Gap calculator

do a couple practice runs where you just get pulled in an then stop as you reach the lip. this will give you a good idea of how much speed you will need.
 
this is cool, and all, but if i was hitting a gap i wouldn't be thinkin about the exact speed i was going, i would be focusing on my trick
 
I dunno about you guys but if I hit a jump a go really fast then stop going up the landing and end up at the top. And by that I can tell how fast I need to go to clear it, works for me. Try it
 
let me try and help,

This is called the range formula and its from my physics book:

x=distance travelled from the point of take off.

A=angle of trajectory.

V= initial velocity at the angle of trajectory.

g= acceleration due to gravity (9.81 m/s²)

X= [-V²sin(2A)]/g

This will tell you how far you travel FROM THE LIP OF THE JUMP, knowing the initial velocity and the angle of the takeoff. you must remember to add the extra distance tavelled if THE LIP OF THE JUMP IS HIGHER THAN THE KNOLL OF THE LANDING in which most cases it should be.
 
fuck that is what it should be, i tried making it bold but i f'd that up so booya bitches, and if you can't 'plug and chug' with a formula like that you must be retarded.
 
haha its so weird to see something like that and have no recollection of ever posting, but then seeing your post there
 
honestly who would? maybe the park build crew? but other then them its pretty worthless cause you don' tneed to calculate shit until you start getting some bigger stuff
 
just hit it straight air.........not bombing it......or asskiing it......and check how much speed you need after that
 
so many newschoolers are dying from reading this thread and trying to do math in there head while going switch
 
these formulas are all pointless because you'll never know how fast you are going on skis, and they only work for tabletop jumps, and tabletop jumps dont usually have a completely horizontal kicker, there is transition in the angle and those formulas are designed to work only in ideal conditions ie, zero friction. so on top of all that you'd have to figure out the frictional coefficient of yourself to the air, and then find an equation to relate that to the projectile motion equations. all in all, just look where everyone else is starting for the jump, and then straight line.
 
Those will work if you are in a vacuum... which we are not...

Well, lets just say, if you have a speedometer, add a few mph to what you get...
 
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