Gnarshmallow quarter pipe open

At the bottom rightish of the map right under the unfinished pipe. I just edited the level and put the QP and starting point by eachother.

It is hard to tell when you are about to land though since the little shadow shows up and than like you land immediately after.
 
not sure if this is a new glitch but switch flips (lincoln, front, back) are all backwards with a grab. So you throw a left lincoln then grab you start to go right lincoln as soon as you grab or start backflip then grab and it goes the opposite way to do front flips and so on and so forth. I found this amusing to go like backflip to late front
 
one thing that i have noticed is that now you spin while you flip making it look cleaner. you dont flip while you spin like before the qp. i hope that made sense. anyways im stoked on it Quaz! keep up the awesome work!
 
sorry for the double post.. but the flipping and spinning is definately sicker but now when you lincloln and spin, your not spinning through the lincoln, youre lincolning through the spin. If that makes sense to anyine else
 
The great thing about gnarshmallow and NS is that is has a ridiculous amount of people willing to give pointers on every aspect they like and don't like with quaz willing to make the changes.

Also, now adam has figured out the QP code, hopefully he can integrate it to make new objects like quarterpipe rail transfers over flames with auto game over all grabs relocked if you fall into the fit of doom
 
Fuck you nomen-I don't even know why we call you nomen, it would make more sense to call you steven considering i think we're calling you name using a dead language anyway.....

Before I was interupted quoting him and forgot what I was saying...

Has anyone beat a 2160 on the qp yet?
 
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