EA skiing game

i think it should not be your first year to ski in the park but your just soo bored of summer and you wanna ski so u go to a camp. you learn fast, i mean it would be kinda boring if you could do in the beginning just the simplest tricks. i think it should be similar to skate where you can do all tricks from the beginning. so after the camp you should be able to do all tricks.
 
i disagree, you shouldnt be able to just go out and throw 900s or 270 on switchup 270 off. You should be able to do some stuff like 360 tail and 540 mutes, but if you were gunna go to CoC or Windells then in that camp you shouldnt be like one of the pros filming already you should be a camper and (I will use tony hawk cause ive never played skate) like in tony hawk you can free ski but if you want to get better you go meet up with a coach and each coach will help you with a certain trick, like your first 720, or maybe a new grab.

Some ideas for when you are learning tricks with the coach could be he takes you to a trampoline or something and teaches you how to do the rotation and things like that, or you have to work up your skills by freeriding in the park, like your spin speed you work it up by going on the trampoline or just practicing throwing some 5's by yourself. After your skills are up enough then you can go and learn the new trick with him. the same concept would exist with rails. and have tricks such as pretelz, brokens and more.

The Story mode should be over 2 seasons.

First Season: Small Compititions, Learn New Tricks, Stuff like that, And at the end of the season you make your own Superunknown video, and thats when you get sponsers picking you up, so it starts over again, you are now in the start of summer no snow left :'( so you build your summer setup, this time it can be better. (Make this a feature where the actual rider can make his own setup, so we can be creative, (kinda of like the rigger mode in tony hawk))

So you jib on that until you get a call from one of your sponsers telling you that they want you filming at Windells or CoC this summer, so you go to a camp now as a pro not a camper,

So just basicly you just kill it at the camp with some other pros, they might teach you some new tricks or they might not, make some mini games for this too, you could be interactive with the campers, or you could just be a jerk.

Your done with summer and your home park opens up.... But your too good for your park now, so your sponser ship you off to Mammoth or PC or whatever mountain they want to, and thats where your gunna be for the winter, maybe do some filming with some crews but over all just kill it on a dayly basic, and win some contests, and just live the life of a skiing superstar, Choose your own path
 
and for the summer setup u can have a bunch a kids doing a summer rail jam then u win then go to COC or windells
 
i like your idea. i think ur right with the tricks but your should be able to do most tricks after the first time at the camp. ur idea of the story is very good, too.

i think then the first season should be about learning and getting known.

u learn tricks at the camp(the idea with the trampoline is cool) and at your mountain(u see a pro who did a trick u wanna do, too, so u follow him and ask him if he could show u how to do it).

u should also ride small comps so that u get known and get u 1st sponsors.

a big part of the 1st winter should be just to ski like in real life.

the 2nd summer should be like u said.

in the winter u join a crew like jiberish so u have to film for them and, of course, for ur sponsors. skiing magazines are also interested in taking pictures with u. OR u ride all the events like the x-games and so on. u should be able to choose if u wanna film or ride comps(u can do both but then just half the events and half of the films)
 
:) :)

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Oh I'm sure...but hey, at least they did so privately and dodged the inevitable shame of an idiotic post.
 
please make it double-able PLEASE

there should be a custom park where you can make your own course and shred it

knoll tricks should be in it like butter 5's and nollie fronts and such

SCREAMIN SEAMENS

escape the ski patrol mode

rail jams such as DNA and campus tour

all the opens like nippon and US

have online to shred with friends

be able to pick sponsors after you have enough good results like:

pick a ski sponsor and you get to choose between a bunch of companies

and all other gear sponsors like clothing and goggles and poles and other shit

pick what film company to film with based on what skier you are

level 1=urban

matchstick=big mountain

pbp=park

rage=everything

amp meter or confidence meter if you will so if you stomp tricks you get more confidence and you can stomp bigger tricks

you can get upgrades like an ipod to help you jam and stay focused

snowball throwing for gapers in the park

ski ejection for casing and overshooting for realistic ness

have a schedule so you can hit up all events in order and do all the dew tour stops and win the whole championship

have specific training time for slope and pipe depending on which event you wish to do

become a huck doll

k im all out of ideas for now
 
It shouldnt just be like press a button and you're doing the trick, make it sort of like skate. Not so that you have to move the right thumbstick and you do a trick, but like same angles as skate, same difficulty, like you have to learn these tricks, same sort of story-line as Skate. As for the tricks, it shouldn't be like, you press the buttons and your doing say, a cork, every cork should be different, you control you you do it with the sticks or whatever, not just press a button hold the thumbstick sideways and you're doing it.

