Death,dieing, and thoughts on it

Dylan_

Active member
has anyone here ever thought about their death? like how you're going to die, when,where ect?

i always think about it and the word "eternity" when i think about death and i know ill be dead "forever"its such a scary thought to think about for me, anyone else ? and i wonder what its gonna be like after i die, like the world, and where im gonna go, any one have any thoughs on this ? and i always think like one day its gonna be people going to my funereal. im not trying to emo about this and like im some kid of freak that thinks about death all the time. i jut want to see other peoples veiws on it, and if you've ever thought about it say something!

discuss
 
I've wondered about similar things. It's best not to get too caught up on it, but I think that you pass on into another state of existence of some sort. I'm not really sure how to explain it but if I have time i'll get back here and see what I can do.
 
I've been thinking a lot about the nature of consciousness, purpose of life and living, and our role in the grand scheme of things. I do believe consciousness is immortal, that the brain is more a reciever of consciousness than the producer, that our bodies are designed to help manifest our thoughts into a physical reality where we can test them through the drama of a dualistic trial. That our reason for being is to learn, not academically so much, but to learn life lessons, about love and compassion, realting to other souls, but also to learn about greed, fear, and hate. There are so many truths to learn that I don't think it can be done thoroughly in one lifetime. Reincarnation is starting to make alot of sense to me. I've been reading about psychologists reporting people recounting past lives under hypnosis, and knowing things they couldn't possibly know otherwise. There are a multitude of cases of children speaking ancient languages while under trace states. We are here to figure out how our minds work, and how to realize its potential. To understand that our conscious mind is so limited in its capacity, that it is more of a director of willpower, and to respect and seek out the knowledge stored in our subconscious minds. To unite our emotional and intuitive right brain with our logical and rational left brain. To know that everything as is it should be, that the trials of life teach us lessons that must be learned through experience. That we have to power to choose, always. That this is infact love. It is freedom of choice, freewill. For yourself first, and then you can extend it to another. We need to learn to be conscious of our spiritual evolution. That we can learn through pleasure instead of pain, but only if we are conscious of our choices along the way. That we are all one intelligence working together to gain wisdom. That all is one.
 
first of all, what is dieing?

i will die by jumping 10 milk trucks on a motorcycle. my front wheel will break off and the handlebars will shoot straight through my head. my teeth will be ground into a powder and my face will explode out the back of my head. i will die instantly.......the next day

or, i will die in a tragic ping pong accident
 
yeah when i was younger id like breakdown crying and talking to my mom on how scared i was but got talked threw it, i think its just a fear i have but im sure it will pay off
 
This guy has an interesting perspective on things. Read this article and if you like that, look at the Handbook of Spiritual Psychology. You can get both the pdfs from this link...
http://www.acnlp.no/textsider/English publications.htm

Mike Cechanowicz2008

THE GAME OF GAMES

A short story introduction to:

The Hidden Agenda

A Handbook of Spiritual Psychology

2

© 2008 Mike CechanowiczLast revised12.02.08

©

INTRODUCTION

THE GAME OF GAMES is a very short story with an important message. It is actually

written as an “appetizer”. You don’t need to invest much energy to find out if you are

interested in the message. The themes that are discussed in this short story are documented in

detail with two follow-up books – A Handbook of Spiritual Psychology and Hidden Agenda.

All of this material was originally written in Norwegian. A Handbook of Spiritual Psychology

is now translated into English and available for free download at my web site. The Hidden

Agenda is being translated now and will soon be available.

The next pages have the potential to change your perspectives in a very positive way. If

you don’t want any change in your life, don’t read this book. You need to know that others

who have gone before you say the following,

I did what ever I could to stay in the game as long as possible. After I discovered what it was

really all about, I can only think about how to escape from it.”

same again.

“Before I knew about THE GAME OF GAMES,Your reality will never be the4

© 2008 Mike CechanowiczThe mysterious game

Imagine a game where the intention, rules and guidelines are hidden, ambiguous and

unclear. As each player starts the game, they learn about the rules and moves of the game by

other players who may or may not have understood what the rules are really all about. It takes

only a short participation in the game to discover that different players are playing the game

by using different rules about themselves and the game. Most of the players are convinced that

they are playing the game using the “

available. Other players using different rules are merely perceived as players that are cheating,

or using the “

argue about which rules and moves are the “

confusing and dramatic at times.

Most players usually play the entire game using the same rules and moves that they

learned as a new player. This is because it is difficult to comprehend all the different systems

that are available to choose from. Even though it is difficult, some do change their approach

and convert to a different set of rules, because these seem more “

very important to some players. The conversion process is often difficult and fraught with

inner conflict. Players with common rulebooks often group together and form “congregations”

so the game will seem more coherent – thereby eliminating much confusion.

The game seems to be rather simple, even with out any proper set of directions. It

would appear that the game is played only one time and when the game ends - it just ends.

Most players are totally convinced of this. They even say it can be proven. This is where a

conspiracy comes in to the picture. The players are tricked into believing that the game is only

a one-time event, when in reality it is only one of a long series of games that continue for

thousands of years. That would be fine if the game was just about having fun, enjoying the

game and a sense of playfulness. The problem is that the game is deadly serious. There are

equal opportunities for intense pleasure and intense pain. Dramatic and emotional

relationships are created in the game as it is played. These relationships are also a source of

pleasure and pain. In many cases the game appears to be a fight for survival - a battle between

life and death. All players will, at times, experience the game as something extremely

exhausting and stressful.

Because most players believe that the game is a one-time affair, they become acutely

aware of the fact that the game does not seem to be fair. Some players begin in the game with

right” understanding of the rules and moves that arewrong” rules. Players often engage each other, sometimes even violently, toright” ones to use. This makes the game veryright” and being “right” is©

great advantages and privileges, while others start off in quite the opposite way. Most players

believe that a longer game is much better than a shorter one. In fact, if the game is short, it is

often called a “

Due to the fact that most players are completely ill-informed about the nature of the

game and even the true nature of the players themselves, the author feels compelled to make

available to as many players as possible the truth about what the game and the player is really

all about.

