close so i would drop by and test/help you guys out anytime. i would pay up top $70 if you guys really make this work
 
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