A new ski game

Not sure if someone has asked for this yet, but a set marker for sessioning certain features would be prime
 
go as far left as you can from the top and drop in to the last gully-type formation. I found it on my first try.

I think the joke is that people always say jiblife is hidden on level 1's website, but this time, level 1's website is hidden in shredsauce.
 
so i got a ps3 controller and everything works but i'm stuck doing a safety grab. probably just the way i set it up but i can't really figure it out.

any help would be appreciated
 
the mapping is all fucked up on 3rd party xbox controllers. All i can do is jump and spin with mine..no grabs :(
 
pretty confused guys. im using a wired xbox 360 controller and i tried motioninjoy. where the problem is is when i go to connected game controllers nothing shows up. but at the same time i can play shredsauce... the problem is the buttons are all wrong on the controller. in motioninjoy i tried setting it up but it doesnt transfer. not sure how to get the controller to show up. when i hit game controller panel its there and all the drivers are there too. anyone help?
 
Full screen mode hack!

Open your browsers console (hit F12 and click on the console tab) and run this code:

(function(){

var el = document.createElement('script');

el.setAttribute('src','http://code.jquery.com/jquery.min.js');

document.getElementsByTagName('body')[0].appendChild(el);

setTimeout(function() {

jQuery('#unityPlayer').css({position: 'absolute', top: 0, left: 0, width: jQuery(window).width(), height: jQuery(window).height()});

jQuery('.content').css({margin: "0px"});

jQuery('iframe').css({display: "none"});

},2000);

})();

 
Malcolm you should add butters like i Gnarshmallow! I want to throw some butter tricks! That and maybe a hiking ability/more terrain.
 
because hiking is 80% of the fun of skiing

can't tell you how many times I've gotten to the bottom of a chairlift and been like "fuck I wish I could just walk up this!"
 
I have found the future plans of chads gap!!

prepare for your mind to be blown

16md8o.jpg
 
So you can access terrain above where you start, even more preferable would be a map of the whole place and you can place it or teleport to certain points :D
 
I have actually sent it off of that beast, I landed in the tranny just before it and it sent my flying onto the down slope of the hill on the other side of it. I think it was more of a glitch though as every other time I tried it I end up losing all speed and barely clear the top of "chads"
 
I may be a few days late to the party, but I thought I'd throw in my input, anyway.
First off, I just want to say this game is fucking sick. Like, holy shit, it's so fun.
That said, it, obviously—as this is a primal version—needs and will be improved. I saw some people say that this is better than myTP. In certain ways, it definitely is. The character model is much smoother; the grabs, rotations, and other tricks are far more realistic looking and feeling; and there's no stupid point system.
However, from a purely technological—nerd—sense, myTP is a better game. Your game has the potential to be so much better than it, though!
–I'm not sure what it's like to play it on a controller, as I don't have one, but add sensitivity to the rotations. I find that I over-rotate a lot. If there is sensitivity on controllers, try to add some sort of that to keyboard players. A fundamental part of a truly good game is to ensure that there are no players that feel left out.–I've seen this, and I'm sure you have as well, but find a way to make "pop" and "speed" be different buttons.–It's really really really really really really really really really cool that you can set an edge on rails. I don't think I can emphasize that enough. But, I find my character setting an edge every single time I go on a rail. It seems like you're aiming for realism here—duh—so stick with it. Not every skier sets an edge that hard every time they hit a rail. Maybe implement an "edge-setting" button, or only have it take effect at a certain angle.–I know that it's literally three days old (less, maybe?), but my biggest problem with it is that there's no repercussions for falling. I'm also aware of that fact that it's supposed to be a game of pure fun, and for that, I really don't think points should be added. There still should be something to make the player not want to fall. At the very least, have the character fall over, haha.
And, for the far future:–Half- and quarter-pipes.–Longer levels.–Multiple levels.–Aesthetic character customizations, ie: skis, outerwear.–Afterbang button?–Possibly level customization, as in Gnarshmallow style.–Better level design: jump line... rail line... mix of both...
I know this is a lot of stuff, and I am well aware that this game is new and hard to make. These are merely suggestions. Again, though, I'm very impressed. Even in such a basic state, this is one of the most addictive games I've played in a really long time. It's everything the 3D Gnarshmallow/JibLife/EA Ski should've been! Keep up the good work!
 
hey malcom you should make that flat to drop to down rail at the end longer because i always end up gapping the down no matter how slow i go/
 
there is sensitivity in spinning both with controllers and keys. To spin slower with keys, you wait a second, and tap the direction or press and hold briefly and release. just like jibbin really. controllers, analog comes into play, a full press spins fast, a semi press spins slower.

I gotta say man...for a free game designed for unity that's a few days old, getting a little nit-picky.
 
you do realise that this is a one man project?

All of the other games until now (exept gnarshmallow) have been group efforts.

the complexity of some of the things your asking for is overwhelming. Rag doll bails for example are physically as complex as this entire game till now. A full team is usually dedicated to doing this full time for sports games.

multiplayer, is unbelievably complex to design also, there are minimum 2 players physics that must be calculated at the same time, and they have to interact with each other.

Its good to have suggestions but keep them realistic, keep in mind that malcolm is doing all of this alone, for free.
 
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