EA skiing game

^Man that 'update in a month' was probably a rough guess, he'll inform us when there's something valid to tell us, like "We've gotten the basics down for the construction of the game now." Don't make wild conclusions on the validity of the game, none of us have proof if the game's legit or not. So calm the fuck out, try to keep a neutral persective about this until actual news has arrived, and wait.

end rant.
 
OMG OMG OMG THIS WOULD BE SO COOL!!!!!!!!!!!!11!!!!1 HOW DO YOU COME UP WITH SUCH GOOD IDEAS?????????????????????????????????
 
I love how all these johnny come latelys are regurgitating the same exact ideas that were offered over a month ago.
Why won't people take the time to read the first few pages, or browse the thread?
It's almost 20 pages long....do you really think no one's mentioned SKATE 2? For fuck's sake already, I wish this thread would go away.
 
Make it like skate, but with the skate 2 ability to take your skis off and hike.

Also, to make it more marketable, make it both skiing and snowboarding, simply call it "snow.", and then you wouldn't just be catering to skiers but to all riders, and it would generate a shitload more revenue and hype.
 
My post from April 30. In addition to my novel, a dozen other people contributed similar ideas. Again. if you don't care enough to even browse the thread, why bother posting?
April 30th post starts now:
Thoughts on controls (above all most important in my mind):
I'd like to see a complex control scheme ala SKATE, that features a fairly steep learning curve that encourages trial and error. I think what's so special about SKATE, is the sense of achievement you feel upon mastering tricks. I like the idea of aping the "different buttons correspond to different body parts" system used in skate.
I'm definitely in favor of a behind the skier view.
(XBOX360)
Riding:Left Analog (Body/Hips): Left and right control turns (pressure sensitive). Holding "up" causes the rider to take an aggressive stance/tuck. If the rider is in the flats or has completely stopped, up skates. Double tap to holding up causes the rider to sit on his/her tails for maximum speed into jumps. Pulling back (down), causes the rider to scrub speed (pressure sensitive) by snowplowing, or quick speed checks, to an all out hard stop by pulling all the way back.
Right Analog (Skis): Left and right, in conjunction with the left analog being pressed in the same direction, makes as sharp a turn as possible. Pulling all the way back or forward, causes the rider to prepare to pop off of either tails or noses respectively. A quick "SKATE ollie/nollie"movement=small pop, where as a slow and deliberate movement that allows the "crouch animation" to complete=max pop. Pushing halfway forward or back causes the rider to enter into a press. The degree/duration of press is dependent on skis used, and snow type. Buttering is accomplished by pulling halfway back* (*while riding forward, everything is reversed for switch riding/tail butter spins), then swiveling 180 degrees (left or right) to forward accompanied by pressing the Left Analog stick in the same direction. Amount of spin is affected by speed of movements, and terrain (doing so off of a knuckle or over a roller will cause you to spin more).
Digi pad:Player chosen gestures. Ideas: Down=rideaway/bang Up= fist pump/claim Right= Goggle fix/Headphone adjust Left= Pull Pants up/crotch grab thing others: Candide one arm behind back-slight crouch, pole clap, bird, sarcastic racer/gaper tuck, etc.
Back: Toggle i-pod controls --> at which point LB and RB skip through playlistY: Toggles TrailmapB: click in/out of bindings when stoppedLB/RB: Look left/right while skiing straightLT/RT: Handplant WHEN "quick" ollieing over a jib/knuckle. Player must pull back on left analog stick and press LT/RT/both to handdrag. Timing is critical. Releasing the trigger to late will cause the rider to fail to "pop" of his hand(s).X/A: Zoom in/out
In Air:Left Analog: 2 of the 3 rotation axis. After ollie/nollie Left and Right will cause the rider to spin upright. For bigger spins, the player must quickly throw the left analog stick in the opposite direction of the intended spin just prior to takeoff before throwing back in the other direction (direction of the spin). For non inverted off axis spins (bios and corks), the player rolls the left analog stick either forward or back respectively after setting the spin either left or right (at about 180). Up and Down cause the rider to flip. Diagonals control inverted spins (d-spin, rodeo, misty).
LB/RB: Control the 3rd axis of rotation. When pressed without the Left Analog stick, the rider will do a "ear to shoulder" lincoln loop. If used in conjunction with Left Analog, depending on timing, the rider will over/underflip. Experiment.
Digi Pad: customizable. Goof/old school tricks. up=superman, down=laid out backie, left=spread eagle, right=screamin'. others: urlacher, boner, mannequin (for zeros), rollin' the windows up, etc.
Right Analog: Controls "orientation" of skis. When not grabbing, left and right cause the rider to shifty/twist at hips. Pressing the Right Analog stick in the same direction as a spin will make the rider spin faster. Pressing forward will bring the noses up and forward towards rider (think lifting toes), back will drop the tips and bring the tails closer to the rider's butt (think curling toes down). "Orientation" of ski affects which grabs you will do....
