X games Slopestyle Mandatory Quad Kink.

no one's expecting the rail banger of the year, but something more than a tap would be nice, and i dont think it's really asking too much. it's slopestyle, not triple big air, i dont see why athletes have the right to bitch about a legit rail being in the course just because they love the current weighting on jumps

at the very least, the judging should account for rails a lot more. some people just barely survive the rails while others do crazy shit like rodeo 4 in, 4 off (right? sammy on the rainbow?)
 
The idea here is that your putting pressure on professional athletes to step up their rail game. Maybe on its first year it wouldn't be a huge success, but I believe that at this point in freskiing progression, 'Pros' should be able to consistently grease a rail that has more than 2 kinks in it.
 
this. lets make it harder for the pros, no more 20 foot flat boxes leading into 65 ft kickers. i've been saying this, make the rail section equal in difficulty/size and score to the jump section.

everyone complains about how double (/triple) flips take over the comp scene. solution: less emphasis on jumps, more emphasis on rails. not saying that rails are more important, just equally important.

a quad kink would be a fantastic idea. and maybe some ideas to go along with that: a long down urban style rail (was said before i think), a tall rainbow, i like the trap rail that they had at the dew tour also, and then just some crazy random shit like an s rail, or a wall ride, or a big tap feature.
 
the only thing i don't like about a double kink is that pros tend to usually just throw huge spins onto the bottom of them. don't get me wrong, a disaster 450 on a dfd deserves maadd props, but i would just like to see more creative, technical rail skills in slopestyle.
 
Bingo.

Colbys the perfect example of why rails should be weighted more..

People who said "He fell because of the fence" are idiots.
 
thats not luck at all. what you are calling luck is actually consistency. luck is guessing a coin toss. if you get a rail down 1 out of five times, you are doing something wrong on 4 of them. There is no luck involved
 
I agree, it was insanely tight.

But to me, thats not a good example of a normal rail trick.. it was a jump trick that tapped the end of a rail. Sure it looks cool, but it doesn't showcase the competitors ability to actually slide rails. I think its a shame that judges are placing flips on and off rails in the same category as technical tricks on a double kink (just an example).

A cork 810 off a cannon box or a misty 450 off a rainbow is not the same as a K-Fed on a double kink (Casabon).

I agree that "rails" in the XGames should actually be "rails" not just a kicker (or boxes).
 
I'm not sure that making "harder" rail features is a good way to make competitors do tougher rail tricks. The reason why most people do lame shit on the rails is because no matter how good you are, tough rail tricks are not stomped 100% of the time. Even though a double on a jump is tough to learn, once you learn it you can land it 95% of the time. Even someone like Wallisch is not going to get a burly rail trick on a big rail 95% of the time.
If you make a rail feature harder, competitors are going to see it as an even bigger risk to try something cool. The only way to make it more important is to make the "low completion percent" tricks worth a lot more, so that its worth taking the "risk" of falling and ruining your run.
 
This nails it on the head for me. The rails in the x-games have been mostly a feature that turns into a jump and you just have to be fairly proficient on rails and excellent in the air. I think most courses are like 80/20 jumps to rail skills. I still maintain that the scoring and rail sections for the Mount Snow slopestyle the first year was the best I've seen slope.
 
precisley it ups the level of competition instead of a 270 onto a box and then hucking a bunch of double on jumps
 
This is a great idea, the main issue i think is the speed issue. Pros don't want to lose speed by messing up a trick or by throwing something that is too sketchy and not be prepared for the next jump. If the course could be made in a way that would sort of forgive rail mistakes it would encourage more attempts. Im not sure how maybe just more space between features or something.

Also as far as the luck argument, there is certainly a luck on landing jumps and such, so its really not unique to rail skills, the amount of luck compared to skill in either are the same.
 