Almost every single player in the game is trapped. They have to keep playing the game

over and over again, even thousands of times. Each player is tricked into believing that the

game they now are playing is the first and only one ever played. The truth of the matter is that

their previous memories have been wiped clean. This is all because of a “devilish rule” that

has been discovered, buried deep in a place where secrets about the game are kept.

Simply put, there are no complete directions about the game or the players. Vital

information concerning these issues is always hidden from the great majority of players. False

leads, misdirection, lies and half-truths are abundantly available to all players to follow. This

information makes the game, and the player’s role in the game very easy to believe they

understand. Unfortunately, in reality, they do not. Although the game may seem simple, on the

surface, it has been discovered that there are actually many different hidden levels, meanings,

and structures that are fundamentally difficult to perceive. One of the greatest secrets about the

game is its surprising conclusion - how to end the seemingly never-ending series of games. It

ends when the player has thoroughly understood what the game is all about - which is a deep

understanding of self-awareness and the consequences of choices that are always available

within the framework of the game.

Participation in the game is not an option but a prerequisite. Unknown to the player is

also the fact that player has chosen to play each specific game in a specific framework. The

player even chooses some of the key players that will be participating in the game. These

choices are made in a state that can be called “between games”. In this state, the player has an

extended awareness of games that have been played earlier and the consequences of how each

of these games has been played. Based on this information, new games are actually planed –

not in detail, but in a general framework. It is therefore understood that players have their own

personal “agenda” for each game played. This will be further enumerated upon at a later stage

in the story. Memories of those choices are taken away from the consciousness of the player

the moment the player enters the game. Only a few privileged players have memories

tragedy”.6

© 2008 Mike Cechanowiczavailable that give them obvious advantages. This is a consequence of aforementioned

“devilish rule”.

The game is normally very long and has many phases. It is played over and over again

without the player ever being aware of the fact. No single game is ever “fair”. It favors those

players that stumble upon certain hidden clues about the nature of the game and the players

themselves. These players become privileged and are provided with additional insights simply

because they are looking for clues. These players are often called, “

These players do not trust the “system”. They sincerely believe that they are being tricked into

believing that the game is the one and only reality that is. These seekers are constantly looking

for better alternative understandings than the standard ones that all are provided with. Other

players often ridicule seekers, telling them that they are “dreamers”, have “lost contact with

reality” or are easily duped into believing in “fantasies”. This doesn’t seem to deter them.

They seem to be highly motivated by the “devilish rule”.

This rule stipulates that the seeker who has discovered certain insights about

themselves’ or the game is eligible to keep their memories of those insights. They are

available to them the next time they play the game; not overtly but through the veil of mystery

that cloaks their “subconscious” mind. This is how players start to accumulate insight. The

other players don’t know enough to understand that their main assumptions about the game, or

anything connected to the game, are really false. They get sent back to the start of the game

with no previous knowledge of ever having participated in the game at an earlier stage. This is

truly “



him.”

Seekers of the truth”.entrapment”. This is the meaning and essence of the “devilish rule” that states,Whoever has will be given more; whoever does not have, even what he has will be taken fromMultiple levels of understanding

The game has several intentions at different levels of understanding. I will call these

levels, “superficial levels” and substructure or simply “deeper levels”. The deeper the level of

substructure, the more hidden is its meaning. Without wanting to alarm the reader, I call this

hidden meaning, “



get the most out of the game, compared to what “status” or “social level” that the player is

surrounded with, when entered into the game. This is called “

player is less at the end of the game, than when the game started, the game is then understood

to be a, “failure”. The perceptions of success and failure are really irrelevant because the game

esoteric” or “occult” because these words accurately describe the essence ofhidden information”. At the superficial level of understanding, the intention of the game is tosuccess”. If the status of the©

always ends with the tragic death of the player - game over! The irrelevancy of success and

failure are further enhanced by the fact that the player redefines what success and failure really

mean when confronted by the extended awareness provided in the “between games” state.

Certain “congregations” of players are led to believe that this “between games” state

does not exist as it actually functions. They are told one of several variations of misdirection

that lead player to believe in one of two alternatives that function as a final and permanent

abode for the player. These players envision that the game is played only one time and that

their “fate” and ultimate selection of abode is dependent on the quality of choices made during

their stay in the game. If there has been a certain amount of “rightness” than the player will be

selected to enjoy permanent bliss. If there has been a certain amount of “wrongness” the

player is selected to suffer permanent punishment and torture. This system of belief is the

source of the term, “after game”. “Congregations” that adhere to this system of “after game”

perceive themselves as “saved”, while those that don’t believe are “lost”. Because the concept

of being punished and tortured for eternity is such a strong concept, will many take it upon

themselves to “save” as many other players as possible while they play their game. These are

called “missionaries”.

The “after game” players join forces with the “game over” players to ridicule the

“between games” players. It seems that both are actually frightened by the idea of long-term

self-development. It is the author’s belief that the scariest part of is the idea that players are

actually responsible for everything they do in the game, whether or not they get caught in the

act. The extended responsibility means that players would have to be kind and considerate to

each other and that would disrupt the entire idea of success!

The state of being “between games” is actually very interesting. It serves many

purposes. First of all, the state is used as a resting place. Some games can be so demanding on

the energies of the player that these need to be replenished even before the player can consider

using time for self introspection. This segment of the state is a very important part of the

learning process. Time and space exchange themselves as a continuance compared to the

arrangement in the game itself. This means that time is the continuance during the game.

