A new ski game

crazy lag in the most recent update, but only in created levels, not in the default. Must be something in the rotation fix code. and sometimes when you spin fast, you land looking over the wrong shoulder when you land switch.
 
The new boxes are awesome along with the battleship, the crazy lag kinda ruins it. Also it would be sweet if you add a double barrel or another type because it would make it a lot more creative.
 
I'm sure you're busy with this new update right now but you should really make it so you can jump with the left butter just like you can with the right.
 
still unplayable laggy, only with already created levels. Plays fine if I start from scratch, which i really hope i dont have too.
 
The 50-50 position, should be modified. nosepress and tailpress position should be possible too. ex: pressing "," or "." which can be used while 50-50'ing as well.
 
There should be a way to meld features together. So if say you have a down rail and a short rail making a donkey dick, you could select them and turn them into one rail. This would only work if they were touching.
 
All loaded levels are still laggy as shit. I've always had problems with tons of trees, but this lags with stuff that normally wouldn't be a problem. Kind of a bummer...
 
I suggested this to Malcolm before, here:

"Right now it just saves one set of position and rotation coordinates. It doesn't know how far away the other features are from its edges. It's a really good idea, it's just I would have to completely change the way the save code is made. Maybe one day when I'm a bit better coder haha"

But yeah, it's a really sick idea imo.
 
lag is still a problem for me on loaded levels, and also today the spawn location keeps getting messed up. for example, i was building a park and moved the box in front of the feature i was working on. after respawning there 3 or 4 times, it suddenly moved back to its starting location at the top of the hill. another time it randomly moved itself downhill and to the left so i started spawning on the side of a jump for some reason. anyone else having this issue?
 
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yeah i think it would be cool if we could change the angle of the whole slope. right now it seems pretty steep, especially for rails.
 
yeah well the main reason i want to do this is so i can make windells levels, and on of the hills near my house also.
 
on the original map, has anyone gotten a 450 disaster onto the first dfd? i cant seem to get it for some reason hahavideo would be cool
 
yeah, it's really easy. just make sure you have the right amount of speed, and you should be totally good to rotate a 4.
 
Could you guys play with this link instead?

http://shredsauce.com/test.php

Lag, sliders, rotation glitch and spawn point should all be fixed now but I want to make sure before updating the game with broken shit for the 100th time in a row. (The sliders and some of the rotations on old levels will still be messed up when you load them. But everything should save properly now)

If any of those things are messing up please let me know.

 
When we level edit, we should be able to just click on a certain spot of the ground and be able to adjust the hight and angles of the land. Then we could have hills, and bumps more like what is in the origional level
 
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