I remember Casabon slaying a gnarly DFD that was in the course a couple years ago. His run was ridiculous that year, I thought he would podium or maybe even win, but he fell twice I think? Not sure, but he killed it. I like how that year there were lots of rail options, which gave the rail guys the opportunity to shine where they should be able to.
 
you guys need to realize that the xgames is trying to appeal to a national audience that know nothing about skiing, and those people just want to see skiers go off jumps and do spinny flippy things and land, and the majority of them prob don't care about the rails because of that reason.
 
this is why it prob wont change much, the big spins/flips out of a cannon box wont change, because its a big oooh ahhh for the big audience.

same goes for the lamest trick out, 10 ft gap to 270 on 270 off a box....all spinning natural. the general audience would rather see that then some sort of switch up-270 combo on a dfd....unfortunately.

phil got as many points as you possibly could for rails last year, at least he got fourth. shows how guys w/ an easy rail section and 2 dubs w/ a shitty pizza pie landing somewhere will still beat someone who gets the highest rail score in the comp and a mid-top range jump score. in the case of the x-games, as usual, individuality looses and conformity wins.

I just hope the dew tour can stay aimed towards what we want to see and not turn into something exactly like x-games.
 
Yes and no. Skateboarding continues to be a pretty big draw, even though most of the people who watch it probably have know idea what the pros are doing or how difficult the tech tricks are. I know it's kind of weak, but I rely a lot on the commentators. They are pretty good about educating the audience. I remember a best trick in halfpipe where Bob Burnquist was doing some nutty coping tricks where other guys were boosting out and trying to stomp 9's. Bob won! Yeah, the huge airs out were impressive, but nobody complained when Bob won it.

Just saying that it could work the same way for tech rail tricks. The color guys just need to do a better job of educating the GP on how crazy difficult these tricks are.
 
mother-of-god-super-troopers.jpg
 
yea. BUT watching people slide a quadkink with a 270 out will not be entertaining. at all. More emphasis on rails would be cool, have it make up a bigger part of the overall score but a quad kink would be excessive and boring to watch.
 
Walker's swivel tap was sick, other than that i still feel that feature was better than a jump. quad kink would be legit as hell
 
I agree with the "spirit" of this OP, simply being that it would be nice if Slope contests put more emphasis on jibbing in general. I don't think anyone would argue that, for the most part, "rails" are just the things in the way of the jump line at this point.

Couple of things:

1. To those saying that technical rail features would appeal to the general public, you're simply wrong. I guarantee that, to your casual x-games viewer, a BACKFLIP appears more impressive than a lip 2 on to a dfd to pretzel 2 out. No question. So, arguing that more difficult rails or an increased emphasis on rails would somehow up viewership or ski enthusiasm, you're just wrong, sorry.

2. I don't really know that "more difficult" features is the way to fix this lopsided jump/rail thing. As has been pointed out (particularly by Ced who is a rail SLAYER), even the best rail skiers out there will not clean a particularly difficult rail time and time again...let alone whilst throwing a contest worthy trick. Being that rail features are almost ALWAYS placed at the start of a course, coming off early, not getting the right amount of rotation out, would all be issues. If someone was supposed to land a rail switch because they plan on sw 9ing the first jump, yet are unable to because they only 2ed out instead, they're fucked.

I think the way to go is to simply coax judges to place more emphasis on difficult jib tricks, and include features that are actually rails, not glorified jump take offs, or something to barely tap as you jump over it. Not that those things can't also be included, but when those things replace more traditional rails/boxes, you've taken out a huge element. In addition, I'd like to see builders include other types of features (as the flow of the course permits...I'll get to that later)...wall rides, knolls and knuckles to handdrag and butter, or even some kind of drop to near flat. In essence, include obstacles that force competitors to show off more than they're ability to wind up and spin.

I will say that when the rail features are ride on, or gap on, fd boxes, you've pretty much guaranteed that the field is going to disaster (tap) the box and hope to carry as much speed into whatever is next. So, set them up urban style and give guys with butter tricks, or tech lip tricks an opportunity to set themselves apart. The problem with that though, is that speed becomes an issue. Example, if you plan on butter 2ing in to a dfd rail, and swapping at the 2nd kink, you're not sitting on the backs of your skis as you approach it...you're going to approach it kind of mellow. The problem is, often, you need as much speed as possible for the next feature, and doing some super tech rail trick might literally make it impossible to make the landing on the first jump. This leads into MY proposal...

