EA skiing game

Every year there should be an online joss with real judges and small prizes lik new skis and jackets that u can only get then.
 
Oh yah and make powder super sick like being able to build BC booters and do fat handdrags and stuff.
or just have EA call T-wall and the nimbus crew come in and help design it, but basically like i said make it as detailed as possible as close to skate as possible and as far away from SSX on tour as possible
 
1) skate engine etc blah blah blah
2) the ability to build jumps wherever you want so you can like explore and find gaps and build them and get the speed for them
 
make it so you can do butters and stuff with the joystick, like one joystick controls your feet and skis and one controls your body and direction and everything. so you pull back on the joystick you do a tail butter, push forward you do a nose butter, rotate the joystick while pulling forward or back and you do butter spins and combo's. it would be sweet cause you could do butter combo's onto rails, butter off jumps, etc.. and it would be used for ollies and nollies, so you could pull back then forward to do an ollie or the opposite for a nollie, this would also allow you do do butters to ollies/nollies out of them, which could be sweet!
also that way with grabs, or shifties, you could control where your skis are, so you could do grabs with your skis at different angles and tweak them as much as you want. so like you use a joystick to control where your skis are, and the triggers to grab, one trigger for each hand. though i dont know how you would do crossed grabs... maybe have a button for crossing your skis?
 
1. the kids dad obviously has no say in what games EA makes and you all got trolled.

2. you guys need to be much more realistic... first of all, this game, if made, wont be out for another 5 years, and there is no way it would be exclusive to skiing.

3. urbans and whatnot are highly unlikely, since most of the market for the game dont even know what an urban rail is.

 
tony hawk 2 wasn't great

high scores are GAY

have a powder part for when your character get older

an all urban level would be sick only if you could drive around and look for spots

use big pros for challanges

Extreme? this isnt the 90's It HAS to be Thuged out and G'd up
 
exactly

its entertaining to read all of these peoples ideas that probobly wont happen

it would be sick though
 
All the stuff about how it would play e.g. like skate is something we allagree on. Wats as important is to get pros to put their two cents in. EA need to understand the skiing culture so that it feels genuine .

Also it would have to be fronted by a big name like Tanner, todd wallnutz does not yet have the profile to get gapers to buy the game.
 
when youre out of the park and in the bc approaching a dope pillow line, the camera should switch from a follow came to a goggle cam so u can get virtual face shots... that would be ballin
 
This, and the idea of having resorts in the game and urban stuff too. There could be like a dream mountain as well. Also, going along with this idea, you have to start on smaller jumps so you don't knuckle the bigger ones or something.

P.S. I would love you forever.
 
What I would want most is:

REAL ski characters in the game ie: Tom Wallisch, Henrik Harlaut, LJ Strenio

Butters to be PERFECT. I won't settle for anything less.

A diversity of tricks.

REAL Mountains

Be able to pick sponsors for skis, outerwear, energy drink, goggles etc.
 
Just def. make it as customizable as possible...everybody loves making their character exactly how they want him to look

And also toss in as many pro's possible.
 
i didnt read the thread but... ability to customize your own parks would be sick! and also crazy axises like on amped, but maybe even better
 
oh and also another minor detail: no gay winding up like in ssx. you should be able to carve off to spin like in amped.

 
i agree with everybody who said make like skate, nobody who said make it like amped, and if this happens, you will be a god.
 
tell the dude that if EA makes it they will have every single member of NS buy it. I know I would right away. That is like 125,000 games i do believe.
 
First off he actually does have some say as to the games they make. He picks ideas he thinks would be good for EA and then he goes to a higher powered person and tells him the idea and then they start the game making process. So blow me, because he does have some say. Also, this game if it did get to the process would not take 5 years, but it wouldnt be made overnight either. I started typing a word document and put in a few ideas I liked, like how joysticks could control butters, ollies, as well as grabs, corks, off axis spins. I also like the career feature as an up and comer who has to work his way through bigger competitions, sponsorships, etc. I also like having main mountains that alot of people know breck, keystone, mammoth, whistler, etc. And I think you should need to unlock big name pros like Tanner, Jon, Sammy, etc by beating them in competitions. And I think there should be a little bit of backcountry. I haven't finished it yet, but when I do give it to him, I'll let NS know all the ideas I gave him.
 