Movements in the three dimensions of space create experiences, choices, actions and reactions

that are all an important part of the learning process. In the state of being “between games”,

the player experiences space as the continuance and time as that which can be fluid and moved

in. Insights are available but there is no possibility of acting on those insights. Acting is done

in the game. Therefore the paradox: In the game there is the ability to act but there is no

8

© 2008 Mike Cechanowiczinsight. While being in the state of “between games”, there is insight, but without the ability to

act on that insight. Didn’t I already mention that the game was not fair?

After a period of contemplation, the player becomes aware of the fact that there are

many other players that are both friendly and familiar. The player is, in fact, a “fragment” of a

greater unit. This is sometimes referred to as the “spiritual family” The size of this family is

difficult to estimate precisely because many of them are playing their games, while others are

just between games. One thousand fragments, or players, in each family is considered to be

fairly well founded estimate. Players in the same family often choose to play the game

together using different roles each time, just because they like each other. Players normally

choose one or both of their parents before even entering into the game. Sometimes this is done

for the purpose of support, other times it is done to create conditions that are necessary in

order to learn certain “lessons” through pain and resistance. Most players protest vehemently

when being confronted with this idea. “I’m not that stupid”, is a typical response. Gender and

body type are also a matter of choice. Planning for a new game is a very important part of the

process of being “between games”.

Sometimes the choices are very difficult. Because players sometimes need help, there

are consultants available for this purpose. They are always a group of three, acting as a single

unit. They have finished playing the game a long time ago, so they know all the ins and outs,

possibilities and limitations. They never make mistakes when giving advice. The player can

always choose not to take the advice given by the consultants, or “masters” as they also are

called. Not taking the advice is something only less experienced players would have a

tendency to do since this makes things much more complicated than necessary. A law, known

as the law of balance, requires all players to experience getting back what they previously

“dished out”. This law requires that many difficult choices be made in order to create balance

in the long-term perspective. This factor is one of the reasons for the apparent unfairness at the

surface structure of understanding while in the game. The earlier rich and greedy baron will

choose perhaps several games playing the role of the underprivileged, unhealthy,

malnourished player, just to understand how it is to experience those greedy barons who refuse

to share their privileges, wealth and food. Of course, this prolongs the game. That is one of the

things that really keep the players stuck in different aspects of the game.

Playing the game is actually so meaningful, and in some ways a kind of privilege, that

any player that shortens another player’s time in the game, will also have to balance out that

act by helping the same player in some future game. This does require great acts of heroism on

©

the part of the player paying back the balance. Sometimes it may even require that the player

risk losing his or her time in the game. Players that share generously of their resources, out of

their own freewill, experience reciprocity in later games. The law of balance works both ways.

Players lose their memories of the time spent “between games”, the moment the player

enters into a new game. Memories that would seem to be lost are actually hidden away. They

are stored for safe keeping in the memory of the player’s subconscious mind. Of course, since

the player usually only believes in a single source of consciousness, most become very

confused when the subconscious attempts to guide the player through mysterious dreams and

vague feelings, which are often called, “

One of the greater problems associated with the game is that most players connect the

task of learning with the attendance of something called a “

effort on the part of the learner, most players look forward to the time when they are finished

with “

discover more, is often discouraged. There is even a saying that all players have heard before,



as long as possible – even though it is painful. Since learning is more important than pain, it is

quite allowable that learning through pain is a necessary part of the game. Ouch!

The very nature of the game envelopes the entire range of human emotions and states

of mind - pain and fear, as well as happiness and pleasure. Those that have completed their

journey in playing the game, describe their experience in retrospect as, being hammered into a

form in the furnace of a blacksmith. This leads one to understand the type of thinking that the

conspirator is capable of creating. As we all know, the game, in its darkest versions can seem

brutal, tragic, and extremely painful physically, emotionally and mentally. At the surface

structure level of understanding it is completely incomprehensible to consider that such a

devious plan is part of the hidden structure of a “

understanding of this “

negative emotions. It is also duly noted that it is here where many players refuse to believe

that any higher wisdom exists because there is no room for understanding the reason for such

pain to be experienced. This is why some players feel abandoned and very alone. Some

players find the game so meaningless and difficult that they take their life, just to escape the

game. The problem with this solution is that it is not a solution at all. It actually lengthens the

time the player has to play. Trying to make the game shorter for one’s self is pretty much the

same as shortening the game for another player. There is no escaping the game!

déjà vu ”.school”. Because learning demandsschool”, so they can relax and just enjoy the game. The necessary curiosity required toCuriosity killed the cat”. This is most unfortunate, but it serves to keep the player in the gamegame”. At the substructure level ofgame”, all players must have experiences that deal with these highly10

© 2008 Mike CechanowiczWho or what is behind the creation of this game?

It is natural to ask the question, who made the game? Who is the designer of such a

hideous conspiracy? No individual has so far claimed responsibility. The most reasonable

rumors point in the direction of an entity with supreme intelligence known as the “

more of an intelligent force, than a personality. The following metaphor, even though it is a

stretch of imagination, is the best possible explanation that the author can provide. Imagine the

creator creating experiences for itself in such a way that the created experiences are fed back

to the creator, which continues to create - into infinity. The image of such a scene would look

like a raw piece of iron being applied to a rapidly rotating grinding wheel. A majority of

sparks rotate with and around the wheel. Others are cast off from the wheel, launched out into

space. Instead of seeing the sparks fly off into the distance, only to fall extinguished to the

ground, these sparks actually return to the source. The process repeats itself - although

difficult to comprehend, this has always been and will always be - eternity.

It is from this perspective that the pain of experience can be perceived through positive

intentions. “

when we become aware of the deeper levels of understanding - on the surface however things

can appear to be very nasty indeed. It is understandable that many perceive their predicaments

within the game as being “

abandonment is not possible since they are, at the deepest level of understanding, a part of the

creator. After careful consideration, it must be understood that the nature of the game is the

way it has to be. Its structure is perfect, in relationship with its’ intention.