TRY AS HARD AS YOU CAN TO MAKE THIS HAPPEN! KARMA FOR YOU BRO
 
make sure it's NOTHING like SSX. it's gotta be neeewwschool. make sure he knows what thats about, like tricks and stuff, not just backies, frontflips, spins, and railslides
 
its pretty much already been said, but REALISTIC PHYSICS (like skate). And a lot of customization, like clothes and skis and stuff. not just tall tees or fitted, but a good amount of both. and add some funny stuff, like you could earn a snuggie and wear that shit around. i dunno, make it fun to play basically
 
Ok that's sick. I was expecting to come into this thread and mention how only NS could have an 18 page thread about something that could probably fill a 4 page one, but then POW some actual news.
 
Yeah but if you buy a shirt you'll get VIP access to news nobody else'll know except you and the staff. You just have to send a pic of you wearing a jib life t-shirt to Jib-Life.
 
This is the exact same thing ive been thinking while reading through all of these pages.

in addition...

As for controlls some kind of skate/stoked combo

You need to learn an master skills as inverts, grabs, grabs while spinning etc. Maby make some kind of dpad combo for learning a grab while spinning the first time and then allocate the grab to a single button?

Tune grabs as far as tweak and hand possition..

Learning doubles - should appear as an option at a certain level. Should be sick doin olssonflips and double corks in a video game!

ai? Injuries and recovery? Not being able to give 'er all the juice after getting hurt?

Also the part of making, or being part of making segments. Both for getting recognition and later for bigger movies etc. Where you have a camera in front of you and you need to stick a trick in say 3 tries. Maby select from different angles while putting together.

That should cover some basics I think, lol. Now im going back to work.
 
yea make corks and rodeos actually possible and not all screwy like in past games like ssx. this is a key factor if you wish to link them into doubles which should probably be another big part of the game.

different grabs should promote different rotations i.e. japan=rodeo/flat, mute/tail=cork, safety=misty. and have supermans too and be able to pick a style at the beginning like rail master, pipe slayer, jump ninja or along those lines

i am so out of the loop is this actually gonna become legit? is jib life gonna pull through?
 
...or eat shit bigger. Always seems to happen to me when I get real confident. Then comes the walk of shame to pick up the skis.
 
completely agree..u have to improve your skill and your styel..not stomping a double front at first attemp..then..u should choose your personal gear..maybe earning sponsors..and last but not least..have a free mode where you can get urban o freeridin..that would be amazing..
 
...or Wait for Jib Life: Urban Sessions. They're actually working on a game, a damn realistic one. I think they said they'd have a beta in about a year. It's already been proven that EA doesn't give a shit, as said a few pages back.

So fuck EA, support JLUS, and click the link in my sig to go and join the Jib Life cult!
 
There should definately be some backcountry pow shreddin. Use big resorts like Whistler, PC, Breck, Alta, ect. Include competitions based on xgames, dewtour.. It would be cool to beable to pick pro's for your characters like tanner hall, simon dumont, shane mcconkey, tom walisch, and many more. It would be nice if this game was made for wii, ps3, and xbox 360 that way everybody can use it.
 
I wish this thread would just go away...there's roughly 3 pages of worthwhile material, and they've been completely buried by rampant idiocy.
It never ceases to amaze me that people refuse to read even the first few pages of a thread...this thread constantly gets bumped, and every single time it's by someone who clearly didn't take the time to at least skim the thread and they end up posting the same thing over and over again.
There have been a ton of great ideas posted, I'm going to C + P them here now, Also, it's clear that the development of a ski game by a major studio like EA (in a newschool sense anyway) is highly unlikely, But despite that, it's fun to fantasize and dream about one.
Soooo.....here's a highlight reel from this thread that hopefully people will actually look at:
MY MATERIAL:
I think most people are in favor of a relatively complex control scheme because it's ultimately more rewarding to master. The last thing I want, is a button masher. I want to feel like I'm improving.
This game is likely to never even be produced, why not think big and have fun considering the possibilities?