Thoughts on controls (above all most important in my mind):
I'd like to see a complex control scheme ala SKATE, that features a fairly steep learning curve that encourages trial and error. I think what's so special about SKATE, is the sense of achievement you feel upon mastering tricks. I like the idea of aping the "different buttons correspond to different body parts" system used in skate.
I'm definitely in favor of a behind the skier view.
(XBOX360)
Riding:Left Analog (Body/Hips): Left and right control turns (pressure sensitive). Holding "up" causes the rider to take an aggressive stance/tuck. If the rider is in the flats or has completely stopped, up skates. Double tap to holding up causes the rider to sit on his/her tails for maximum speed into jumps. Pulling back (down), causes the rider to scrub speed (pressure sensitive) by snowplowing, or quick speed checks, to an all out hard stop by pulling all the way back.
Right Analog (Skis): Left and right, in conjunction with the left analog being pressed in the same direction, makes as sharp a turn as possible. Pulling all the way back or forward, causes the rider to prepare to pop off of either tails or noses respectively. A quick "SKATE ollie/nollie"movement=small pop, where as a slow and deliberate movement that allows the "crouch animation" to complete=max pop. Pushing halfway forward or back causes the rider to enter into a press. The degree/duration of press is dependent on skis used, and snow type. Buttering is accomplished by pulling halfway back* (*while riding forward, everything is reversed for switch riding/tail butter spins), then swiveling 180 degrees (left or right) to forward accompanied by pressing the Left Analog stick in the same direction. Amount of spin is affected by speed of movements, and terrain (doing so off of a knuckle or over a roller will cause you to spin more).
Digi pad:Player chosen gestures. Ideas: Down=rideaway/bang Up= fist pump/claim Right= Goggle fix/Headphone adjust Left= Pull Pants up/crotch grab thing others: Candide one arm behind back-slight crouch, pole clap, bird, sarcastic racer/gaper tuck, etc.
Back: Toggle i-pod controls --> at which point LB and RB skip through playlistY: Toggles TrailmapB: click in/out of bindings when stoppedLB/RB: Look left/right while skiing straightLT/RT: Handplant WHEN "quick" ollieing over a jib/knuckle. Player must pull back on left analog stick and press LT/RT/both to handdrag. Timing is critical. Releasing the trigger to late will cause the rider to fail to "pop" of his hand(s).X/A: Zoom in/out
In Air:Left Analog: 2 of the 3 rotation axis. After ollie/nollie Left and Right will cause the rider to spin upright. For bigger spins, the player must quickly throw the left analog stick in the opposite direction of the intended spin just prior to takeoff before throwing back in the other direction (direction of the spin). For non inverted off axis spins (bios and corks), the player rolls the left analog stick either forward or back respectively after setting the spin either left or right (at about 180). Up and Down cause the rider to flip. Diagonals control inverted spins (d-spin, rodeo, misty).
LB/RB: Control the 3rd axis of rotation. When pressed without the Left Analog stick, the rider will do a "ear to shoulder" lincoln loop. If used in conjunction with Left Analog, depending on timing, the rider will over/underflip. Experiment.
Digi Pad: customizable. Goof/old school tricks. up=superman, down=laid out backie, left=spread eagle, right=screamin'. others: urlacher, boner, mannequin (for zeros), rollin' the windows up, etc.
Right Analog: Controls "orientation" of skis. When not grabbing, left and right cause the rider to shifty/twist at hips. Pressing the Right Analog stick in the same direction as a spin will make the rider spin faster. Pressing forward will bring the noses up and forward towards rider (think lifting toes), back will drop the tips and bring the tails closer to the rider's butt (think curling toes down). "Orientation" of ski affects which grabs you will do....
LT/RT: Left/Right hands. Grabs! Either LT or RT alone will do a safety, both will do a truckdriver. When combined with the Right Analog stick, the rider will do different grabs. I won't list them all, and I think the "arsenal" should be customizable, but here are some ideas. LT/RT and down = Blunt/TrueTail, LTandRT and down = Octo, LT/RT and up = true nose, LTandRT and up = rocket/double nose...you get the picture.
B: bail!
On Rails:Case sensitive, controls affected by surface type and width.
All controls still apply, and jibbing is really just an extension of the control scheme and is open-ended.
For example: Popping and spinning onto a wideish box. If the rider 270s onto the box, he will continue to spin on the surface. Unleeesss......He grips the edge!! Which brings us to:
X/A (Left foot/Right foot): Scissor/grip jibs. Rider pops, spins a right 270 onto a flat box and lands right foot forward. Pressing A will cause the rider to grip edge with front (right) foot, thus stopping the rotation. This allows the player to straight slide and simply "fall off" the end of the box and spin 90 degrees in either direction to land switch or reg, OR pretzel 270 (and up) out. This is done by quickly ollieing with the right analog stick and spinning (in this case left). Same principle applies for any sort of swap. Front or blind (on a box) is determined by which side to the box the rider lands on. Popping onto a box left foot forward to the right side and pressing X will initiate a blind swap toe dip. Landing left foot forward on the left side and pressing X will initiate a front swap toe raise.
Rails are essentially the same, scissoring is still done with the front foot's corresponding button, but the player must also push either left or right on the left analog stick in the direction of the desired swap/spin out. Example: Urban style down rail on the skier's right. Ollie(nollie) spin right 90 degrees to left foot forward skier slide. To front swap, I would press X (left foot) and left on the left analog to drop my heel. A quick ollie, and a left 180, and voila. K-feds and any combo of swaps/spin outs should be possible.
Back to the initial example of the wide box hypothetical.
If the player takes too harsh of an angle in approaching the box (box on skiers right, starts waaay left, and takes a sharp angle to his right) he will slide off to the right. Landing on either a box or rail directly under the bindings will produce the most stable slide. BUT, landing behind or in front of them allows you to do presses, IF the corresponding direction (up=nose press or down=tail press) on the right analog is pressed.
That's all I got control wise for now.
The option to design parks, move objects, build urban lips, bc jumps, wallrides, etc. would be fantastic.
Obviously, extensive rider customization (ala SKATE) is cruuuuucial. Sponsorship by ski manufacturers, boot cos., outerwear/accessory cos., etc. is important. Ski choice should affect rider's abilities i.e., stiff skis are better for jumps/pipe, soft skis more playful/buttery. Riding Bents in the park should feel different than Walls. Riding a rockered pow ski should feel different than a more traditional big mt. charger. In addition to this kind of customization, there needs to be a "style" feature. Sleepy, steezey, lazy VS. Athletic, aggressive, technical. The style choice should affect animations such as landing jumps, making turns, skating, popping, etc.
I think the inclusion of pros similar to SKATE feels about right.
For the love of god.....no collection challenges!!! I don't care if they're letters, coins, or fucking guitars...it's never fun. Ever. Challenges should resemble those in SKATE and focus on particular set-ups, tricks, photo ops, etc. They should involve all of the skills in the game and should serve the duel purpose of helping the player progress. There should be essentially 2 career paths. Comp skier vs. Film skier. Player chooses his focus. Ultimate goal to have Segment of the Year/Athlete of the Year at Powder Awards, or alternatively win JOSS/X/Dew. Get photos, make edits, earn sponsors as you progress.
Big focus on on-line multiplayer. Also, the ability to freeski and to set "drop in points". Real-time weather simulation.
Environments should be varied, and resorts should feel like living, breathing places. Strong balance between big mt., tree/pow/bc booter, park/jib.
 