This understanding does not make the game any easier to play. I remind the player that

only enlightenment that is integrated into practice will help the player to put an end to the



of work. The question is whether or not the player wants to invest in staying in or leaving the

game.

creator” -Conspiracy” is perhaps not the most accurate word to describe the arrangementabandoned” by their creator. The fact of the matter is thatnever ending” game. Some of that enlightenment is offered here. It all requires some amountWhy?

Why does the game exist? The entire intention of the game is that the players learn

from their experiences. A certain level of wisdom is to be acquired along the way.

Participation in the game, even though it is extremely demanding at times, teaches the

individual about the nature of self, relationships and the universe as a whole. Choices and the

consequences of choices are coupled with self-awareness as the goal of the game. At an even

©

deeper level of awareness, the game is teaching about love, because love is about having

freedom of choice - even though the choices are not necessarily wise choices. In order to

enhance depth of understanding, players become trapped in the game’s hidden dead end paths,

false leads and distractions. It is the player’s responsibility to learn and understand the nature

of the game, along with all the rules. This is the only way out of the game. During the last

cycles of the game, the player becomes aware that other games that can be played. Among the

different possibilities are games that are much more attractive, harmonious and less strenuous.

The greatest of all advancement is achieved the moment the player understands that there is,

indeed a game to be played, because the universe is in constant evolution - in the post positive

sense of the word. Before that awareness, nothing more exists than the endless playing of

games - no searching or finding.

How the ground rules of the game are laid out

Cycles

A series of conditions in the structure of the game and the players serve to guarantee

that the game will be very difficult to exit from. These conditions are, of course, hidden from

the awareness of the players until they first start to gather insight. They become more obvious

only during the last playing-cycles. These will be described briefly. I will also mention in

briefly that certain cycles of players sometimes group together to form cultural tendencies in

entire nations. Although this does create a sense of familiarity, it also builds up

fractionalization, which will be mentioned later.

The first cycle can be understood as the

the first time exposure to the game. The agenda in this cycle can be expressed as, “

it!

understood as raw sexuality. Eating is done for survival and because of the great amount of

fear involved; the infant player is very preoccupied with cleanliness.

infant cycle. This player is very fearful, due toLet’s not do” At this level of development, there is little understanding of moral values. Love isThe baby cycle

be expressed as,

system within the game. This preserves the players sense of “right” and “wrong” that is very

fundamental, religiously and/or secularly. Strong beliefs about the game are formed during

childhood. These are seldom challenged and strongly defended. After each game is played, the

player will leave the game for a short period of time. At this time the player is without a

is the next progression in the game. This player has an agenda that can“Let’s do it right or not at all”! This player is very attracted to the justice12

© 2008 Mike Cechanowiczphysical body in which to express and experience the game. For the player in the baby cycle -

this is a scary experience.

The young cycle

enough experience in the game to remember, at the subconscious level, that there is some

familiarity. There is a tendency to want to change the nature of the game and those that are

involved. Accomplishment and achievement are important parts of their agenda. These players

are often attracted to positions of power and domination. The sexual patterns of behavior at

this level seem to go towards two extremes - abstinence or sexual freedom. Time spent outside

of the game, without a body, is still an unpleasant experience.

has the following motto; “Do it my way”! The young cycle hasThe mature cycle

cycle begins with the task of asking questions concerning most of the game and the players

involved. There is a sense of seeking - the answers, however, are very difficult to come to

grips with. This is actually a very difficult cycle and there is much unhappiness at this level of

the game. The unhappiness is often based on the perception of being alone, meaninglessness,

hopelessness and helplessness in any combination. This player becomes sensitive to hostile

emotions from others. Therefore, the player will try to isolate him or herself from others.

Relationships are also difficult at this level. The mature cycle player is often well educated and

will immerse themselves into philosophy and debates about the game. Usually, if religiously

inclined, this player will seek out a quiet religion such as Buddhism. At this level the player, if

properly matched, is most likely to stay in a relationship for life. This player is often interested

in fine foods and wines. The mature cycle player finds being without a body to be a very

interesting experience.

has the following motto, “Do it anyplace but here”! The matureThe old cycle

has the following motto, “You do your thing and I will do my thing”.Freedom, independence and lack of restraints from the conformity, which is part of the game,

become important issues here. There is a reduced drive to acquire material riches at this level.

The old cycle has become aware of the fact that, each game starts with fresh levels of energy

in which to play. Being a professional player and working towards great achievements become

less important because this distracts from a greater goal in the game. This player often prefers

quietness, or absence of conflict, in which to pursue personal goals. This older level player

will rarely be attracted to religious dogma. They can worship in the woods. Sexually, they are

very relaxed. Sex does not have the same drive as it used to have. Still, they can be very

sensual. They are attracted to the arts and philosophy. Feeling the meaninglessness of the

game at the surface level of understanding, they begin to become attracted to searching and

©

finding the deeper substructures of the game – something greater than themselves’ The old

cycle player enjoys being outside of the game, without a body.

The infinite and transcendental cycle also known as the wanderer cycle

need of any special motto. This player does not participate in the game unless there is some

really great need to do so. There are times and cycles of games that can create extremely

stressful conditions for a great number of more inexperienced players. This is often a time

when many advanced-cycle players volunteer to help more inexperienced players along the

way. These times and cycles are extremely demanding for all players, but the more advanced

players know that the game is just a game. That really helps. At this level, the player does not

really identify with the game as reality - like all the other levels do. The illusions are now clear

because this player has gone on to other games that are far more advanced than the one that is

played at this level of consciousness. Therefore none the superficial rules of the game seem to

be taken very seriously. Doing things “by the book” is usually not acceptable to this player.

