So resources are tight most of the time a lot of places, some insane. You don't need much for resources for a good rail park. If your park isn't getting much cat time it makes sense if you struggle on jumps. Takeoffs can easiky be sculpted and maintained by hand if needed. If you can just get them to keep a decent landing for you.
Rail park can be as in point at rando mtn as the big spot imo. Wire brush/flsp disc rail surfaces. Repair breaks and make sure the tabs are all attached. You can make some heinous plywood look brand new with some primer and paint.
Getting the whole rail fleet looking clean makes everything look better imo.
But pretty much just set things up that will get hit. Fogure out the level of riding and try and match it. Maybe a z to dfd donkey is sick af(and i agree) but if you don't have smaller features and nobody hits the big shit ever, what's the point. Creative and challenge features arealways sick but make sure you have the basics.
If you ask what rails people want they'll say dfdfdfdf, triple z, loop de loop rail etc. But you need flat and down rails/boxes. A lot of times those normal ass basic featyre are what get shredded the hardest.
Keep some consistency. Takeoff size, gap length, rail height. It's nice when a park has similarly set features.
Don't break the tools, build some cool shit, have some fun. If you like it try and move up, jump in a cat.
Park crew is fun. It's not for everyone but I like it. Life's a garden, dig it.