i so hope this gets through, ive been waiting for this for 4 years now. i guess ill just have to play Jibbin, Gnarshmallow and FreakOut in the meanwhile.
 
the spins in amped 2 are perfect.

also have the grabs similar but use the triggers to say which ski to grab and the right stick to show where on the ski to grab
 
damn casual, 10/10, for grabs too, dont remember if i said it, but like stoked has is pull back on RS in the direction fully and theres the grab but only pull back half way and it tweaks the same grab
 
where does your friend's dad work ? because he might have a say in what his own studio does, but that studio might be working on the sims and spore and won't want anything to do with a skiing game
 
Make it include both snowboarding and skiing. Skiing alone doesn't appeal to a wide enough market (aka gapers who think skiing is still for mom and dad)
 
MODS DELETE:

i know aht you mean by the game appealing to a larger audience, but they already got Shaun White Por Snowboarder or whatever, and SSX. We as skiers need our own game
 
it would be ill if you could record your run and be able to view it from different perspectives (helmet cam, boot cam, MEGAMO, heli view etc)
 
you shouldnt be riding pro skiers, you should meet them, tony hawk style.

A career mode would be da shit!

you start as a local weekend warrior in midwest, you compete in a local rail jam, you get a little spons, you start traveling, you meet pro skiers, you film with company (level 1, poor boys,) get a killer segment, invited to joss, xgames, pro model, coach at coc, etc.

also, big mountain, you start down the hill with a sled, hike, build a jump, or heliski!

you should also have a non-ski mode, city cruising, hand rail, car race, thug life!
 
This is amazing. I didn't fuck with any of it, I just copied and pasted it into my word document. Thanks alot, this is way more than what I could have asked for. Because controls are the most important part of the game.
 
like in skate when you manual you push the stick like half way up only instead of mannys make it butters.

and if you time your trick right you will "stomp" your trick and throw in a lil afterbang
 
i can do rodeo 3s and flat 3s (/claim)

idk if someone said this already cuz i only read like a page, but anyways i think that they should get Jon Olsson or Simon Dumont to be the sponsors, because they are the most popular freestyle skiers out there right now. Also i really like the three part storyline idea with the park, pipe, and big mountain idea, but i also really like the video and competition idea...
 
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