They are often outside of the “format” that most others play by. This player is a “citizen of the

earth” and moves about it freely. This way, they are free to teach others and guide them on

their greater purpose. Players at this level enjoy being out of the game much more than being

in the game. The game to them is “work”.

has noWhat gets players to wake up?

The player’s comprehension of the game, on the surface, is dependent on what kind of

experiences the player has chosen to have. In some instances, the game is seen to be perfect -

at least for the time being. At this stage, the player is understood to be in his or her “

zone

answers to questions about self and the game are left in the background of the players

consciousness. Since achieving, maintaining and defending the comfort zone, seem to be

perceived as the “meaning of the game” for many players, this is known to be one of the more

serious traps, recognized only by those old-level players, or those that are outside of the game.

At other times, the game may be conceived as being full of faults that need to be

changed. The sense of, “

move toward the mature level and up to the time the player leaves the game. Some players will

spend tremendous amounts of energy to change or improve the game. Activism and politics

are often areas of the game that these players engage themselves in. Some of these attempts at

change are serious and positive. In the long run, however, they will not be successful. They

cannot be successful. There will always be poverty, war and injustice. There is a reason for

comfort”. This state is self-defeating because change is seldom welcome. Searching for betterThere is something wrong with this place” will increase as the cycles14

© 2008 Mike Cechanowiczthis. First when the player understands the true intention of the game, can the player truly

judge the structure of the game with wisdom. If the player concludes that the nature of the

game is to promote happiness and comfort, than perceptions of many changes that need to be

made will be quite apparent to the individual player. The fact that other players do not

recognize this need for change is one of the many frustrations that every player perceives as

they begin to move toward the end of their own cycle in the game. At this level of

understanding, the structure of the game is totally useless, dysfunctional and destructive. It is

not unusual for players that have woken up to the understanding that they have been fooled, to

be very angry at the “

would never be an opportunity for players to discover that there is anything wrong with it.

Players would never become seekers. This is why the “

player must leave the system, instead of the system being changed to suit the players. This

discovery is of great importance to players. If they do not understand this, they become stuck

in the system, trying to reform it. That doesn’t mean that this player shouldn’t care about all

the pain and suffering that the system creates. The best this player can do is to point out the

concept of the game to the other players, so they can become enlightened and get out of the

game. By that I don’t advocate ending the game early. I mean leaving the game by natural

means, never to come back, but to move on to games that are at a higher level. This must be

done without being perceived as a missionary. Nobody needs to be “saved”. That is why free

will is so important in the process of really waking up. The player that is awake still has a job

to do. This reminds me of something I have read on a book cover once,

out if your “mission” in the game is finished or not. If you are still in the game, than you are

not finished!”

system”. The paradox is that if the system were totally functional, theresystem” must stay the way it is. The“Here is a test to findThe true realization of the intention of the game is only realized as glimpses of insight

during the later cycles of participation. This is when the player realizes that the structure of the

game is perfect for its true intention - that is to teach the player self- awareness and the power

of choice. When this is understood, there is an understanding that the game could not be made

any other way. It is a wonderfully meticulous learning institution.

The game has always intended to function as an “open institution of learning”. There

are no division lines between levels of game players. In this way, the experiences of all are

made available to all. It might seem to emulate chaos but there is method to the chaos.

Division lines are, however, abundant concerning the perceptions of separation between

players in the game. This will be discussed in greater detail shortly.

©

Duality and its function in the game

Duality is understood as two forces that oppose each other, metaphorically such as

light and darkness. Duality is all about the power of “good” against the power of “evil”. This

archetype of a theme is prevalent throughout the game, in its structure, entertainment, history

and literature. The words “

nouns, or nominalizations. When used this way, they become as static “

dynamic processes. This is a good example of fractionalization, which will be discussed in the

next section. When processes are expressed as static things, the player becomes hopelessly

stuck when trying to understand them. It becomes equally helpless for the player, when it

comes to changing anything. As long as the description of the process is not defined, the

words become useless in any practical sense. I provide the following suggestions to

understand “

my own making. They are given from a source of higher intelligence that is totally outside the

game itself. For those readers that follow the trail of this information, there is ample

documentation about this source in two other books that follow this work.

Knowledge of a fundamental and hidden rule, or law, in the deeper structures of the

game and all of its variations is the, “

consciousness is connected together - at all levels, because it comes from and returns to the

same source. This knowledge is hidden from the players of the game. “

known as “

others



is not an act of wisdom - because when one player suffers, others suffer too. This

is not overtly apparent on the surface structure level of awareness.



Law of One. This is an orientation towards service to self, at least 95% and service to others

maximum 5%. Players that are orientated toward self-service are lacking in empathy. They

believe that there is a clear division between them and others. Therefore it is always useful that

they have the advantages, most of everything and are in some form of elite class of player.

These players love to have secrets. At a deeper level of understanding, “evil” is only

“ignorance”. Another difficult part of the game is to understand that “evil” cannot be fought

with “evil”, only insight.

good” and “evil” are described in the culture of the game as abstractthings” instead ofgood” and “evil” as dynamic processes. The descriptions that I provide are not ofLaw of One”. This is understood to mean that allGood”, otherwisepositive polarization”, is an orientation of energies by a player toward “service to” - in the following balance - at least 51% service to others and no more than 49%service to self”. This keeps with the understanding that we are all connected and that selfdestructionEvil”, otherwise known as “negative polarization” is without the knowledge of the16

© 2008 Mike CechanowiczWithin the structure of the game, there will always be a minority of players that are

negatively and positively polarized. The greater majority of players will have not have made

up their minds which side to chose from. This is one of the important lessens of the game - to

choose polarity. Self-development can continue along both of these dualities even at higher

levels of the experience, even after leaving the game. Ultimately all players must choose

positive polarization in order to advance to the highest levels of other games. The choice of

negative polarity is most difficult for any player. Even though the rewards may seem to be

much greater at the surface structure level, this is an illusion, which must be corrected, sooner

or later.