LT/RT: Left/Right hands. Grabs! Either LT or RT alone will do a safety, both will do a truckdriver. When combined with the Right Analog stick, the rider will do different grabs. I won't list them all, and I think the "arsenal" should be customizable, but here are some ideas.LT/RT and down = Blunt/TrueTail, LTandRT and down = Octo, LT/RT and up = true nose, LTandRT and up = rocket/double nose...you get the picture.
B: bail!
On Rails:Case sensitive, controls affected by surface type and width.
All controls still apply, and jibbing is really just an extension of the control scheme and is open-ended.
For example: Popping and spinning onto a wideish box. If the rider 270s onto the box, he will continue to spin on the surface. Unleeesss......He grips the edge!! Which brings us to:
X/A (Left foot/Right foot): Scissor/grip jibs. Rider pops, spins a right 270 onto a flat box and lands right foot forward. Pressing A will cause the rider to grip edge with front (right) foot, thus stopping the rotation. This allows the player to straight slide and simply "fall off" the end of the box and spin 90 degrees in either direction to land switch or reg, OR pretzel 270 (and up) out. This is done by quickly ollieing with the right analog stick and spinning (in this case left). Same principle applies for any sort of swap. Front or blind (on a box) is determined by which side to the box the rider lands on. Popping onto a box left foot forward to the right side and pressing X will initiate a blind swap toe dip. Landing left foot forward on the left side and pressing X will initiate a front swap toe raise.
Rails are essentially the same, scissoring is still done with the front foot's corresponding button, but the player must also push either left or right on the left analog stick in the direction of the desired swap/spin out. Example: Urban style down rail on the skier's right. Ollie(nollie) spin right 90 degrees to left foot forward skier slide. To front swap, I would press X (left foot) and left on the left analog to drop my heel. A quick ollie, and a left 180, and voila. K-feds and any combo of swaps/spin outs should be possible.
Back to the initial example of the wide box hypothetical.
If the player takes too harsh of an angle in approaching the box (box on skiers right, starts waaay left, and takes a sharp angle to his right) he will slide off to the right. Landing on either a box or rail directly under the bindings will produce the most stable slide. BUT, landing behind or in front of them allows you to do presses, IF the corresponding direction (up=nose press or down=tail press) on the right analog is pressed.
That's all I got control wise for now.
The option to design parks, move objects, build urban lips, bc jumps, wallrides, etc. would be fantastic.
Obviously, extensive rider customization (ala SKATE) is cruuuuucial. Sponsorship by ski manufacturers, boot cos., outerwear/accessory cos., etc. is important. Ski choice should affect rider's abilities i.e., stiff skis are better for jumps/pipe, soft skis more playful/buttery. Riding Bents in the park should feel different than Walls. Riding a rockered pow ski should feel different than a more traditional big mt. charger. In addition to this kind of customization, there needs to be a "style" feature. Sleepy, steezey, lazy VS. Athletic, aggressive, technical. The style choice should affect animations such as landing jumps, making turns, skating, popping, etc.
I think the inclusion of pros similar to SKATE feels about right.
For the love of god.....no collection challenges!!! I don't care if they're letters, coins, or fucking guitars...it's never fun. Ever. Challenges should resemble those in SKATE and focus on particular set-ups, tricks, photo ops, etc. They should involve all of the skills in the game and should serve the duel purpose of helping the player progress. There should be essentially 2 career paths. Comp skier vs. Film skier. Player chooses his focus. Ultimate goal to have Segment of the Year/Athlete of the Year at Powder Awards, or alternatively win JOSS/X/Dew. Get photos, make edits, earn sponsors as you progress.
Big focus on on-line multiplayer. Also, the ability to freeski and to set "drop in points". Real-time weather simulation.
Environments should be varied, and resorts should feel like living, breathing places. Strong balance between big mt., tree/pow/bc booter, park/jib.
 
I dunno this thread has epic potential.

Btw the official word from EA about this is:

"You need to submit your ideas through the official channels, even if it's a studio backed title, you must submit a demo like everyone else."

Thought I'd just end the talk of some EA exec green lighting a game based on what a bunch of us NS'rs have suggested for a game. I also know they received about 17 demos for skiing games last year, not a single one approved.

I am sure EA would pump a lot of cash into making a sick game, but in the meantime hang tight and just wait till you see what we are working on. Don't think you'll be disappointed.

If you are then petition EA like you have been and maybe they will listen...
 
skate is hood but when u use the right stick make it so u can do like afterbamg or sum hand gestures make the grabs work like in skatte and use the left and right bumbers to do shifties
 
A quote from Jib Life:

"The "first installment" is centered around an urban setting, by NO MEANS is this game confined to that as we have said in the past.

