I no longer want to play SXX

Pretty sure Stoked is my favorite game yet...You get more points for doing a slow 5 grabbed than a double flip sometimes
 
not sure if I like the idea of getting rid of the balance bar... sure itll be easier but I like a good challenge... still looks sick though
 
I don't think there ever was a blance bar in SSX games, you just had to slightly nudge your position to stay centered, but there was literally no challenge in the balancing, so I see this as a healthy deduction.
 
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Mario was simple because the controls lacked any type of complexity. I'm not sure if you followed Mario around Nintendo's different consoles, but as he moved on to the Wii, the game has gotten more complex with more controls. Any 7 year old can no longer just pick Mario up in 10 min.

 
Looks sick! That's what videogames should be. Unrealistic with lights flashing all over the place and I have no idea what the fuck is going on.
 
Those saying it looks like a disappointment or that it sucks have clearly never played an SSX game before. It's supposed to be over the top and insane, with crazy "uber tricks" and turbo boost. What were you expecting? Some realistic game like Skate? This is what SSX has always been, and it looks fucking awesome. Haters gonna hate.
 
Like even the name is "Super Snowboard Cross."

Why would people expect something down-to-earth, even without knowing the series' history?
 
You're argument is false. Most 7 year olds are probably better at marios bros on the wii than the average member of NS. The complications of the controls on games nowadays has had little effect on the skill of young gamers. Its the same way you get pissed at COD because some 7 years old snipes you in the head.
 
Completely correct. And I also feel a bit weird because he first argued, and I quote: "ANY 7-YEAR-OLD could pick up this game... making it lame."

Then he says any 7-year-old can't pick up a simple game. Wut?
 
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SSX On Tour, point and case best skiing game to date it had ninthward in it that just proves it was the best
 
i liked the uber tricks in the past games. they were fun when u got bored of trying to do real tricks. but with this game its gets fucking rediculous. honestly though, a quintuple back flip with a fs 2160 spin? what in the hell
 
There was a hilarious review in a Finnish game magazine when it came out, with the reviewer deducting a whole point from the game simply because "this game itself defies physics, logic and all other sort of crutches that would limit one's fun trickery, but I simply can't take into heart the absolute silliness and absurdity of skiing down a mountain backwards and will have to deduct a point for being just a bit too far out there for my tastes."

I wrote a huge rant about it and send that fucker a letter about freeskiing, and he sent me a letter back two months later saying "I don't care if what you do on the mountain is real or not, it's just absurd in the context of the game, so you're wrong and I stand by my review."

I was a bit mad.
 
Don't know, but he kept saying that "all the animations in the game that I reviewed were over the top but the simple fact that you ski backwards in the game, which is not common for the layman, makes the game and the skiing portion unrealistic."

This is him.

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i always like when kids complain about "all the games are unrealistic, baaaaaaaaa, FML". booo fucking hooo.

while the freeskiing scene has significantly grown, it still is too small to make a skate version of it. or else, some company (because there is a bazillion out there) would make a realistic game about it.

i am pretty sure that most big video game companies (which are into sports games) are pretty aware of freeskiing but there are more gapers and weekend warriors around that would buy an arcade game rather than a simulation.

think from a company's perspective. its not that fucking hard. if you have to pay 10 programmers for half a year (cost of idk, 200-400 k or so)+production+advertising you have to sell a certain amount of copies, and apparently more than the "hardcore" freeski scene will provide. think for yourself, how many of your friends would buy a very very realistic park/urban game and how many SSX? yeah i thought so.

 
Plus, have you ever tried to express that skiing is now considered an extreme sport, and cool, thugh and hip by a very large group of people?

And then when you see that person again, they ask you "Oh yeah, so have you been snowboarding lately, throwing all those tricks?"

It's not mainstream enough to warrant a Skate-style game, unless someone in the industry steps up to the plate. Luckily we will get JibLife, the Jibbin prequel, and Snow sometime in the future. Those games will cater to our needs specifically.
 
I don't know about everyone else but it seems too easy to win, I mean ssx3 was pretty easy and on tour was only kind of hard near the end, mostly when it came to racing but yeah. I just want somewhat of a challenge out of this game, oh and there doesn't seem to be that great of a variety of tricky tricks, the guy only uses like 2-3 different ones throughout.
 
yeah, quad 4000+ is a little crazy- even if it is a crazy game. That and I don't like how you can throw tricky tricks on flat ground.
 
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