Approximately 6% of the players in the game are negatively polarized. This little

minority will create the majority of the drama that is a necessary part of the game. To this end

dominance, power plays, secrecy, elite groups, control, violence, fear and manipulation are all

just part of the game, and it all deals with choice. Those players that have chosen a positive

polarization will be those that participate in random acts of kindness. They do so without

asking for anything in return. They provide the truth. They are the whistle blowers that warn

of corruption and wrongdoing. They are non-violent and, at their best, fight darkness with

light.

The game, on a larger scale, is played in great cycles. These cycles last for many

thousands of years. At the end of each cycle, players are given the opportunity to graduate out

of the game and move on to higher levels of awareness. The nature of these greater cycles is

also well documented in the other literature that complements this short essay. As each cycle

draws towards an end, the forces of polarization become more overt and opposed. This acts as

a great catalyst for those players who have not yet formed an opinion as to which side from

which to pick. The consequences of the choices become clearer as the polarization increases. It

becomes easier and more obvious for undecided players to make their choice and begin to ask

questions about the nature of the game. The increase in “evil” may seem very brutal to the

individual player. It is actually an expression of the intelligence that is built into the game - to

help the undecided player make the necessary choice and wake up to what the game is all

about, discover their true identity and leave the game.

The structure of information within the game

It is fundamentally necessary to have information within the game about the game and

it’s players. This information is deeply hidden and called either “

mentioned earlier. The following is a generalization and only meant to show a tendency.

occult” or “esoteric” as©

Hidden information that is labeled “

the negatively orientated path. “

polarization path. There is a common denominator for all true information about the game and

the players. All true knowledge within the game, even though backed up by countless personal

verifications, will not lend itself to be useful “

who are called “skeptics” in the game will use lack of proof to prove lack of existence. This

being said, lack of proof will never prove lack of existence. This lack of proof can be a source

of great frustration for the seeker. The experienced seeker will accumulate verification over

time and therefore be better equipped to differentiate between faith and knowledge. Blind

faith, even though it is proclaimed to be a wonderful thing in religious circles, is a wonderful

way to remain stuck in the game.

In the ongoing struggle between duality of positive and negative polarization, each side

will gravitate towards either esoteric or occult information - all of the hidden or secret

knowledge about the game and the players. A peculiar pattern of behavior becomes apparent

to the player at later stages of the game. It would seem that unpolarized and negatively

polarized players all ridicule both esoteric and occult information. This is to through the seeker

off the track. In general, the occult is something to be afraid of and the esoteric is just not even

believable. Even though negatively polarized players ridicule hidden knowledge, they make

very good use of it - in secret. This way, they believe that they can keep it for themselves and

maintain the advantages they are always looking to achieve.

Ridicule about esoteric and occult information from the unpolarized players is only a

reflection in their convictions that reality is constrained to the materialistic world paradigm.

This is part of the fractionalization process.

All information within the game, about the game and the players, will be thoroughly

structured around one principle - fractionalization. The only way to really understand the true

structure of the game is to work with systems thinking, general knowledge, meta knowledge

and subjective information side by side with “objective” principles. In this way all the parts

build up to one whole. The opposite is the case in the game. The process of fractionalization

uses all of the following:

1. Reductionism to understand wholeness. This means that parts of the whole are isolated

from each other and studied as single elements in detail. In this way we never get to

understand how the parts work together. This is why scientists dissected Einstein’s brain

when they tried to find out how he got to be so smart!

occult” is the preferred source of information for those onEsoteric” knowledge is usually associated with the positiveproof” of how true the information is. Those18

© 2008 Mike Cechanowicz2. Materialism to understand the whole. This means that anything that is not physical is not

allowed into the realm of science. This is why science can only study the brain and not

consciousness – because it is invisible.

3. Rationalism to understand the whole. This means that we can get very intellectual and

we don’t need to deal with feelings. Of course this also means that the human mind is

mostly studied from a standpoint of consciousness. The unconscious mind gets pretty

neglected in the process. That means understanding gets very stuck.

4. Closed systems to understand the whole. Closed systems have no interaction with

anything outside the system. This makes things very easy for science. No complicated

messy arrangements. This is like a battery that can only run down. It’s called entropy.

5. Segregation – By splitting wholeness apart, it makes things easy. We keep the boys from

the girls, the Muslims from the Christians, the French from the Germans, etc. This way

nobody gets to talk to each other if they are different in any meaningful way.

6. Competition – Nothing makes information more difficult to bring together than

competition. Everybody is always fighting between them selves over being bigger, better

or more right. Competition draws people into their own little compartments and they

stay that way.

7. Specialization – Rewarding specialization for being more important gets us to the idea of

knowing more and more about less and less, until we know everything about nothing.

Specialization also keeps people from talking to each other. They make their own little

special languages and nobody understands enough to understand them all.

8. Mixing the truth with half-truths, misdirection and lies. That makes everything very

difficult to understand. Nothing is really trustworthy.

9. Delivery of information in bits and pieces that don’t really belong together.

Nothing will add up. This guarantees that the player will have great difficulty

understanding that the isolated parts of the whole actually belong and work best when they are

together and integrated. Even science, which players believe to be the true source of

knowledge will be immersed in the fractionalization process. This is because science is stuck

in the materialistic world-view.

Fractionalization creates even more dualities. These would appear to be opposite and

ununiteable forces, when in fact they actually belong together. In the fractionalized reality of

the game, man is against woman, intellect is against emotion - science is opposed to religion.

The one religion is against other religions, left is against right, East is against West, internal is

©

against external, logic is against intuition, physical is against spiritual, local is against global.