Why wouldn't the right analog/ollie system work for jumps? It works perfectly in SKATE, and it's much more intuitive than holding then releasing an arbitrary button. Also, it allows you to control the intensity of the pop as well as potentially to subtly alter the axis of rotation.
I agree that the GTA, open environment, explore the village idea is unnecessary and sort of takes away from what's important. Not to mention, it sounds like it would be incredibly difficult to execute. But, it would be nice to have the ability to click out of your bindings in a manner similar to Shaun White in order to hike a rail, access different locations, etc. Plus, I'd like to see some ridiculous yard sales.
The rail/jibbing system might need to be on the simple side, but I think upping the difficulty would make landing tech tricks just amazingly satisfying. I agree, that there shouldn't be a "lock on" button...grinding should be about simply taking the right angle and speed into a jib and timing the ollie. I still stand behind the idea of X/A corresponding to your feet and using your front foot to perform swaps. Obviously, if you spin on to a box and you want to then blind swap, or blind spin out, you wouldn't necessarily need to grip.
As a fun add-on, I think maybe a "Focus" mode would be cool. If executed right, it could avoid being cheesy. For example, maybe you have the ability to enter a slow-mo where you have greater control of your rail tricks after stomping a certain amount of tricks or just maintaining a really solid line. This of course would be optional, and would be best in small doses.
I can't stress how important the animations would/will be. I like the idea of choosing your "style": laid back vs. athletic/aggressive...it would really personalize the experience. Also, the game should recognize your preferences and respond to your tendencies. I haven't played Stoked, but I thought the "hucker" vs. "style" was a really great idea.
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Thoughts on controls (above all most important in my mind):
I'd like to see a complex control scheme ala SKATE, that features a fairly steep learning curve that encourages trial and error. I think what's so special about SKATE, is the sense of achievement you feel upon mastering tricks. I like the idea of aping the "different buttons correspond to different body parts" system used in skate.
I'm definitely in favor of a behind the skier view.
(XBOX360)
Riding:Left Analog (Body/Hips): Left and right control turns (pressure sensitive). Holding "up" causes the rider to take an aggressive stance/tuck. If the rider is in the flats or has completely stopped, up skates. Double tap to holding up causes the rider to sit on his/her tails for maximum speed into jumps. Pulling back (down), causes the rider to scrub speed (pressure sensitive) by snowplowing, or quick speed checks, to an all out hard stop by pulling all the way back.
Right Analog (Skis): Left and right, in conjunction with the left analog being pressed in the same direction, makes as sharp a turn as possible. Pulling all the way back or forward, causes the rider to prepare to pop off of either tails or noses respectively. A quick "SKATE ollie/nollie"movement=small pop, where as a slow and deliberate movement that allows the "crouch animation" to complete=max pop. Pushing halfway forward or back causes the rider to enter into a press. The degree/duration of press is dependent on skis used, and snow type. Buttering is accomplished by pulling halfway back* (*while riding forward, everything is reversed for switch riding/tail butter spins), then swiveling 180 degrees (left or right) to forward accompanied by pressing the Left Analog stick in the same direction. Amount of spin is affected by speed of movements, and terrain (doing so off of a knuckle or over a roller will cause you to spin more).
Digi pad:Player chosen gestures. Ideas: Down=rideaway/bang Up= fist pump/claim Right= Goggle fix/Headphone adjust Left= Pull Pants up/crotch grab thing others: Candide one arm behind back-slight crouch, pole clap, bird, sarcastic racer/gaper tuck, etc.
Back: Toggle i-pod controls --> at which point LB and RB skip through playlistY: Toggles TrailmapB: click in/out of bindings when stoppedLB/RB: Look left/right while skiing straightLT/RT: Handplant WHEN "quick" ollieing over a jib/knuckle. Player must pull back on left analog stick and press LT/RT/both to handdrag. Timing is critical. Releasing the trigger to late will cause the rider to fail to "pop" of his hand(s).X/A: Zoom in/out
In Air:Left Analog: 2 of the 3 rotation axis. After ollie/nollie Left and Right will cause the rider to spin upright. For bigger spins, the player must quickly throw the left analog stick in the opposite direction of the intended spin just prior to takeoff before throwing back in the other direction (direction of the spin). For non inverted off axis spins (bios and corks), the player rolls the left analog stick either forward or back respectively after setting the spin either left or right (at about 180). Up and Down cause the rider to flip. Diagonals control inverted spins (d-spin, rodeo, misty).
LB/RB: Control the 3rd axis of rotation. When pressed without the Left Analog stick, the rider will do a "ear to shoulder" lincoln loop. If used in conjunction with Left Analog, depending on timing, the rider will over/underflip. Experiment.
Digi Pad: customizable. Goof/old school tricks. up=superman, down=laid out backie, left=spread eagle, right=screamin'. others: urlacher, boner, mannequin (for zeros), rollin' the windows up, etc.