Ben will be elaborating on all of this in a big update coming up soon (i.e. next few weeks soon). Hopefully this will help to calm some people down now that you all know there is a date in place for an update.

Thanks for all the support guys and gals, we are doing our best and we truly believe you will all be happy with what we are doing and with the end product when it's ready to drop."
 
This thread is not about Jib-Life...no clue why you posted that. Have you read the thread? Some kid with, ahem, "ties" to EA solicited ideas for a ski game and was supposedly going to compile and forward them along.
A potential console game developed by a major studio, based on perhaps the best physics engine ever created (SKATE) is a far cry from what Jib-Life appears to be. To clarify, I'm not putting down Jib-Life, and I anxiously look forward to more info and the opportunity to play it, but we're talking apples and oranges here.
I'd also like to clarify that I think it incredibly unlikely that such a game (EA produced multi-console/platform ski game) will ever be produced. Best shot? A "Winter Sports" game that is skiing/snowboarding that is backed by a sponsor with a vested interest in both sports, i.e. Redbull.
Ben essentially inserted himself into this conversation, condemning EA as not being "worthy" or qualified to make an authentic ski game. A dumb assumption seeing as how SKATE is the "truest" skateboarding game to ever see the light of day.
Seems to me he was just looking to hype his own project. Mission accomplished.
This thread has completely gone to shit, what with all the kids that won't take ten minutes to skim the thread blurting out a bunch of shit that has been said a dozen times prior.
 
Ben already stood in and said sorry for the thread jack. He is not a marketing person, think we all know that. Believe he also apologized for the comments about EA, we all know they are an incredible company, they wouldn't be making the billions a year that they are if they weren't.

As for the alleged creator of this thread knowing a guy at EA, it being true or not really makes no difference. EA is very strict about their processes. Tons of good ideas in this thread, and it's purpose hasn't need lost, it's just become like every other NS thread that gets over 5 pages long.

If you all wanna act on what's been posted in here, it would be in your benefit to get a team together and get to work on a game cus that's the only way any of it will be realized.

Or you can sit on your ass and do nothing and continue to hate on the efforts that are already being made to make it happen your call.

 
You should change the subtitle from "Urban Sessions" or whatever, to "Jib-Life:We're Sensitive".
Wasn't at all hating on your efforts, you really need to stop taking everything as a personal affront. I'll ignore the ridiculous suggestion to "get a team together" because at the end of the day, whether or not a game comes to fruition doesn't mean anything to me.
But, since you seem bent on being unreasonably defensive, I'll give you something to defend against: I'm hoping for a console game with an actual budget, not some half-assed after school part time pipe dream that's still soliciting programmers after 8 years of development....
There, now you can be a sensitive susan.
 
idk it would just be part of tweaking with the right stick you tweak it one way and you do one grab and you tweak it the other way and you do another grab
 
Here are some ideas for the story:

At first there should be a tutorial to learn how to do tricks and that stuff.

It is summer. Ski season ended and you builta summer setup.

it should be like a box and a rail. its to learn how to slide and how to do tricks on boxes and rails.

then you get bored of your setup and go to a summer camp like coc.

here you learn how to do tricks in the air. there should be about 3 challenges to learn how to do corks and grabs and how to spin slow and fast. and some more to learn the difficult tricks on the boxes.

at the end of the time at the camp there should be a slopestyle event where you have to show what you have learnt.

now it gets winter and your home mountain opens its doors.

it should be a mountain with a cool park and some bc parts on top.

you have to do some challenges with not that famous pros like the TC crew and and some photo and and movie jobs. there also should be some contests. your target is to get known in the skiing scene and get your first sponsor.

then you go to a better known resort like park city where some famous pros ride.

here should be some (it neednt to be a whole city) urban rails.

here you have to win some halfpipe, big air and slopestyle comps and you should be seen while you ride with pros like tom wallisch or henrik harlaut so that more and more sponsors get interested in you.

then you come to a mountain where you can only ride in the backcountry (like somewhere in alaska).

here you have to film some parts for movies and take pictures for magazines. here are some pros, too.

at the end there could be a contest like cold rush.

at the end of the game are the x-games. of course you have to do the contests, but i think it should be a whole mountain on which you can go when you won all gold medals.

thats just a short brifing of my ides. i hope you know what im thinking of.
 
I think that this game should be a mix between the snowboarding gam e stoked and ea skate with like a varying weather conditions every time you play i also like the idea of being able to search around town hittin urbans. Throw in a bunch of resorts like park city or fernie B.C. , whistler and mammoth and stuff like that youd have a winner

 
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about your crazy sick idea mabey move a huge ski camp like coc till later cause its not that realistic to go if its your first year skiing park, just my 2 cents.

and where is the trailer everyone is talking about.
 
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