Bang my rider

i was wrong that program is a pain hahahere was my attempt:
bang1.jpg
bang2.jpg
let me know what you think quaz it'll probably look sketchy from above but wtv
 
i dont get that. looks like hes going either switch in a butt secks position or doing super backseat megamo afterbang
 
ok iv been working on mine for like a week now

i took a class on sketchup in junior high haha but things have gotten a bit harder.

im also working on a sag beanie but well c how it turns out.

pics soon
 
that looks pretty legit maybe more center mount haha. i actually like the current gnarshmallow dudes style though. if you add afterbang could you make it an option? thatd be sick
 
thats dope, if you could make his skis slightly staggered it would be dope because you could actually see it from above. Also, make him lean off to one side, the side with his arm behind the back. That would be the tits.
 
with the whole banging the rider thing, youll need to change up the grabs so that it uses that character, or else it will switch back and forth.

same thing with the poles, youll need to make all of his grabs use the poles also
 
I will put it up, but i don't know what megaupload is...

Does anyone want me to add poles first? I'm not sure if i can but if people want me to i'll give it as go...
 
^^poles would be sick but i think it would be cooler just to have an afterbanged skier soonish rather than wait for poles, that's just me though
 
OK, I have it as a sketch up 7 file at the moment though, i'll convert it and see if i can get it to work...
 
Can't seem to get it to work, i've tried exporting it as a sketch up 6 file, openoing it in sketch up 6, but it says its a read only file... i can exoort the read only file as a 3d model, but it still doesn't wok when i swap it in for the original 'skiermodel.kmz'...

Help!!
 
Right, i've almost got it working...

A couple of things still aren't right... the skis and head change colour when you go backwards, and the face disappears when you go left...

Also, the character is mirrored when you go left or right ( i guess quaz had to do this for switch), so it looks a bit weird when you change direction...
 
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