Jump line FIRST, jibs at the end!

I think it's always been done different because spectators are at the bottom, and they put the big jump at the bottom for the sake of the in person audience, and I suppose it adds some drama to the whole affair in that a lot rides on that last jump and it's usually where riders throw their signature big trick.

But, if you put the jumps first, and the jibs at the bottom, it gives riders the ability to slam on the breaks, and approach the rails like you would in a park. It would just open up the playbook, if you will, and even more importantly, allow riders to make last second choices about what tricks they want to do, based on how they feel the jump line went. If they killed it up top, it gives them the ability to go to a safety trick...if they only tickled that blunt, or landed a lil backseat, they might need to bring out the big shit. Also, by putting the rail features last, you've eliminated the whole dilemma about, "Well, I want to do right 9 on the first jump, so I need to come off of the last rail forward...".

In closing, I don't think we'll ever see some huge shift towards technical jibbing, because simply put, jumping, flipping, and spinning are all visually more impressive to a general audience. Period.

But, I think what's more likely, and doable, is to ADD a separate jibcentric event complete with different riders. It could be a glorified, upscale rail jam of some kind. Maybe two winners...one for best trick (equiv of big air), and best overall score. If you've watched skate street at Dew Tour...that's a great model. A timed, jam format with riders taking turns hitting any number of different features would be awesome.
 
I just realized the coolest possible tricks on a cannon box180 on switch backflip, frontflip, rodeo or misty off.

but i would definitely like more/better/ better judging rails
 
hating? What about that was hating? Stick around...you'll see pleeeeenty of hate, but that ain't hating, that's the truth. He got hung up on the rail, and was completely off balance and was crashing, fence or no fence. No offense. heehee
 
it is all about what is best for television. they know that people are going to fall but the people sitting at home only want to watch high risk, big falls like pretty much any fall on a big jump. if they make all the boxes like jumps the falls will be equally as good. people dont want to see a switchup to slide off. if the competitior is going to all they want them to really fall. its much along the lines of why people watch nascar.
 
I think a quad kink would be cool just i think alot of the athletes would lose alot of their speed from the S rail which doesnt go well when your hitting 95 foot jumps
 
sorry for the double post, but another cool thing involving slope courses was the euro x one from this year. rrrreeeeeaaaaaalllllly long, so not many runs were "cookie cutter". also, a mini pipe thing at the top where everyone could get like 2 hits in would be cool.
 
after reading this thread so far its pretty apparent everyone would love to see a feature like this, but obviously cant expect them to grease any sort of crazy rail consistently in a solid run.
Why not set it up like the summer x-games do? they have their own street competition alongside their big air, half pipe and best trick competitions.
have one competition remain slopestyle with all the regular features we expect every year, then have a separate jib or urban competition when they have a run full of tech rails and jib features and it works like a best trick, just with only jib features. that way theres not as much emphasis to nail every trick, and they could ride thru the run and getting a feel for it, or have it be like the big air was where its almost a jam style and they can session one of the many features in a half hour and the judges vote for the most tech single trick on any of the features
 
this is running with the idea for a separate rail jam, but in a better way.

good job. snowboarders would dig it too. and so would snowbladers, ha!

I actually think the slope course from last year's x was better than it's ever been before... you aren't gonna be able to add any ridiculously tech rail features, especially considering that speed issues normally impact that course/venue.
 
dude it is difficult i would like u to hit those jumps....sure i can probly hit them but then throught a dub 12....no i cant and probly niether can u.....soo give them respect for what they do
 
solution: just make the rail features really sick with all kinds of options from simple/safe to crazy, so jump jocks can get through them and really good rail guys can show their stuff in a big way
 
i have said this for a while too. i hate how every year its a flat down box. they need a rollercoaster, S, or some nice kinkyness
 
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