Anyone played stoke on xbox/ps3?

Skithedeep

Member
Is it any good? gameplay on youtube looks decent, but no one does off axis spins so its hard to tell what you can do in the game.
 
It has some value, and can be fun, but it's not a good game top to bottom. They got a lot right in terms of the go anywhere, the mountain feels huge, stuff.....but the gameplay is only fair, and the environments are visually monotonous.
It's better than Shaun White (I own both), but it's still a disappointment.
Best part? Being able to build your character as either a style guy, or a tech guy. And BOTH allow you to move forward. I like that.
You can set session markers ala skate and just hit the same line or jump over and over again, which is all I did towards the end.
 
yeah its called "stoked" sorry for the typo. how closely related are the physics to the skate series? (i play skate religiously) and if there is a game on snow that plays anywhere near the way skate does im interested in it.
 
i saw it being played at future shop one time s i tried it out. it reminded me of amped but the off axis spins were hard to do.
 
yeah i had the skates before it and wanted something like skate on snow, no such luck really. i played it once then traded it in and just went back to playing skate. but dont let me discourage you, there are some good things about it. its not that great tho
 
Absolutely.
OP, if you're looking for SKATE on snow, STOKED isn't that.
And, whoever said it, the off axis spins are atrocious, and clunkily controlled. It's pretty much impossible to do any kind of true, stylish corks, rodeos, etc. Everything looks like straight up and down back or front flips with spinning. It blows. I found that I only did big slow spins with particular grabs that made the spin look a bit corked—Travis Rice's signature grab in the game (that you unlock) for example makes everything look corked. Also, finding particular jumps with the right take off angle did allow you to "cork" some tricks, but they got the controls and animations for off axis spins way wrong.
 
yeah it's really a shame cause they had some sort of partnership with absinthe and they talked it up a lot, but it really just wasnt too good. so yeah as your lawyer i advise you to stick with playing skate 1/2/3

though i have to say i cant BELIEVE there isnt enough of a market to make it worth EA's while to use the skate engine on a snowboarding game. that would be unreal
 
I know.
You'd think it'd be a fucking no-brainer, and a relatively easy and inexpensive undertaking as the SKATE engine would only seemingly need minor tweaks.
The physics in hitting the big jumps, particularly like in the SKATE2 mega compound fun track feel incredibly true to hitting park jumps. Perfect. All I did playing SKATE2 after playing through it was lap the fun track and throw rodeos, flat 3s, slow-late-shifty 180s, and huck the occasional dub whack flip.
Random thought:
I love how you can do PERFECT corks if you land one trick switch/fakie and immediately go into the ollie crouch. It tricks the game and your skater is pretty much "backwards" and all of the controls are inverted. Doing that, and then hitting the next jump and throwing the left analog up and to the left, actually makes the skater do an unbelievably cool looking cork. I do truuuuuue switch left tail grab 7s all the time and they look fresh as shit. Gaaah....gonna go play it now!
 
again, agreed on all points. ive played so much fun track it's absurd. the only thing i can complain about in skate is that it doesnt really want you to do more than a 9, you can do 10s and stuff but you know what i mean. so when you spin fast like you would to do a 12 or some shit it automatically slows you down. but like i said that's one of the only things i can complain about. absolutely excellent game
 
yeah, that "reality cap" they implanted was ill-advised. I know they wanted to make the anti-THPS, anti-arcade gameplay skate game, but they should have left more room for individual playing styles.
It's maddening that the only time you can reeeeaaaally huck and spin fast is when you're dangerously close to the gorund or another object beneath you. I hate that. I hate how the bigger the jump, the slower you're forced to spin....ridiculous. And yeah, 10s are possible, and easy in certain spots, but you have to do that shifty trick where you throw your board at the last second...shoulda tweaked the physics a lil' bit.
But, like you said, this is pretty nit-picky and SKATE 2 is easily in the top ten most fun/replayable games I've ever played....I don't even fucking skate.
 
yeah but speaking of which, the shifty control is one of the best things in any game fucking ever

haha we're just yammering back and forth about how sick skate is. wish i was at home so i could get some hot laps in
 
When I really started getting "good" at skate, is when I started incorporating shifties non-stop. I love them, and it gives you the ability to make each and every trick unique. Brilliant design. Really, the whole concept of dedicated buttons/sticks to "body parts" if you will, is genius and intuitive.
For example, on the fun track, I would pop a tiny quick ollie/nollie just before dropping in up top to land perfectly on the transition....naturally i would time an ill ass shifty/poke just before I touched down.
My style has gotten simpler and simpler, and I try and think about aesthetics always. Like, what would look coolest, not what's worth the most points.
P.S. threadjack of all threadjacks, this is now a I Love SKATE thread.
 
yeah dude it just makes perfect sense, you can do so many different things

and yeah sorry to OP for threadjack, but i'd say there's something to garner from it- i forget if you said you already play skate but if not, grab it rather than stoked
 
i finally feel like there are people that play skate the way i do. who gives a shit about fake points? its like whos line is it anyway. if it looks steezy i think its way more rewarding, and people just dont get that concept. i have figured out on skate 3 how to build a mega ramp with pads in the correct position to make legit doubles possible, so sick
 
that sounds really cool.....good idea!
My favorite thing to do in SKATE is to do the exact trick I planned on. Like, anyone who's decent at playing xbox can do a trick that will score a ton of points. I think the most difficult and rewarding part of the game is doing a trick perfectly. Like.....approaching a rail, and nailing a bs noseblunt to shifty out is cooler to me than a 360 flip onto lipslide to hardflip to nose grind to 360 kickflip out. Landing in a specific grind, or doing a certain flip trick, or setting a rotation perfectly so you land a 5 instead of a 3 or 7 (without stalling it out or speeding it up too much) or getting the nose grab or whatever is so fun.
Just recently, I FINALLY got really good at pumping transitions in SKATE3. I always thought that vert and trannys in general were the weakest part of the game, but I have some illllll lines through some of the concrete style parks and pools.
 
yeah if you dont pump the tranny skating doesnt work at all. and i agree, doing the trick you intend on doing is so rewarding. i love skate cuz you have so many options on how to do your tricks and how you can alter them as well
 
Back
Top