Should I port Gnarshmallow to iPhone/iTouch?

SOLID7

Member
Basically, I used to be really into all this iPhone programming and I was pretty good at Objective-C which is the native programming language. I haven't done it for a while but I can probably get back to grips with it. I was thinking of porting Gnarshmallow to the iTouch/iPhone platform. I will most definitely need some help from QuazBotch for porting the physics.
[Question 1 to everyone here:] Should I bother making it, would it appeal to people other than the people in this forum?[Question 2 to everyone here:] How much would you be prepared to pay, and what quality do you expect?[Question 3 to QuazBotch:] Would you help with this, and how much money would you take of the profits, taking in account that Apple takes 30% of your profits already.
Thanks and add realistic suggestions if you want to. :)
~Fur
 
to answer your questions:1: yes, i would play and recommend it to all my friends.2: i would pay 2.99, and expect it to have mediocre graphics with a smooth physics engine.3: i am not good enough at programming for ipod touch stuff, if i was i would gladly help
 
When it happens everyone who shreds will get it. Especially if it has both skiing and snowboarding. Every one either has a iPhone or an android. Your probly guna be rich.
 
Hope you can do it and make a ton of money, you deserve it coz its such a fun game to play and it seems like you've put a fair bit of work into it.
 
I was going to put it on a borrowed iPad tonight for the first time but some of my tools were out of date it didn't work out. Soooo close.
 
I successfully compiled it tonight for iPhone 3GS and newer, some 3rd gen iPods and newer, and all the iPads. I will try run it on a real device in a few days.
 
From some time last week
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