There will never be a unified theory about everything within the game. Any personal

discovery of the unified theory about everything is a sure symptom that the player is about to

come close to discovering the true identity of him or her self, function of the game and the rest

of the universe. Fractionalized information is one of the most proud creations of the creator of

the game - the method functions perfectly.

The law of free will

The law of free will has a number of implications, which are important to note and

understand. These implications are not necessarily so very obvious, even to the informed

player.

The use of free will to chose which path to take is an act of unconditional love. Beyond

this, it is a law of the universe. This way of defining unconditional love is the main point that

is often expressed when this rule, or law is talked about. There is another expression of this

rule that is also interesting.

Information that could serve as overt truths about the nature of self and the game are

hidden due to the law of free will. This is because if the hidden structure of the player or game

could be proved, there would be no free will involved in the development process. Therefore

overt miracles are not generally allowed. Proof that the game involves the rest of the universe

is also not allowed. Proof of spirituality and the substructure of the game, is not allowed.

There is, however, ample room for evidence for the seeker to discover.

Always distraction

Fractionalized information and half-truths about the human mind, in combination with

actual constraints in relation to the amount of consciousness the human mind can work with;

serve to create a perfect framework for manipulation of the mind by the game itself. The point

is to distract the attention of the player away from the truth about the game. By misdirecting

attention towards non-important matters such as fear, worries, imagined importance,

unimportant cultural events, romantic dramas, erotic involvements, consciousness numbing

habits, entertainment, sports, etc. the player never gets around to thinking his or her own

thoughts about his or her participation in the game. Many players make fantasies about taking

the time to relax and figure things out when they retire from work. If they make it that far, they

usually end up so tired or entertained by other short-term attention getting enticers that they

never really get around to thinking about the game. They just play it - and that is when the

game has won over the player.

20

© 2008 Mike CechanowiczConsciousness and the players

In the materialistic paradigm, the brain and the mind are one and the same. The players

rarely discover the real truth about their mind and its hidden resources. The mainstream

assumption is that the brain creates consciousness. This implies a number of things, all of

which are false truths. The most devastating implication of this mind-set is that consciousness

dies along with the death of the player. This has been proven not to be true by scientists that

work with near death experiences. According to the law of fractionalization, this information

is repressed. Another devastating implication of this misunderstanding is that the mind has no

internal source of wisdom or knowledge beyond personal experiences. This further implies

that the player must depend on some source of authority within the game for any and all

information that could be helpful for the player. The player becomes very much unempowered

through this wrong assumption.

Consciousness is, in reality, constrained by the brain and its neurological make-up. One

of those conscious restraints deals with the range of consciousness at any given time. It is

severely limited. Experiments show that normal conscious awareness can only deal with

seven, plus or minus two, pieces of information at any given moment. The minds subconscious

or unconscious resources must process anything over this limit. This information is not

normally accessible by the conscious mind. This constraint over awareness makes it very easy

to distract the player’s attention toward events and information that are only relevant at the

very surface structure of the game. The structure of the game can be said to, “

busy with non-important events and information

information, entertainment, news about entertainers, advertising, the latest politics, the stock

market, sports news, climate changes - whatever the player finds interesting and values as

important.

Since all of the information served to the player at this level is fractionalized, none of it

is really useful for the player in a long-term perspective. The information is designed to keep

the player in the game. Any information that generates fear is carefully designed to occupy the

mind of the masses within the game - fear of terror, war, violence, job loss, economic disaster,

drugs, global warming, pandemics, asteroid collisions with earth and even invasions from

outer space are wonderful topics which play on the fantasy of the greater masses of game

players.

Keep the player.” That means; the latest consumer©

Hidden resources that all players have

Each player is equipped with mental and emotional resources that go far beyond their

normal understanding of the brain as the source of consciousness. At the deeper level of

understanding, consciousness is non-physical. The best word to describe consciousness is that

it is spiritual in its essence. The laws of physical existence do not apply to consciousness. This

is, of course, one of the great hidden secrets about the player - and the game. Each and every

player is actually a duality within itself and a trinity within itself - according to which level of

awareness one is working with. At the simplest of substructure levels, each player is equipped

with a conscious and a sub-or unconscious mind. These would appear to be separate entities

within the awareness of the player. The conscious mind thinks of itself as the “

rather mystical and unclear relationship to the subconscious mind. The conscious mind has

very limited resources. It has no long-term memory. The subconscious mind acts as an

autopilot and helper for the conscious mind throughout the entire game. The conscious mind is

not aware of this fact and takes credit for all of these hidden activities. Only the informed

conscious mind can begin to comprehend that there is another part of self that is playing the

game with a totally different set of resources and abilitie
 
Try not to be afraid of change, because it is inevitable. I am of the opinion that nothing good comes of fear and really, to quote a great man, "we have nothing to fear but fear itself". When I think about it, it seems ridiculous to fear what we do not know, hell, we deal in what we do not know our whole lives, that's what learning is for. We learn about what we do not know so that we are no longer afraid, but the world and universe are well beyond the understanding of one life. In short,don't fear the unknown because you will always be in fear if you do.
 


When I die, fuck it I wanna go to hell

Cause I'm a piece of shit, it ain't hard to fuckin' tell

It don't make sense, goin' to heaven wit the goodie-goodies

Dressed in white, I like black Tims and black hoodies

God will probably have me on some real strict shit

No sleepin' all day, no gettin my dick licked

Hangin' with the goodie-goodies loungin' in paradise

Fuck that shit, I wanna tote guns and shoot dice

All my life I been considered as the worst

Lyin' to my mother, even stealin' out her purse

Crime after crime, from drugs to extortion

I know my mother wished she got a fuckin' abortion

She don't even love me like she did when I was younger

Suckin' on her chest just to stop my fuckin' hunger

I wonder if I died, would tears come to her eyes?

