Google earth flight simulator

Drail

Active member
so, i was fucking around last night on google earth and came across the flight simulator... took a lap of lake tahoe, flew over the himalaiya, buzzed my home town. i thought it was pretty neat (I am a big nerd though)... considering it took me this long to find it, thought I'd let you guys know, incase you weren't aware.

and for those that are aware, do you like it? I think I might try to fly through the grand canyon without crashing. could be hard.
 
soooooooooooooooooooo fun. i did that soooooo much when i was a kid. it was...

Foto+Microsoft+Flight+Simulator+2002.jpg
 
Haha Diddy was so unexpectedly good.

"Look at me, I'm eating my own head, motherfucker!"

*CHOMP*
 
you can change the script to modify how your plane works too. i got tired of it being slow and being limited on how high it could go
 
Woopsies, I'm on my iPod I have fat fingers and accidentally posted. Anyways I would fly around all the time last year during digital photo
 
Microsoft fight simulator was fun, I always turned off all the realistic stuff and went like 1000mph in a 747 and did loops.
 
i've had a couple requests on how to do the above, so here goes:

go to folder C:\Program Files\Google\Google Earth\res\flightsim\aircraft

make backup copies of f16.acf and sr22.acf before you change them. then right click -> open with and choose notepad

and what follows is what i have in the f16 file:

%

% F-16.

%

model_name = 'F-16 Fighting Falcon'

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Minimum eyepoint distance to objects.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

d_E_min = 4

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Approach speed, power and flap setting.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

V_approach = 130

D_F_approach = .4

D_P_approach = .1

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Cruise speed, power and flap setting.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

V_cruise = 330

D_F_cruise = 0

D_P_cruise = .4

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Constants for terrain elevation filters.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

TC_e_T = .4

spring_e_T = 80

damper_e_T = 15

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Spring/damper constants for camera rotation.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Critical damping: spring = damper^2/4.

spring_vertical = 80

damper_vertical = 15

spring_horizontal = 80

damper_horizontal = 15

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Collision vertices.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

p_v = [

% Main gear.

[ -9.27 -1.18 .05 ]

[ -9.27 1.18 .05 ]

% Nose gear.

[ -5.26 0 .05 ]

% Top of vertical stabilizer.

[ -14.88 0 -5.19 ]

% A point on the belly for gear-up landings.

[ -8.4 0 -1.3 ]

% Nose

[ 0 0 -1.6 ]

% Main wingtips.

[ -10.91 -5.04 -1.75 ]

[ -10.91 5.04 -1.75 ]

% Elevator wingtips.

[ -14.19 -2.82 -1.53 ]

[ -14.19 2.82 -1.53 ]

]

% Main and nose gear (first 3 vertices) go away when gear is up.

first_fixed = 3

% Spring/damper format:

% [ C_0 C_s C_d f F_max ]

spring_damper = [

[ 2500 500e3 100e3 .05 800e3 ]

[ 2500 500e3 100e3 .05 800e3 ]

[ 1500 500e3 100e3 .05 800e3 ]

]

% Contact patch format:

% [ C_r_0 C_r C_b C_y K_s K_d C_max_x C_max_y b dalpha_dDR ]

contact_patch = [

[ 81 .003 64e3 6e4 180e3 100e3 .8 .5 1.4 0 ]

[ 81 .003 64e3 6e4 180e3 100e3 .8 .5 1.4 0 ]

[ 81 .003 64e3 6e4 180e3 100e3 .8 .1 1.4 .3 ]

]

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Power plant.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Jet engine: power lever controls thrust.

P_max = 230e9

F_max = 230e5

P_ratio_reverse = 0

P_ratio_alpha = 1.2

p_T_v = [ [ -14.5 0 -1.83 ] ]

d_T_v = [ [ 1 0 0 ] ]

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Eye point.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

p_E_v = [ -3.66 0 -2.71 ]

% Reference values.

b = 9.2

c_bar = 3.45

% collision model values, leave at 1 for now.

d_ref = 1

v_ref = 1

F_ref = 1

% Mass/cm/inertia.

m = 100

J = [

[ 12800 0 1330 ]

[ 0 57600 0 ]

[ 1330 0 85500 ]

]

% CM @ 0.35 c_bar

p_CM_v = [ -8.4 0 -1.83 ]

p_AC_v = [ -8.4 0 -1.83 ]

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Aerodynamics

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% Forces.

alpha_z_0_deg = -.3

dalpha_z_deg_dDF = -6

C_D_0 = 0.0188809

dC_D_dDG = .02

dC_D_dDF = .03

dC_L_dalpha_deg = .06

dC_L_dS = -1.2

C_L_max_0 = 1.1

dC_L_max_dDF = .2

d2C_D_dC_L2 = 0.264818

d2C_D_dC_Y2 = .8

dC_Y_dDR = 0

dC_Y_dbeta_deg = .008

dC_Y_dp_hat = 0

dC_Y_dr_hat = 0

% Moments.

% Pitch.

C_m_0 = 0

dC_m_dDE = .2

dC_m_dDE_T = .06

dC_m_dDF = 0

dC_m_dDG = 0

dC_m_dS = -.15

dC_m_dq_hat = -18

dC_m_dalpha_deg = -.008

d2C_m_dbeta2 = 0

% Roll.

dC_l_dDA = .008

dC_l_dDR = 0

dC_l_dbeta_deg = 0

dC_l_dp_hat_0 = -.15

dC_l_dr_hat_0 = 0

ddC_l_dp_hat_0_dS = 2

ddC_l_dr_hat_0_dS = 1

dC_l_dp_hat_max = .01

% Yaw.

dC_n_dDA = -.01

dC_n_dDR = .03

dC_n_dbeta_deg = 0.0015

dC_n_dp_hat = 0

dC_n_dr_hat = -3

% Quadratic axis damping terms.

d2C_m_dq_hat2 = -5

d2C_l_dp_hat2 = -5

d2C_n_dr_hat2 = -1

 
^^^ there's lots of variables to play with, but looking back on it i think i just settled on lowering the mass to make it real light and responsive. i'd suggest saving the original files before you mess it up and make it non-workable
 
Back
Top