Cork vs Bio vs Flat

your bio looks more like a misty and the flat has a bit too much flip but the corks are perfect man !

maybe make the jump a little bigger to have more spacing in betaen frames and you would have a pretty solid model
 
I think your definition of misty is off if you think that bio is a misty... Cause the bio diagram is literally just a guy leaning forward and spinning, never once do his feet go anywhere near his head. Versus a misty which is a flip straight over the head.

I do agree with a bigger jump for better spacing though, that would be nice, it could prevent confusion like this. Great thread OP.
 
Getting the basic off axis models done, what would be the most impotant grab combinations needed?

Which grabs should fit best which off axis spin so I can make some models of that as well?
 
Agree 100% with this. Your "bio" is like a textbook misty 5. I don't think bio 5 is an easy trick, 7's are much easier.
 
I think when taking a look at how the model is done the important thing with the underflip is that the model is facing the left side at the point where it is inverted. If I put the model in the position you describe it would be facing down the hill. The definition of underflip is making 180 turn (90+90 combined with lincoln loop) so actually it has to face sidewards when inverted. If I would have to do a guess what the move you describe could be I would maybe think that the position you get in would be more a d-spin.

Or beter let's put it this way, when I make the cork model being inverted I get into a position where the model is inverted facing down the hill.

Would be great to get feedback if that is true?
 
Then maybe this brings me to an important question on inverted versions:

with rodeo and misty, are the feet at some point directly over the head or is everything rodeo or misty where the feet go higher than the head?
 
To maybe make clear why I ask for how much invertion is needed, I want to basically figure out if there are key positions which are significant so that the model gets in there which would help not only to define the jump, but explain to others as well how it is done.
 
skis never go above the head in the photo sequence (that I see at least) = bio

sure it looks misty as they're both thrown forward into the jump, but if the feet stay below the head then it's a bio
 
641495.jpeg

tried to make a beter rodeo version.

what I find quite interesting is that to create the model I have to rotate the model 360 degrees backwards, while 180 spin.

with a flat the model is a rotation of 180 backwards and 360 spin,

could we maybe use that as a definition.

An significant position is that with this one the model changes the side where the upper body leans to from right to left in relation towards jump direction, which does not happen with a flatspin.

could this be a true definition for the difference?
 
This thread is awesome seriously, helped more than a lot

But I still can't make the difference between bios and flats. Sometimes, it's pretty obvious but not always. If the rotation is big (more than a 720), it's easy but under that, sometimes, I can't. A flat 5 looks the same to me as a bio 5 (I know they're not).

Does anyone know a way to see the difference? Cause the positions right before the take-off are really similar.

Thanks in advance for your answers
 
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