Forgive me for my disrespect, forgive me for my lies

My babies' mothers 8 months, her little sister's 2

Who's to blame for both of them (naw nigga, not you)

I swear to God I just want to slit my wrists and end this bullshit

Throw the Magnum to my head, threaten to pull shit

And squeeze, until the bed's, completely red

I'm glad I'm dead, a worthless fuckin' buddah head

The stress is buildin' up, I can't,

I can't believe suicide's on my fuckin' mind

I want to leave, I swear to God I feel like death is fuckin' callin' me

Naw you wouldn't understand (nigga, talk to me please)

You see its kinda like the crack did to Pookie, in New Jack

Except when I cross over, there ain't no comin' back

Should I die on the train track, like Remo in Beatstreet

People at the funeral frontin' like they miss me

My baby momma kissed me but she glad I'm gone

She knew me and her sista had somethin' goin' on

I reach my peak, I can't speak,

call my nigga Chic, tell him that my will is weak.

I'm sick of niggas lyin', I'm sick of bitches hawkin',

matter of fact, I'm sick of talkin'
 
i've had that song to long without knowin wat its called. so wat is it? yea with the whole death thing life is to short to worry about it. think about it cause everyone does but by all means dont worry about it
 
hahahahahah dude you must be about 15 years old. no the song is called suicidal thoughs. hold ya head was a remix on the duet album.

the only biggie albums worth a damn are ready to die and life after death. everything else is garbage milking a dead mans legacy for $$.
 
When we die, some of the neurotransmitters (example:seratonin) in our brain break down due to lack of oxygen supply from the blood, and the become a substance known as DMT, or dimethyltriptamine, an extremely powerful hallucinogen. If you read some of the "trip reports" from people who have used DMT, we are all headed toward one of the most crazy drug experiences there is.

So you can look forward to that if you want. Or you can realize that death is just the part that makes it worth living each day to the fullest, because you won't get it back. Finitude is a challenge, as in eternity, we could do anything tomorrow, or never do it all. It is finitude that gives life it's meaning, paradoxically.
 
yeah ^ i gusse im gonna start living everyday like my lst for now on, more about this trip thing ?
 
I'm not advocating DMT use, I don't know what the consequences are. Search DMT in Google and you will find plenty to look at.
 
i really dont know which one i like better^. i know ull rip me for saying hold ya head, i just like that version better
 
haha as much as i disagree with all of the bullshit biggie albums they have put out id actually say i like hold your head more too but its impotant to know the roots.
 
haha, I fucked shit up bad

But seriously, read that Game of Games PDF I posted. You're here to learn to control your consciousness in a responsible manner and realize the power of thought. Or maybe we're a biological accident, but then shit doesn't matter anyways. Nah, I've had way too many experiences that lead to the idea that consciousness exists outside the body. Hell, if our brains are complicated enough to become aware, what makes you think the universe itself is not aware? We are a part of the whole, experiencing ourselves subjectively.

 
whats up with the italics? and I don't think the human mind can fathom not existing just like we dont know what happened before we were born it's the same sort of thing if you think about it
 
we were talking about death at work today and discussing whether or not we would want to know when we were going to die. i think there would be some good points to it but it would suck more because you would know when the end was coming and a couple weeks before that would be the only thing you could think about. (and i know how misserable my grandfather was when he had cancer and could feel the end coming)
 
I think death will be what it is was like before you were born...nothing...just nothing, or you will go on living your everyday life not even knowing you are dead, like some neverending dream where you never get older and everything turns into a blur.
 
Hmm.... I've thought about this quite often, but I think that before we can contemplate what comes after, we must know what comes before. I mean, what is consciousness, existence, is there a reason we exist, how did the universe start, what came before, what will come after. I think that we can't understand it because we havent experienced anything like it. You can predict the outcome of a sports game in life because you know what has happened before, and how this will affect what will happen now. But we know nothing of what death is like, and what happens when we die. We haven't experienced anything that we can possibly relate to it, or the experience of dying. I believe that we won't truly know what happens until it does in this case. You don't need to be afraid of death or what will happen after because it is inevitable, there is no current way to indefinitely prolong your life. You have to realize that you can't avoid it. Embrace the unknown, welcome the one last adventure and final frontier in all existence, and move on when your time comes. Adventure is a great part of life, to quote Bill Briggs (?), and right now we don't have enough of it. We can't truly find an adventure that has not been touched or experienced in this day and age, although skiing is one of the closest things to it. If you like the aspect of discovery and new things in skiing, you shouldn't need to be afraid of death.

Anyways, I'm 16, so not that far from the same age as you.

If you like this kind of philosophical stuff, I reccomend that you take psychology in high school if possible, and read a Briefer History of Time by Steven Hawking.
 
I will find out when it happens. I might as well live it up big while im here and make my mark on this place. Who knows if there actually is a jah or not, I don't know, so I might as well live it without some higher power influencing me. And how fucked would that be if somebody else got to decide to send you to hell or not. I just don't believe that, if I end up somewhere after I die, it will be in my grave, uncounscious, or in heaven.
 
after watching the movie waking life being really blazed it really makes you think about life, and also after life. i think after you die its going to be very relaxing and everything will be fine. im not scared at all to think about dying. im sure that at the point right before im going to die ill be scared, mostly because ill be scared to not see my friends and family anymore, but i think once i die itll all be fine. but i guess nobody will ever know til it happens.
 
the way i look at it is that your gonna die at some point. maybe you will get hit by a car randomly maybe you will live mad long and die of old age. regardless its gonna happen at some point. live your life and dont worry about the small things. who knows if there is an afterlife, i personally dont believe in it so i look at my life as the only chance.
 
i used to think about it alot but i just came to the conclusion that yes i will die and yes it could be painful but worrying about doesn't stop it from happening. so now i just take everyday as a gift and live the hell out of life
 
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