Right Analog: Controls "orientation" of skis. When not grabbing, left and right cause the rider to shifty/twist at hips. Pressing the Right Analog stick in the same direction as a spin will make the rider spin faster. Pressing forward will bring the noses up and forward towards rider (think lifting toes), back will drop the tips and bring the tails closer to the rider's butt (think curling toes down). "Orientation" of ski affects which grabs you will do....
LT/RT: Left/Right hands. Grabs! Either LT or RT alone will do a safety, both will do a truckdriver. When combined with the Right Analog stick, the rider will do different grabs. I won't list them all, and I think the "arsenal" should be customizable, but here are some ideas.LT/RT and down = Blunt/TrueTail, LTandRT and down = Octo, LT/RT and up = true nose, LTandRT and up = rocket/double nose...you get the picture.
B: bail!
On Rails:Case sensitive, controls affected by surface type and width.
All controls still apply, and jibbing is really just an extension of the control scheme and is open-ended.
For example: Popping and spinning onto a wideish box. If the rider 270s onto the box, he will continue to spin on the surface. Unleeesss......He grips the edge!! Which brings us to:
X/A (Left foot/Right foot): Scissor/grip jibs. Rider pops, spins a right 270 onto a flat box and lands right foot forward. Pressing A will cause the rider to grip edge with front (right) foot, thus stopping the rotation. This allows the player to straight slide and simply "fall off" the end of the box and spin 90 degrees in either direction to land switch or reg, OR pretzel 270 (and up) out. This is done by quickly ollieing with the right analog stick and spinning (in this case left). Same principle applies for any sort of swap. Front or blind (on a box) is determined by which side to the box the rider lands on. Popping onto a box left foot forward to the right side and pressing X will initiate a blind swap toe dip. Landing left foot forward on the left side and pressing X will initiate a front swap toe raise.
Rails are essentially the same, scissoring is still done with the front foot's corresponding button, but the player must also push either left or right on the left analog stick in the direction of the desired swap/spin out. Example: Urban style down rail on the skier's right. Ollie(nollie) spin right 90 degrees to left foot forward skier slide. To front swap, I would press X (left foot) and left on the left analog to drop my heel. A quick ollie, and a left 180, and voila. K-feds and any combo of swaps/spin outs should be possible.
Back to the initial example of the wide box hypothetical.
If the player takes too harsh of an angle in approaching the box (box on skiers right, starts waaay left, and takes a sharp angle to his right) he will slide off to the right. Landing on either a box or rail directly under the bindings will produce the most stable slide. BUT, landing behind or in front of them allows you to do presses, IF the corresponding direction (up=nose press or down=tail press) on the right analog is pressed.
That's all I got control wise for now.
The option to design parks, move objects, build urban lips, bc jumps, wallrides, etc. would be fantastic.
Obviously, extensive rider customization (ala SKATE) is cruuuuucial. Sponsorship by ski manufacturers, boot cos., outerwear/accessory cos., etc. is important. Ski choice should affect rider's abilities i.e., stiff skis are better for jumps/pipe, soft skis more playful/buttery. Riding Bents in the park should feel different than Walls. Riding a rockered pow ski should feel different than a more traditional big mt. charger. In addition to this kind of customization, there needs to be a "style" feature. Sleepy, steezey, lazy VS. Athletic, aggressive, technical. The style choice should affect animations such as landing jumps, making turns, skating, popping, etc.
I think the inclusion of pros similar to SKATE feels about right.
For the love of god.....no collection challenges!!! I don't care if they're letters, coins, or fucking guitars...it's never fun. Ever. Challenges should resemble those in SKATE and focus on particular set-ups, tricks, photo ops, etc. They should involve all of the skills in the game and should serve the duel purpose of helping the player progress. There should be essentially 2 career paths. Comp skier vs. Film skier. Player chooses his focus. Ultimate goal to have Segment of the Year/Athlete of the Year at Powder Awards, or alternatively win JOSS/X/Dew. Get photos, make edits, earn sponsors as you progress.
Big focus on on-line multiplayer. Also, the ability to freeski and to set "drop in points". Real-time weather simulation.
Environments should be varied, and resorts should feel like living, breathing places. Strong balance between big mt., tree/pow/bc booter, park/jib.
**************************Quick little add-on:
Jibs/Rails: In addition to the Right Analog allowing you to press (by pressing forward or back assuming that your bindings are where they should be for either a nose or tailpress), Left and Right on the Right Analog stick should allow you to "crook slide" (pressure sensitive). Halfway = solid crook, whereas throwing the stick left or right quickly and completely should perform a surface swap.
Taps/bonks should be achieved simply by ollieing (whether already on the rail/jib or not) and "orienting" your skis with the right analog stick in the desired direction. For example: I'm skier sliding an up flat box left foot forward. At the kink, I ollie (quick pull back on the right analog --> quick flick forward) and spin 90 degrees left THEN I quickly push the right analog stick forward at the apex of the ollie, thus "lifting my toes" and tapping my tails on the flat section, before continuing the spin to switch out.
As I said before, X/A would be responsible for gripping rails/boxes (based on the lead foot). Maybe the rear foot further modifies the trick....one footers? Andy Parry style trickery? hmmm... Example: I'm sliding a rainbow rail right foot forward. I press and hold X (left foot) beginning at the apex of the rail and the skier lifts his left foot for a gnar gnar onefooter. OOOORRRR, I'm on a flat box right foot forward and I press X and it initiates a hippy killer or jack knife.
Something I didn't mention about grabs: As in SKATE, grabs can be modified after the fact by pressing the right analog stick in different directions. Example. I'm spinning a right rodeo 5 and I grab trailing safety by pulling the LT (left hand). While holding LT I NOW press up/forward on the right analog stick (remember ski "orientation") and my boring safety becomes the poked out high safety that Sammy Carlson does. Booyah.
Anyone, feel free to take my obnoxiously long suggestion and make edits or add your ideas by copy and pasting. Maybe an asterisk and a footnote to point out the change.
I know this likely won't yield results, but it's fun to think about. You never knooooooww....
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How about a film company, magazine, or even NS, is having a flim/photo session at your local mt., or a nearby mt., and you poach the setup and kill it. You catch their eye, and are invited to shred?
There should be multiple opportunities to get coverage, and the player should have the freedom to choose which opportunities to pursue or not. Your "career" will be affected by the choices you make, companies you decide to work with, etc.. NS, or an NS inspired website could act as a "challenge manager"...you could enter "on-line" edit contests similar to real contests. And of course, a mock superunknown.
The Gulch!! Stumble upon a shorthanded film crew building the Chad's takeoff....offer to dig/guinea pig it. GTS and boooyah.
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1.) I'm really opposed to the "stat" idea. I appreciate the intentions: Slowing the progression so that it's more true to the "on the come up" feel...I mean, it does seem ridiculous to potentially throw a dub cork 12 in your first am slope run. BUT, I think that if the controls and physics are spot on and as in depth as some people have suggested, you won't be pulling dubs until you've reeeaaally gotten a feel for the game. I also sort of like the idea that having limited "stat points" to assign to different skills because it forces you to sort of "define" your riding and specialize (Jon vs. Will Wesson). BUT, I think it just sort of makes the game too arcadey and moves away from the organic, authentic feel. I DO like the idea of ski selection, ski length, and binding placement playing a role though. This could be a sort of compromise. Ski flex, sidecut, length, waist width, mounting location, etc. should all affect your riding.
2.) Storyline. Frankly, I think the quickest and easiest way to tank a game is a cheesy storyline/plot. This game's mechanics and gameplay should take center stage. I DO however absolutely love the idea of rising from obscurity to standing atop the freeskiing world. I think the "plot" should be really minimal. No gimmicky nonsense. I just want to be a talented young skier, looking to catch a break and ride along side my heros!! Gay, I know.
3.) Someone suggested bumping into pros who then act as tutors and mentors, ala SKATE. I love this idea. It's a good way to introduce some of the more complex and difficult tricks, as well setting up opportunities for coverage and attaining more sponsors.
4.) A huge part of skiing involves scoping things out. Someone threw out the idea for a speed meter that would help you find the proper speed to land in tranny on big jumps. I don't really like the idea, but it gave me another, haha...no offense bud!
Shaun White featured absolutely awful and incompetent computer controlled non-player riders. Here, they should really serve a purpose. They should stand at the top of jump in-runs, and yell drop. You should be able to see where they drop from, whether they scrub speed or sit on their tails, etc. It would be cool if it was necessary to speed check jumps, peep landings, and all around keep it real. You don't throw a sw 10 the first time you hit a 80 ft. step down. You should set a "sesh marker", watch others hit the jump, speed check yourself, straight air to find the sweet spot, and THEN go off.
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Cool novel hansel

but really those are some good ideas. I like the focus idea where it slows down and shows your kick ass trick cinematic style. some other dude said something about a confidence meter, i think these could be combined into one concept.
 
I agree with you casual. 4 pages ago this thread should've died, but retards exsist on NS, so they spammed this with useless, already posted info. So if it's that annoying to see this continually reappear in your 'My Threads', then delete it. Stop caring. Because the retards'll still post here.
 
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